Paul Kaplan
a6a29a5437
Fix hidden bubbles not resetting on stop
2018-06-28 16:44:33 -04:00
Ray Schamp
f5234c777a
Merge pull request #1211 from mzgoddard/broadcast-and-wait-promise
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yield a tick if broadcastandwait is waiting on threads waiting for a future tick
2018-06-13 15:58:37 -04:00
Michael "Z" Goddard
d161251a9b
yield a thread loop or tick in event_broadcastandwait
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- yield a thread loop or tick in looks_switchbackdroptoandwait
If all threads broadcastAndWait is watching are "waiting" for a future
frame, yield until the next tick so event_broadcastandwait also defers
to a future frame.
2018-06-12 10:02:28 -04:00
Connor Hudson
25290e7f6a
Check that bubble bounds do not extend past stage boundaries
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For when you can't flip the bubble, but need it to remain on-stage
2018-06-05 15:58:03 -04:00
kchadha
a85f641d25
Merge pull request #1148 from kchadha/stage-layering
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Layer group ordering.
2018-05-25 09:10:05 -04:00
Karishma Chadha
38875bc65c
Bubbles should be in the same layer as sprites. Other cleanup.
2018-05-20 19:49:42 -04:00
Karishma Chadha
67b114b9c9
Layer group ordering.
2018-05-15 22:22:44 -04:00
Paul Kaplan
c18d5faafb
Make sure to set the bubble to blank when hiding
2018-05-15 14:38:42 -04:00
Paul Kaplan
f3404f4275
Merge pull request #1128 from paulkaplan/sb2-monitors
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Import monitors from sb2 files.
2018-05-09 13:52:29 -04:00
Kenny2github
8e9f9e0a30
Add one to index if random costume is current costume
2018-05-09 08:13:04 +08:00
Paul Kaplan
4713f47fb7
Import monitors from sb2 files.
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Paired with @kchadha on all of this.
2018-05-08 17:06:19 -04:00
Kenny2github
3f1c4aa2d8
thought I was being smart by using inline assignment, but noooooo
2018-05-08 08:27:51 +08:00
Kenny2github
e3b7f53319
Make sure switched costume is not current costume
2018-05-08 08:21:27 +08:00
Kenny2github
4419014421
Handle random backdrop
2018-05-05 18:25:18 +08:00
kchadha
3161831890
Merge pull request #1102 from towerofnix/misc-noop-vm
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"Implement" miscellaneous no-op obsolete blocks
2018-05-01 15:42:53 -04:00
Florrie
97a9b37843
Remove doNothing methods
2018-05-01 13:58:09 -03:00
Florrie
8c2d023925
Implement set/change stretch blocks
2018-04-30 21:29:34 -03:00
Florrie
fe13f30037
Lint
2018-04-30 21:04:50 -03:00
Florrie
231402fc53
Implement 'hide all sprites' and 'user id' blocks
2018-04-30 21:03:35 -03:00
Paul Kaplan
8a9818d0d4
Merge pull request #1098 from paulkaplan/fix-say-bounds
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Use renderer bounds instead of stage bounds for positioning bubbles.
2018-04-30 15:14:08 -04:00
Paul Kaplan
6c59ccbe1b
Use renderer bounds instead of stage bounds for positioning bubbles.
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Instead of using the rendered bounds of the stage (which can be larger than the actual rendering area of the stage due to large costumes), use the `nativeSize` which is the size in scratch coords of the rendering area. Note that `nativeSize` is not the size of the canvas element or anything like that, it is the "logical size", i.e. the [width, height] in scratch coords.
2018-04-30 14:26:25 -04:00
Paul Kaplan
3f97ccc8ce
Remove the "optimization" for
2018-04-30 13:40:36 -04:00
Paul Kaplan
e4c109c0c8
Merge branch 'develop' into fix-say-flickering
2018-04-30 13:25:35 -04:00
Paul Kaplan
c2bb1e3123
Add comment to jsdoc typedef where it belongs.
2018-04-27 09:21:38 -04:00
Paul Kaplan
3019d05181
Fix issue where say bubble flickers during conversation.
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The fix for this involves something of hack where we decide whether to use the optimization that prevents "typewriter" style projects (say for 0.05s in a loop) based on the amount of time the block is going to run for. A full fix of this can only be achieved if the text bubble renders synchronously.
2018-04-26 13:03:57 -04:00
Paul Kaplan
50708c15e4
Track say/thinks per target so they can maintain correct timing.
2018-04-26 11:29:24 -04:00
Paul Kaplan
393b5d54df
Handle positioning bubbles for empty costumes
2018-04-20 10:45:54 -04:00
Paul Kaplan
54d5be8bba
Do not bother repositioning bubbles for invisible sprites
2018-04-20 10:45:34 -04:00
Paul Kaplan
9782c137bb
Use the new general target visual change for updating bubbles.
2018-04-20 10:44:55 -04:00
Paul Kaplan
f29482957c
Change getSkinSize to getCurrentSkinSize for renderer update.
2018-04-10 09:50:18 -04:00
Paul Kaplan
13641297fd
Merge pull request #996 from paulkaplan/fix-bubble-bounds
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Position the speech bubble more tightly.
2018-03-23 14:36:52 -04:00
Paul Kaplan
ea534b35ea
Position the speech bubble more tightly.
2018-03-23 10:51:19 -04:00
Chris Willis-Ford
4c0e968bec
Merge pull request #978 from cwillisf/fix-saythink-and-wait
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Fix say/think and wait
2018-03-19 10:36:01 -07:00
Christopher Willis-Ford
b61c6a8f76
Don't render say/think bubbles during tests
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This change makes say & think commands work during headless tests.
2018-03-14 16:07:05 -07:00
Jake Bartles
11e12cca4f
fixed issue 960
2018-03-05 20:15:49 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
Luke Schlangen
45cf1f685d
add passing unit test
2018-02-07 17:49:18 -06:00
Luke Schlangen
f8dced53dc
round numbers but break tests
2018-01-31 08:23:08 -06:00
DD
323aafd165
Update VM's model of monitored blocks
2018-01-10 17:57:04 -05:00
Paul Kaplan
d6f1c48c08
Add opcodes for new looks reporters with menu for costume number/name
2018-01-04 10:04:54 -05:00
Paul Kaplan
fe51bd6450
Update layering blocks
2017-12-28 14:40:08 -05:00
sjhuang26
b2802b75f1
Go to front in stage does nothing
2017-12-02 08:33:32 -05:00
DD
255e160ebb
Change it so we dont have to do string manipulation on IDs to get data out of events
2017-11-16 17:19:51 -05:00
DD
0958db2618
Move data to blocks files
2017-11-15 17:53:43 -05:00
Paul Kaplan
16ca994818
Allow ask to use say bubble via events
2017-11-08 11:12:12 -05:00
Michael "Z" Goddard
e3dfe24d7f
Store references to target in say blocks
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As part of reusing the block utility object, asynchronous say block
functions cannot use the utility in a promise or timeout asynchronous
handle. Store the needed target reference so utility is not needed
later.
2017-11-07 10:21:52 -05:00
Paul Kaplan
48d3b20d69
Stringify things before saying
2017-10-30 15:38:56 -04:00
Paul Kaplan
c14155c26d
Fix comment on drawableVisible property
2017-10-24 08:17:31 -04:00
Paul Kaplan
09bb01893c
Add back the visibility optimization in a simpler way.
2017-10-23 14:24:54 -04:00
Paul Kaplan
24d550d860
Remove "visible" state flag and use target visibility directly.
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This fixes several other bugs like "saying" from a hidden sprite.
2017-10-23 13:26:08 -04:00