Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/key-droppability

This commit is contained in:
Eric Rosenbaum 2018-04-27 14:59:35 -04:00
commit 743135beb4
5 changed files with 59 additions and 22 deletions

View file

@ -144,15 +144,21 @@ class Scratch3ControlBlocks {
}
createClone (args, util) {
// Cast argument to string
args.CLONE_OPTION = Cast.toString(args.CLONE_OPTION);
// Set clone target
let cloneTarget;
if (args.CLONE_OPTION === '_myself_') {
cloneTarget = util.target;
} else {
cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION);
}
if (!cloneTarget) {
return;
}
// If clone target is not found, return
if (!cloneTarget) return;
// Create clone
const newClone = cloneTarget.makeClone();
if (newClone) {
this.runtime.targets.push(newClone);

View file

@ -1,6 +1,7 @@
const Cast = require('../util/cast');
const Clone = require('../util/clone');
const RenderedTarget = require('../sprites/rendered-target');
const uid = require('../util/uid');
/**
* @typedef {object} BubbleState - the bubble state associated with a particular target.
@ -10,6 +11,8 @@ const RenderedTarget = require('../sprites/rendered-target');
* See _renderBubble for explanation of this optimization.
* @property {string} text - the text of the bubble.
* @property {string} type - the type of the bubble, "say" or "think"
* @property {?string} usageId - ID indicating the most recent usage of the say/think bubble.
* Used for comparison when determining whether to clear a say/think bubble.
*/
class Scratch3LooksBlocks {
@ -44,7 +47,8 @@ class Scratch3LooksBlocks {
onSpriteRight: true,
skinId: null,
text: '',
type: 'say'
type: 'say',
usageId: null
};
}
@ -224,6 +228,7 @@ class Scratch3LooksBlocks {
const bubbleState = this._getBubbleState(target);
bubbleState.type = type;
bubbleState.text = text;
bubbleState.usageId = uid();
this._renderBubble(target);
}
@ -277,12 +282,15 @@ class Scratch3LooksBlocks {
sayforsecs (args, util) {
this.say(args, util);
const _target = util.target;
const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null;
// Clear say bubble and proceed.
this._updateBubble(_target, 'say', '');
// Clear say bubble if it hasn't been changed and proceed.
if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'say', '');
}
resolve();
}, 1000 * args.SECS);
});
@ -294,12 +302,15 @@ class Scratch3LooksBlocks {
thinkforsecs (args, util) {
this.think(args, util);
const _target = util.target;
const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null;
// Clear say bubble and proceed.
this._updateBubble(_target, 'think', '');
// Clear think bubble if it hasn't been changed and proceed.
if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'think', '');
}
resolve();
}, 1000 * args.SECS);
});

View file

@ -15,18 +15,31 @@ const log = require('../util/log');
*/
const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
costume.assetId = costumeAsset.assetId;
if (!runtime.renderer) {
const renderer = runtime.renderer;
if (!renderer) {
log.error('No rendering module present; cannot load costume: ', costume.name);
return costume;
}
const AssetType = runtime.storage.AssetType;
const rotationCenter = [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
];
let rotationCenter;
if (costume.rotationCenterX && costume.rotationCenterY && costume.bitmapResolution) {
rotationCenter = [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
];
}
if (costumeAsset.assetType === AssetType.ImageVector) {
costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
costume.size = runtime.renderer.getSkinSize(costume.skinId);
// createSVGSkin does the right thing if rotationCenter isn't provided, so it's okay if it's
// undefined here
costume.skinId = renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);
costume.size = renderer.getSkinSize(costume.skinId);
// Now we should have a rotationCenter even if we didn't before
if (!rotationCenter) {
rotationCenter = renderer.getSkinRotationCenter(costume.skinId);
costume.rotationCenterX = rotationCenter[0];
costume.rotationCenterY = rotationCenter[1];
}
return costume;
}
@ -50,8 +63,15 @@ const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
imageElement.addEventListener('load', onLoad);
imageElement.src = costumeAsset.encodeDataURI();
}).then(imageElement => {
costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
costume.size = runtime.renderer.getSkinSize(costume.skinId);
// createBitmapSkin does the right thing if costume.bitmapResolution or rotationCenter are undefined...
costume.skinId = renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);
costume.size = renderer.getSkinSize(costume.skinId);
if (!rotationCenter) {
rotationCenter = renderer.getSkinRotationCenter(costume.skinId);
costume.rotationCenterX = rotationCenter[0] * 2;
costume.rotationCenterY = rotationCenter[1] * 2;
}
return costume;
});
};

View file

@ -452,7 +452,7 @@ class RenderedTarget extends Target {
typeof costume.rotationCenterX !== 'undefined' &&
typeof costume.rotationCenterY !== 'undefined'
) {
const scale = costume.bitmapResolution || 1;
const scale = costume.bitmapResolution || 2;
drawableProperties.rotationCenter = [
costume.rotationCenterX / scale,
costume.rotationCenterY / scale
@ -641,7 +641,7 @@ class RenderedTarget extends Target {
if (this.renderer) {
const renderedDirectionScale = this._getRenderedDirectionAndScale();
const costume = this.getCostumes()[this.currentCostume];
const bitmapResolution = costume.bitmapResolution || 1;
const bitmapResolution = costume.bitmapResolution || 2;
const props = {
position: [this.x, this.y],
direction: renderedDirectionScale.direction,

View file

@ -545,7 +545,7 @@ class VirtualMachine extends EventEmitter {
* @param {int} costumeIndex - the index of the costume to be got.
* @return {string} the costume's SVG string, or null if it's not an SVG costume.
*/
getCostumeSvg (costumeIndex) {
getCostume (costumeIndex) {
const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
if (id && this.runtime && this.runtime.storage &&
this.runtime.storage.get(id).dataFormat === 'svg') {