kchadha
3161831890
Merge pull request #1102 from towerofnix/misc-noop-vm
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"Implement" miscellaneous no-op obsolete blocks
2018-05-01 15:42:53 -04:00
Florrie
25bb4bc82c
Remove doNothing method
2018-05-01 14:00:34 -03:00
Florrie
97a9b37843
Remove doNothing methods
2018-05-01 13:58:09 -03:00
Florrie
8d13bf3662
Add comment explaining all-at-once
2018-05-01 13:43:32 -03:00
kchadha
ae8c1e0ebf
Merge pull request #1101 from towerofnix/loud-vm
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Implement "loud?" block
2018-05-01 10:19:26 -04:00
Eric Rosenbaum
85ac307261
Access key name strings from a getter
2018-05-01 09:01:36 -04:00
Mx Corey Frang
08a992f28d
Add a project to benchmark sensing_touchingobject vs other sprites ( #1094 )
2018-05-01 08:57:16 -04:00
Mx Corey Frang
dbdee0ca8b
Fix downloadProjectId method ( #1093 )
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* Fix downloadProjectId method
* use .data not .data.buffer
2018-05-01 08:56:22 -04:00
Andrew Sliwinski
326d1c491a
Merge pull request #1086 from mortendybdal/feature/add-sprite-3
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Included a function to add sprite 3 to vm
2018-05-01 08:38:08 -04:00
Morten Dybdal
41be65ba4d
Fixing js linting issues
2018-05-01 13:23:21 +02:00
Florrie
8c2d023925
Implement set/change stretch blocks
2018-04-30 21:29:34 -03:00
Florrie
fe13f30037
Lint
2018-04-30 21:04:50 -03:00
Florrie
231402fc53
Implement 'hide all sprites' and 'user id' blocks
2018-04-30 21:03:35 -03:00
DD
bd772e5f77
Remove bitmap resolution from svgs
2018-04-30 19:58:48 -04:00
Florrie
8e271c70d0
Implementation + tests for loud? block
2018-04-30 19:50:13 -03:00
Eric Rosenbaum
fbeaec600c
Detect arrow keys on Windows Edge
2018-04-30 17:06:23 -04:00
Eric Rosenbaum
64869e5a87
Check for “ “ (the space char)
2018-04-30 17:05:33 -04:00
Florrie
62b8dd93af
Spec maps for scroll blocks + "implementations"
2018-04-30 17:45:35 -03:00
DD
78cd327237
Move the place where we divide rotation center by resolution into the VM. Also revert the method of putting data into storage to the one that was convoluted but working
2018-04-30 16:35:24 -04:00
Paul Kaplan
8a9818d0d4
Merge pull request #1098 from paulkaplan/fix-say-bounds
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Use renderer bounds instead of stage bounds for positioning bubbles.
2018-04-30 15:14:08 -04:00
Paul Kaplan
6c59ccbe1b
Use renderer bounds instead of stage bounds for positioning bubbles.
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Instead of using the rendered bounds of the stage (which can be larger than the actual rendering area of the stage due to large costumes), use the `nativeSize` which is the size in scratch coords of the rendering area. Note that `nativeSize` is not the size of the canvas element or anything like that, it is the "logical size", i.e. the [width, height] in scratch coords.
2018-04-30 14:26:25 -04:00
Paul Kaplan
3f97ccc8ce
Remove the "optimization" for
2018-04-30 13:40:36 -04:00
Paul Kaplan
e4c109c0c8
Merge branch 'develop' into fix-say-flickering
2018-04-30 13:25:35 -04:00
Florrie
b6cb198144
Implement all-at-once block
2018-04-30 12:18:38 -03:00
Ray Schamp
23e72525bf
Merge pull request #1065 from mzgoddard/push-reported-again
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Push reported again. Now with empty boolean support!
2018-04-30 09:36:32 -04:00
kchadha
8e65b3d80f
Merge pull request #1092 from kchadha/refactor-video-io
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Refactor Video IO
2018-04-30 09:27:10 -04:00
Karishma Chadha
857f77c511
Addressing PR comments.
2018-04-29 19:52:21 -04:00
DD
9f0f2fcd27
Pass a data uri
2018-04-27 17:23:30 -04:00
Eric Rosenbaum
743135beb4
Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/key-droppability
2018-04-27 14:59:35 -04:00
Paul Kaplan
ad4f5652e4
Merge pull request #1088 from paulkaplan/fix-say-timing
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Track say/thinks per target so they can maintain correct timing.
2018-04-27 11:10:12 -04:00
Paul Kaplan
c2bb1e3123
Add comment to jsdoc typedef where it belongs.
2018-04-27 09:21:38 -04:00
Karishma Chadha
271a19c05d
Add runtime/render related functionality back to VM.
2018-04-26 19:17:41 -04:00
DD
b2aa87da77
fix lint
2018-04-26 18:43:49 -04:00
DD
009253a8d1
Code review
2018-04-26 18:34:35 -04:00
DD
3a3d807cba
switch polyfill to one that doesn't break tests
2018-04-26 15:14:51 -04:00
DD
c73b06a254
add polyfill
2018-04-26 15:14:51 -04:00
DD
f1e70c430f
updateBitmap
2018-04-26 15:14:51 -04:00
Andrew Sliwinski
1ed5d57c98
Merge pull request #1087 from thisandagain/bugfix/974
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Cast 'create clone' argument to string
2018-04-26 14:57:32 -04:00
DD
fc36ea5208
Rename getCostumeSvg to getCostume
2018-04-26 13:36:51 -04:00
Karishma Chadha
5f4139cbe4
Use video provider instead of making call to getUserMedia directly.
2018-04-26 13:24:31 -04:00
Paul Kaplan
3019d05181
Fix issue where say bubble flickers during conversation.
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The fix for this involves something of hack where we decide whether to use the optimization that prevents "typewriter" style projects (say for 0.05s in a loop) based on the amount of time the block is going to run for. A full fix of this can only be achieved if the text bubble renders synchronously.
2018-04-26 13:03:57 -04:00
Paul Kaplan
50708c15e4
Track say/thinks per target so they can maintain correct timing.
2018-04-26 11:29:24 -04:00
Andrew Sliwinski
218725d771
Cast 'create clone' argument to string. Resolves GH-974
2018-04-26 10:29:29 -04:00
Morten Dybdal
d033271a1f
Included a function to add sprite 3 to vm
2018-04-26 10:59:53 +02:00
Eric Rosenbaum
999fb10d15
Re-write keyboard IO for droppability support
2018-04-25 11:58:50 -04:00
Michael "Z" Goddard
1c68b543df
Comment execute's BlocksExecuteCache usage
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Explain how BlocksExecuteCache helps speed up execute by storing values from
Blocks and one-time derived values on an object that is released when Blocks is
edited in the editor. The one time created cache object for a block then
simplifies the complexity of later javascript operations to use these stored
values.
2018-04-24 19:05:44 -04:00
Michael "Z" Goddard
02dd9a8c22
Unset justReported after reading its value
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Avoid justReported values leaking to other argValues by setting back to the
default null value.
2018-04-24 19:05:20 -04:00
kchadha
cde801bc17
Merge pull request #1075 from kchadha/load-costume-no-metadata
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Load costume without metadata
2018-04-23 17:52:04 -04:00
Eric Rosenbaum
2590cf53e7
wip
2018-04-23 17:49:01 -04:00
Andrew Sliwinski
eeab0695d6
Merge pull request #1079 from thisandagain/bugfix/1072
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Various refinements to Video Motion extension
2018-04-23 17:04:17 -04:00
Paul Kaplan
f118e912bf
Merge pull request #1081 from paulkaplan/fix-stage-clicks
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Activate stage click hats if no other sprites are clicked
2018-04-23 14:47:26 -04:00
Paul Kaplan
978906d926
Activate stage click hats if no other clicks are hit.
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Also check the bounds before to make sure clicks are inside the stage bounds.
2018-04-23 14:25:58 -04:00
Andrew Sliwinski
add879ab0a
Enable video layer when loading extension. Resolves GH-1072
2018-04-23 13:03:56 -04:00
Andrew Sliwinski
ced4de8995
Flip sort order of sensing object menu in video motion extension. Resolves GH-1074
2018-04-23 13:00:20 -04:00
Andrew Sliwinski
717ac46bbd
Reorder video motion blocks. Resolves GH-1073
2018-04-23 12:57:14 -04:00
Karishma Chadha
af7ed61016
Fix bitmap support. In Scratch 3.0, we are defaulting to bitmapResolution = 2 for all costumes.
2018-04-22 21:22:03 -04:00
Karishma Chadha
e1d9df3b1b
Undo an unnecessary change from the last commit.
2018-04-20 18:11:14 -04:00
Karishma Chadha
dfa3408add
Update sound dataFormat after editing
2018-04-20 14:13:57 -04:00
Andrew Sliwinski
968643ed16
Merge pull request #1069 from thisandagain/bugfix/underscore
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Replace extension delimiter with '_'
2018-04-20 11:46:25 -04:00
Paul Kaplan
0f16e2fe65
Merge pull request #1070 from paulkaplan/fix-bubbles
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Fix drag and empty costume bugs with say bubbles
2018-04-20 11:43:15 -04:00
Andrew Sliwinski
192084e0e7
Do not load extension if prefix is undefined
2018-04-20 11:36:16 -04:00
Andrew Sliwinski
fd97892eb1
Remove console log
2018-04-20 10:58:35 -04:00
Andrew Sliwinski
57b7e9916d
Resolve issue with SB2 import
2018-04-20 10:58:03 -04:00
Andrew Sliwinski
645a42b843
Address feedback from review
2018-04-20 10:49:06 -04:00
Paul Kaplan
393b5d54df
Handle positioning bubbles for empty costumes
2018-04-20 10:45:54 -04:00
Paul Kaplan
54d5be8bba
Do not bother repositioning bubbles for invisible sprites
2018-04-20 10:45:34 -04:00
Paul Kaplan
9782c137bb
Use the new general target visual change for updating bubbles.
2018-04-20 10:44:55 -04:00
Paul Kaplan
c36ff056a2
Add new event for all visual target changes, not just moving.
2018-04-20 10:43:45 -04:00
Andrew Sliwinski
9ec3d41ea1
Clarify 'core' list for SB2 import
2018-04-20 10:34:17 -04:00
Andrew Sliwinski
f86cad3305
Replace extension delimeter with '_'
2018-04-20 07:54:02 -04:00
Karishma Chadha
54b52ba96c
Use calculated rotation center from renderer when rotation center is not provided with the costume being loaded.
2018-04-20 00:04:08 -04:00
Karishma Chadha
d6f28f2266
Correct what is being passed into scratch-render if some metadata (rotationCenter, bitmapResolution) is missing.
2018-04-18 14:21:29 -04:00
kchadha
47a2d76a14
Merge pull request #1060 from kchadha/fix-sound-metadata
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Update sound metadata and retrieve mp3 correctly from storage
2018-04-17 11:02:56 -04:00
Michael "Z" Goddard
d04d6b2c6a
Revert "Revert "Push reported""
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This reverts commit 107adad647
.
2018-04-16 13:21:53 -04:00
Paul Kaplan
5b9dc4df77
Merge pull request #1061 from kchadha/video-transparency-save-load-fix
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Fix video transparency save/load issue.
2018-04-13 13:58:19 -04:00
Karishma Chadha
bd0bcb9395
video transparency should be a number.
2018-04-13 13:47:05 -04:00
Paul Kaplan
d42135a40a
Merge pull request #1057 from thisandagain/bugfix/1056
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Rename pen 'clear' to 'erase all'
2018-04-13 13:26:54 -04:00
Paul Kaplan
aff8f93999
Change displayed name to Video Motion
2018-04-13 12:52:46 -04:00
Karishma Chadha
e71e51866f
Fix typo.
2018-04-13 11:28:04 -04:00
Karishma Chadha
dca9270730
Use sound returned from audio engine to set sample rate and sample count since the sound gets resampled by the audio engine. Also, check for an mp3 format in deserialize assets, and otherwise default to wav.
2018-04-13 11:20:16 -04:00
Paul Kaplan
0838f6c875
Remove duplicate play
2018-04-13 11:12:44 -04:00
Paul Kaplan
c46d1157fa
Slicing array buffers with no args throws on Safari
2018-04-13 11:08:32 -04:00
Paul Kaplan
71333765c9
Use new mediaDevices API for getUserMedia
2018-04-13 11:08:32 -04:00
Andrew Sliwinski
6f80403e8a
Rename pen 'clear' to 'erase all'. Resolves GH-1056
2018-04-13 10:53:13 -04:00
kchadha
0e0d09c235
Merge pull request #1042 from mzgoddard/target-video-state
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Configure video device with stage video settings
2018-04-13 09:12:25 -04:00
Andrew Sliwinski
3ac2922a07
Merge pull request #1028 from mzgoddard/motion-detect-4
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Motion detect 4
2018-04-13 08:16:34 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
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Block serialization compression
2018-04-11 19:17:42 -04:00
kchadha
7311b103fa
Merge pull request #1045 from kchadha/broadcast-message-shadow-fix
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Fix import of broadcast block empty string obscured shadow import
2018-04-11 18:13:20 -04:00
Michael "Z" Goddard
8ebd659094
Use string enumerated values for videoSensing sensor block
2018-04-11 10:30:58 -04:00
Karishma Chadha
6c538d0659
Sounds should still get loaded from storage even if there is not an audio engine present. This is analagous to costumes getting loaded even if there is no renderer present.
2018-04-11 10:28:22 -04:00
Michael "Z" Goddard
cef9f58c2a
Set video device state and transparency from values in stage
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Set the video device state and transparency to the values in the stage target
when the video sensing extension is loaded. Changing video state and
transparency from the extension's blocks will also store that setting to the
stage target.
2018-04-11 10:15:53 -04:00
Michael "Z" Goddard
b9911332c7
Default stage.videoState to ON
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Set to ON, adding a video extension when a user selects a video extension in
the gui, the video extension will use stage.videoState to turn on the video
device. Adding a video extension as part of loading a project, the stage's
videoState will be set to the stored value in the project's saved data, and the
extension will set the video device's state with that saved value.
2018-04-11 10:15:52 -04:00
Michael "Z" Goddard
044370790c
Merge pull request #1016 from gnarf/io-video
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Video IO Device Implementation
2018-04-11 10:14:56 -04:00
Paul Kaplan
f23b5a9625
Merge pull request #1041 from paulkaplan/fix-clone-drag
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Only select the original target after a drag.
2018-04-11 10:04:25 -04:00
Paul Kaplan
64c2d1f7b1
Merge pull request #1038 from paulkaplan/skin-size
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Attach the costume size to the costume when loaded and modified
2018-04-11 09:30:02 -04:00
Paul Kaplan
2478f2ff8b
Merge pull request #1040 from paulkaplan/filter-dragging-touching
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Filter out dragging targets from touching sprite check.
2018-04-11 09:17:52 -04:00
Paul Kaplan
4a9adcc3d9
Make stopDrag deal with bare targets and add tests
2018-04-11 09:12:43 -04:00
Karishma Chadha
6f3c84bf77
Ensure we are serializing file extensions for costumes and sounds as lower case.
2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334
Add one last pass to block serialization to remove orphan primitive shadow blocks.
2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0
Adding a bit more clarification to comment.
2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa
Remove unnecessary comments.
2018-04-10 15:44:32 -04:00
Karishma Chadha
2f53996c9c
Switch video flipped string back to hyphen.
2018-04-10 15:43:29 -04:00
Chris Willis-Ford
631d7fb4de
Merge pull request #1021 from cwillisf/features-for-control-extension
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Features for control extension
2018-04-10 12:17:43 -07:00
Karishma Chadha
a4d9ff9266
Fix issue with importing broadcast block with obscured empty string shadow.
2018-04-10 15:16:18 -04:00
Michael "Z" Goddard
461d523729
Add block comments to videoSensing.videoToggle and setVideoTransparency
2018-04-10 14:34:27 -04:00
Michael "Z" Goddard
d4037808a7
Add VideoState enum to Scratch3VideoSensingBlocks
2018-04-10 14:34:27 -04:00
Paul Kaplan
da539ea6cd
Only select the original target after a drag.
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This allows you to still drag clones around, but when you stop dragging,
the original sprite gets selected.
2018-04-10 14:31:49 -04:00
Paul Kaplan
92d00b5944
Filter out dragging targets from touching sprite check.
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This introduces an asymmetry that matches the Scratch 2 behavior, that
is, a sprite that is being dragged can detect other sprites using
touching <sprite>, but cannot be detected by other sprites while it is
being dragged.
2018-04-10 14:20:51 -04:00
Corey Frang
fe7aa8a78f
Add @param documentation for the frameInfo descriptor param
2018-04-10 13:59:23 -04:00
Corey Frang
a86202b8e2
make onError a prototype method
2018-04-10 13:59:23 -04:00
Corey Frang
0180964333
Simplify setup method promise, add onError
2018-04-10 13:59:23 -04:00
Corey Frang
89dd4720a4
store ghost state so previews will use last value whenever setup
2018-04-10 13:59:23 -04:00
Corey Frang
d0a71dcaf9
store the ghost effect in case preview is setup after it was last set
2018-04-10 13:59:23 -04:00
Corey Frang
e20723994f
fix sb2 conversion to load into correct VIDEO_STATE
2018-04-10 13:59:22 -04:00
Corey Frang
9cd5e4da2b
Reduce indentation waterfall
2018-04-10 13:59:22 -04:00
Corey Frang
f3a956af2b
add enabled state tracking, disable state waits for setup complete
2018-04-10 13:59:22 -04:00
Corey Frang
ce03e978dc
stop the track in the "on-off" scenario
2018-04-10 13:59:22 -04:00
Corey Frang
825ff22fa4
Guard against some issues that could happen with enable/disable video quickly
2018-04-10 13:59:22 -04:00
Corey Frang
f19ae793c0
enableVideo - get rid of "requests"
2018-04-10 13:59:22 -04:00
Corey Frang
efa6b3a069
stop track
2018-04-10 13:59:22 -04:00
Corey Frang
46b4ef4d80
Use a global mirror state
2018-04-10 13:59:21 -04:00
Corey Frang
90166dc732
Add extra control blocks for video transparency and on/off control
2018-04-10 13:59:21 -04:00
Corey Frang
e4bd9cf6b2
Move methods around to sort the public interface nearer the top
2018-04-10 13:57:54 -04:00
Corey Frang
992e884668
Make disableVideo a public method
2018-04-10 13:57:54 -04:00
Corey Frang
d512042415
Add set preview ghost
2018-04-10 13:57:54 -04:00
Corey Frang
da05e673fa
_singleSetup makes more sense
2018-04-10 13:57:54 -04:00
Corey Frang
c10696f88c
Rewrite the setup/disable process from review comments
2018-04-10 13:57:53 -04:00
Corey Frang
eef88f6c2d
First draft of video IO device
2018-04-10 13:57:53 -04:00
Michael "Z" Goddard
cd7e03f0f6
Merge pull request #1019 from mzgoddard/motion-detect-3
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Test VideoMotion and VideoSensing blocks
2018-04-10 13:06:58 -04:00
Paul Kaplan
89eb1ce39b
Set the costume asset size when a costume is loaded or modified.
2018-04-10 09:51:29 -04:00
Paul Kaplan
f29482957c
Change getSkinSize to getCurrentSkinSize for renderer update.
2018-04-10 09:50:18 -04:00
Christopher Willis-Ford
53b5ba93f5
Add tests for converting extension metadata
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These tests convert some extension metadata into scratch-blocks JSON and
XML, then verify that the JSON and XML are as expected.
2018-04-09 15:37:08 -07:00
kchadha
d177f4cd0c
Merge pull request #1033 from towerofnix/counter-vm
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Implement counter blocks
2018-04-09 13:55:35 -04:00
kchadha
b794e19c31
Merge pull request #1032 from towerofnix/while-vm
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Implement "while" block
2018-04-09 13:48:08 -04:00
Florrie
797d16be26
Implement counter blocks
2018-04-07 16:02:49 -03:00
Florrie
c57d0c94eb
Add implementation for while
2018-04-07 14:04:00 -03:00
Florrie
27d053acff
Add doWhile -> control_while to specmap
2018-04-07 14:04:00 -03:00
Michael "Z" Goddard
d3ff8b5eed
Test VideoMotion and VideoSensing blocks
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- Add pngjs dev dependency to read test images
2018-04-06 18:09:50 -04:00
Karishma Chadha
9ce6040b0f
Fix lint error...
2018-04-06 16:57:52 -04:00
Karishma Chadha
1861b5a262
Can't have hyphens in identifiers.
2018-04-06 16:51:46 -04:00
Karishma Chadha
e92db8fa1e
Don't really need level 9 compression.
2018-04-06 15:47:24 -04:00
Karishma Chadha
44b1a2f798
List limit should apply to insert block as well.
2018-04-06 15:31:10 -04:00
Karishma Chadha
5d46f8de99
Not providing a zip to deserialize asset functions is not an error.
2018-04-06 15:04:03 -04:00
Michael "Z" Goddard
0591b475f2
Merge pull request #1020 from gnarf/sb2-spec-when-video-motion
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Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-06 14:28:17 -04:00
Eric Rosenbaum
25f1c1a5e6
Merge pull request #1017 from ericrosenbaum/bugfix/clones-inherit-instrument
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Clones inherit music custom state
2018-04-06 13:38:03 -04:00
Karishma Chadha
8c1e6095cb
Remove code that was temporarily accomodating for the old version of the default project in gui.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1
Code cleanup and commenting.
2018-04-06 11:33:44 -04:00
Karishma Chadha
9892dac904
Custom state (e.g. tempo, volume, video related state) should show up in a target that has been 'flattened' via JSON.stringify.
2018-04-06 11:33:44 -04:00
Karishma Chadha
2dbcdc2244
The stage should always be called 'Stage'.
2018-04-06 11:33:44 -04:00
Karishma Chadha
b436b5fd82
Add a limit to the number of items a list can have. No-op on 'addToList' block if trying to add to a list that is already at the limit.
2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63
Deserialize tempo, volume, and video related state.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4dd83cf717
Todo comment for clarity...
2018-04-06 11:33:44 -04:00
Karishma Chadha
118c6f0356
Use bitmap asset type and 'png' for various costume formats.
2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e
Deserialize compressed primitives.
2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac
Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way.
2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
kchadha
4b62a938c4
Merge pull request #1000 from kchadha/deserialize-assets-in-sb2
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Deserialize sb2 assets while loading local .sb2.
2018-04-06 11:33:00 -04:00
Ray Schamp
efb1bdb1ea
Remove video motion icon until we have one
2018-04-06 09:55:16 -04:00
Michael "Z" Goddard
91747fd229
Add back missing Scratch3VideoSensingBlocks.INTERVAL
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The INTERVAL time defines how often to analyze a frame. Without the value the
test whether a frame should be analyzed will always be false.
2018-04-05 17:47:07 -04:00
Corey Frang
78199c41a5
Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-05 15:39:41 -04:00
Christopher Willis-Ford
3be16eddb1
Add code to load 'core' extensions
2018-04-05 12:20:03 -07:00
Christopher Willis-Ford
f8db6c3f02
Support extension translation
...
The new `maybeFormatMessage` function detects whether its argument
looks like a message descriptor object and, if so, will call
`formatMessage` on it. This is now used for all user-visible text fields
in extensions.
Also, messages may use "select" to check the target type with a message
like this: '{targetType, select, stage {text for stage} sprite {text for
sprite} other {text for other}'. Note that the "other" clause is
required by `formatMessage`.
2018-04-05 12:17:05 -07:00
Eric Rosenbaum
2a90e5868d
Fix runtime scope and unit test
2018-04-05 15:01:52 -04:00
Ray Schamp
41955913aa
Merge pull request #1007 from mzgoddard/motion-detect-2
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Motion detect 2
2018-04-05 11:59:59 -04:00
Eric Rosenbaum
88b13e218d
Clones inherit music custom state
2018-04-05 11:27:54 -04:00
Christopher Willis-Ford
defdd42c47
Add TargetType enum for use by/with extensions
2018-04-04 23:45:26 -07:00
Christopher Willis-Ford
de9e2be265
Add EVENT extension block type
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An EVENT block is like a HAT block but it has no implementation
function. Its stack runs when the VM emits the corresponding event.
2018-04-04 23:44:59 -07:00
Christopher Willis-Ford
af058b8146
Support LOOP and CONDITIONAL blocks in extensions
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A LOOP block is like a conditional, but the LOOP block will be
re-evaluated after any child branch runs.
Also:
- Support using '---' as a block separator
- Refactor common code from `_registerExtensionPrimitives` and
`_refreshExtensionPrimitives` into new `_fillExtensionCategory`
- Improve error reporting during block conversion
2018-04-04 22:19:48 -07:00
Eric Rosenbaum
21ae14c499
Merge pull request #1014 from ericrosenbaum/bugfix/video-state
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Import and store video state
2018-04-04 19:59:14 -04:00
Eric Rosenbaum
5dc8e51c6d
Import and store video state
2018-04-03 16:36:58 -04:00
Michael "Z" Goddard
d4bffcbddb
Rename playground/motion.html to video-sensing.html
2018-04-03 16:19:52 -04:00
Michael "Z" Goddard
6d2c29530f
Document VideoMotionView
2018-04-03 16:19:52 -04:00
Michael "Z" Goddard
9a2e937271
Document VideoMotion class
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- Rename video_sensing/lib.js to video_sensing/library.js
2018-04-03 16:19:52 -04:00
Michael "Z" Goddard
a32b15a8f9
Add VideoSensing math module
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- motionVector takes motion component and returns a 2d vector
- scratchAtan2 takes a y and x value and returns an angle in degrees
referencing Scratch's coordinate system
2018-04-03 16:19:52 -04:00
Michael "Z" Goddard
b46c956203
Comment items in Scratch3VideoSensingBlocks
2018-04-03 16:19:51 -04:00
Michael "Z" Goddard
c291a04cc7
Add file comment block to video_sensing/debug.js
2018-04-03 16:19:51 -04:00
Michael "Z" Goddard
e65b7985cb
Add whenMotionGreaterThan hat block to video sensing ext
2018-04-03 16:19:51 -04:00
Michael "Z" Goddard
cfd74a7c7f
Add checkboxes for each video sensing debug view
2018-04-03 16:19:51 -04:00
Michael "Z" Goddard
b012d60689
Add video sensing debug C_CELL and AB_CELL views
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- Rename UV to UV_CELL, UV cannot be rendered in a non-cell format
Modify C and AB views as well to better represent in color the work being done.
If you watch the debug views with XY_CELL, AB_CELL, C_CELL, and UV_CELL you can
see how AB_CELL and C_CELL affect UV_CELL in similar color patterns.
2018-04-03 16:19:51 -04:00
Michael "Z" Goddard
0a58a6d806
Merge pull request #1001 from mzgoddard/motion-detect
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Motion detect
2018-04-03 16:19:26 -04:00
Florrie
b861c78086
Implement 'get item # of (thing) in (list)'
2018-03-31 13:25:50 -03:00
Michael "Z" Goddard
f3d19dc1a1
Use videoSensing extension for sb2 senseVideoMotion
2018-03-29 19:02:07 -04:00
Michael "Z" Goddard
c206dc3241
Add motion playground page for debugging video sensing
2018-03-29 19:02:07 -04:00
Paul Kaplan
2d9bd92140
Merge pull request #930 from ericrosenbaum/bugfix/loudness-performance
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Only measure loudness once per step
2018-03-29 16:27:10 -04:00
Michael "Z" Goddard
3c473f6ba8
Translate scratch 2 video sensing into scratch 3 extension
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- Add videoSensing extension to extension-manager
2018-03-29 15:15:11 -04:00
kchadha
51306e3492
Merge pull request #963 from towerofnix/foreach-vm
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Implement for-each block
2018-03-28 10:52:14 -04:00
Karishma Chadha
b8e67a7727
Hookup sb2 import code to deserialize assets from local sb2 file.
2018-03-25 18:14:30 -04:00
Paul Kaplan
13641297fd
Merge pull request #996 from paulkaplan/fix-bubble-bounds
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Position the speech bubble more tightly.
2018-03-23 14:36:52 -04:00
Paul Kaplan
ea534b35ea
Position the speech bubble more tightly.
2018-03-23 10:51:19 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
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SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Paul Kaplan
a27ed888d2
Merge pull request #992 from paulkaplan/stage-clicked
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Make "when clicked" blocks target dependent.
2018-03-23 09:20:22 -04:00
Chris Willis-Ford
9dc3df1fda
Merge pull request #994 from cwillisf/looks-extension-support
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Looks extension support
2018-03-22 15:16:21 -07:00
Florrie
1db4a2c7a7
Compatibility implementation
2018-03-22 18:55:36 -03:00
Eric Rosenbaum
4e3c5c7f2e
Merge pull request #991 from ericrosenbaum/bugfix/clones-share-activesoundplayers
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Clones share their parent’s activeSoundPlayers object
2018-03-22 16:49:04 -04:00
Karishma Chadha
c4ad76eef1
Turns out ArrayBuffers are not views of themselves.
2018-03-22 16:19:36 -04:00
Karishma Chadha
3a4f620318
Check if loadProject input is any typed array using ArrayBuffer.isView. This allows us to pass a project's asset.data (from storage) directly instead of calling toString on it first.
2018-03-22 14:04:58 -04:00
Karishma Chadha
2c3e3472ed
Add warning to 'fromJSON' function since it is now just a wrapper around loadProject. Change vm sb3_serialization test to use 'loadProject' function instead of 'fromJSON'.
2018-03-21 17:55:02 -04:00
Karishma Chadha
ce6ef92eb5
Clear runtime after validation success instead of before.
2018-03-21 17:46:39 -04:00
Karishma Chadha
ab863096cd
Remove cruft and fix for..in loops.
2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f
When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect.
2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb
Removing cruft...
2018-03-21 14:46:21 -04:00
Christopher Willis-Ford
26bc7851bb
Rename ReporterScope.SPRITE to TARGET & add JSDoc
2018-03-20 15:30:34 -07:00
Christopher Willis-Ford
d3352ac54d
Add JSDoc tags for ArgumentType & BlockType
2018-03-20 15:26:27 -07:00
Christopher Willis-Ford
1049e90a8f
Wrap extension menu function to provide context
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When the extension system calls a function to retrieve extension menu
items, it now provides the ID of the current editing target. There's
also now a little bit of error-checking on the results.
2018-03-20 15:26:27 -07:00
Christopher Willis-Ford
2932f232c4
Improve developer feedback for missing block func
2018-03-20 15:26:12 -07:00
Christopher Willis-Ford
4201f212d3
Add JSDoc for extension metadata format
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This is a first pass and is probably not 100% correct. It also contains
the new (experimental?) reporter scope field.
2018-03-20 15:05:21 -07:00
Christopher Willis-Ford
6a06984678
Add enum for reporter scope
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Some reporters are sprite-specific, such as the costume name/number or
X position of the sprite. Others are global. This enum allows an
extension author to specify the scope of a reporter.
2018-03-20 15:05:21 -07:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
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This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Eric Rosenbaum
2b985fa083
Merge pull request #975 from ericrosenbaum/bugfix/move-volume-to-rendered-target
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Move volume to rendered target
2018-03-19 16:45:25 -04:00
Eric Rosenbaum
2527c804ea
Clones get ref to parent’s activeSoundPlayers obj
2018-03-19 16:44:49 -04:00
Chris Willis-Ford
4c0e968bec
Merge pull request #978 from cwillisf/fix-saythink-and-wait
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Fix say/think and wait
2018-03-19 10:36:01 -07:00
Paul Kaplan
979c8b05e0
Merge pull request #965 from bartljak/issue#960
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fixed issue 960
2018-03-19 06:06:00 -07:00
Karishma Chadha
b4f6f24926
Fix up tests.
2018-03-16 11:43:27 -04:00
Florrie
6517bd0974
Make 'key pressed?' block import correctly
2018-03-16 11:58:25 -03:00
Karishma Chadha
003ed01015
Update VM to use scratch-parser callback interface
2018-03-15 22:40:40 -04:00
Andrew Sliwinski
1d90c82fcf
Merge pull request #945 from picklesrus/translate-extension
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Translate extension block
2018-03-15 08:36:39 -04:00
kchadha
a3ed4cad99
Remove todo
2018-03-14 22:52:00 -04:00
kchadha
0d55e4c74f
Modifying apis to accomodate existing tests.
2018-03-14 22:52:00 -04:00
kchadha
22be2b15f3
Major refactor of project loading. Removed loadProjectLocal, in favor of going back to single API (loadProject). loadProject uses scratch-parser to unpack and validate project. Scratch-parser is getting updated to return validated project, with appended project metadata, and unpacked zip (JSZip object) if provided a buffer.
2018-03-14 22:52:00 -04:00
kchadha
2c551d1739
Some more cleanup.
2018-03-14 22:51:59 -04:00
kchadha
09c8110923
Always serialize parent and next on a block even if they're null.
2018-03-14 22:51:59 -04:00
kchadha
4f6ece9fa8
Be specific about what we're serializing. Flatten targets first by turning them into JSON strings and re-parsing them, and then only serialize the properties necessary for saving and loading.
2018-03-14 22:51:59 -04:00
Christopher Willis-Ford
4210c6dd4c
Fix stack check in stepThread
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The previous logic seemed to be expecting `peekStack` to return 0 when
the stack was empty, but its return type is `?string` and it returns
`undefined` when the stack is empty. The `!== 0` check would never pass,
then, leading to problems with (for example) the "say/think and wait"
blocks.
2018-03-14 16:17:29 -07:00
Christopher Willis-Ford
b61c6a8f76
Don't render say/think bubbles during tests
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This change makes say & think commands work during headless tests.
2018-03-14 16:07:05 -07:00
Eric Rosenbaum
a652156032
Sensing-of block gets target volume
2018-03-13 11:45:11 -04:00
Eric Rosenbaum
f8c2771776
Use target volume, not custom state
2018-03-13 11:43:53 -04:00
Eric Rosenbaum
a7c6c430b8
Add volume to rendered target
2018-03-13 11:43:33 -04:00
Andrew Sliwinski
2ae788ca28
Merge pull request #968 from gnarf/instanceof-fix
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ensure this.workerClass exists before instanceof check
2018-03-12 12:45:09 -04:00
Andrew Sliwinski
6039f1b7e7
Merge pull request #969 from gnarf/fix-music-no-audio
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Ensure music extension _decodeSound is promise
2018-03-12 12:44:16 -04:00
picklesrus
39d2559e37
Initial version of translate extension.
2018-03-11 12:18:21 -07:00
kchadha
adfbeddcab
Merge pull request #964 from kchadha/save-load
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Preliminary Save and Load Work
2018-03-09 09:34:44 -05:00
Corey Frang
1d414dd5a0
Ensure music extension _decodeSound is promise
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Currently if there is no audio engine detected this returns undefined,
which in turn causes the line above to fail trying to call `.then` on
it.
2018-03-08 12:32:01 -05:00
kchadha
d59a4ffd55
VM receives input buffer representing project to load and unpacks it as zip. This functionality will eventually move to storage.
2018-03-08 10:25:58 -05:00
Corey Frang
9b8a8647f0
ensure this.workerClass exists before instanceof check
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This avoids an error I was running into in a node environment:
```
TypeError: Right-hand side of 'instanceof' is not an object
```
2018-03-07 18:13:15 -05:00
kchadha
cc2bf1dfc7
Merge pull request #957 from kchadha/mouse-up-drag-end
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Use flag to selectively activate 'when this sprite clicked' hat on mouse up
2018-03-07 13:26:28 -05:00
Chris Willis-Ford
219f083a29
Merge pull request #934 from picklesrus/extensions-dynamic-menu
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Extensions dynamic menu
2018-03-06 16:33:26 -05:00
Jake Bartles
11e12cca4f
fixed issue 960
2018-03-05 20:15:49 -05:00
Karishma Chadha
d6e248aab8
VM should do the heavy lifting of saving project to a zip file, and return a promise of the zip to gui.
2018-03-05 17:20:36 -05:00
Florrie
00b151b9ff
Add doForLoop to sb2 specmap
2018-03-05 17:36:17 -04:00
Karishma Chadha
c0afcd2ab3
Ensure that md5 and assetId stay in sync.
2018-03-05 15:16:06 -05:00
Karishma Chadha
605ce4b16d
Configuring scratch-vm to use changes made to scratch-parser.
2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31
Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
2018-03-05 15:16:06 -05:00
Karishma Chadha
089df0a50f
Sounds get updated in storage and vm runtime when they are updated in the sound editor. The updateSvg function ensures that the costume that was edited has an updated dataFormat property in the vm runtime. This is specifically for when pngs get edited in the vector editor. Their file format should then get updated to svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
52c77d9fb0
Updating asset serialization code to get data format from stored asset rather than vm state. Storage seems to be more up to date than vm in the case of editing the blank backdrop, which is stored as a png instead of an svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7
Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
2018-03-05 15:16:06 -05:00
Florrie
928df260ff
Fix lint errors
2018-03-05 15:46:54 -04:00
Florrie
defcc45419
Implement foreach block
2018-03-05 15:36:26 -04:00
DD Liu
97d3785554
Temporarily return real costumes array. GUI currently relies on this behavior somewhere
2018-03-05 11:07:50 -05:00
picklesrus
16ecaab1be
Fix up comment.
2018-03-02 11:07:22 -08:00
picklesrus
026b9dc282
Stop wrapping function for no reason.
2018-03-02 11:02:56 -08:00