Commit graph

159 commits

Author SHA1 Message Date
Christopher Willis-Ford
7d5a780638 style: fix the other lint complaints 2023-12-15 17:40:25 -08:00
Karishma Chadha
3e193565ee Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files 2022-05-23 19:54:45 -04:00
Karishma Chadha
8ab21dd701 Handle error from sound failing to load (e.g. corrupted sound) 2022-05-19 17:45:27 -04:00
Karishma Chadha
4679d06ac0 Update storage and update 'loadSound' to handle null asset from storage. Track additional metadata for broken costumes: 'bitmapResolution' and 'dataFormat'. 2022-05-18 21:26:36 -04:00
Karishma Chadha
11f938f8a9 Update to latest version of storage which fixes issue where an HTML 404 page was being returned for missing asset data. Update VM to handle null assets properly. 2022-05-18 16:55:46 -04:00
Karishma Chadha
05fa6cad3e Update handleLoadCostumeError to properly handle bitmap costumes 2022-05-16 16:24:10 -04:00
Karishma Chadha
70a78cf7db Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
Karishma Chadha
a8618b378f Update load costume fixes to handle storage resolving null and put all error handling in one place. Could be used in the future to handle bitmap loading issues as well 2022-05-13 19:05:30 -04:00
Karishma Chadha
deadce3bc6 Let GQM replace broken costume data but explicitly save and serialize broken costume data before finishing loading the costume. 2022-05-11 10:57:24 -04:00
DD Liu
53c16601f6 Update comment 2021-06-01 13:42:13 -04:00
DD Liu
529a87cdb8 Go back to only using svgrenderer to process vectors that we think are coming from scratch 2 2021-04-10 22:43:02 -04:00
DD Liu
bb9c318561 Rename variables to be not homonyms 2021-03-16 16:36:14 -04:00
DD Liu
627e62a339 Remove v2SvgAdapter 2021-03-04 15:32:14 -05:00
adroitwhiz
c30fcd23b5 grammar 2020-03-28 01:07:14 -04:00
adroitwhiz
5387f3a729 Clarify loadBitmap_ comments 2020-03-26 23:12:10 -04:00
adroitwhiz
a434bc5a34 Remove calls to updateDrawableSkinIdRotationCenter 2020-01-30 00:53:16 -05:00
DD Liu
cbb668a7ec
Update src/import/load-costume.js
Thanks!

Co-Authored-By: Karishma Chadha <kchadha@media.mit.edu>
2019-09-16 13:59:45 -04:00
DD Liu
82e0f71643 Move error log to right place 2019-09-13 16:15:36 -04:00
DD Liu
e447f003a1 Fix variable name 2019-09-04 11:26:23 -04:00
DD Liu
d3f687a6a7 use template 2019-08-23 17:31:11 -04:00
DD Liu
89db44bc6a Give some indication of why asset load failed 2019-08-23 17:28:13 -04:00
Michael "Z" Goddard
d05a414439
turn getCanvas into a class CanvasPool 2019-03-06 10:53:15 -05:00
Michael "Z" Goddard
c01175613b
load-costume: idiomatic promise and createImageBitmap 2019-03-06 10:49:27 -05:00
Michael "Z" Goddard
9bd1bc5915
load-costume: use one canvas pool 2019-03-06 10:49:27 -05:00
Michael "Z" Goddard
146e93e4ec
start loading sb2 sounds before handling sb2 data 2019-02-15 17:43:55 -05:00
Karishma Chadha
ed21af577c Let errors from loadCostume bubble up so that we do not attempt to call installTargets on an invalid target (e.g. one that has no costumes). 2018-12-26 14:15:57 -05:00
Karishma Chadha
23298bd18f Fix issue where uploading an sb with jpg images wasn't saving and loading properly. 2018-12-21 16:04:39 -05:00
Karishma Chadha
c38a054d4a Fix issue where uploading the default vector image in place of a broken image was not correctly setting the costume's md5. 2018-12-20 19:29:37 -05:00
Katie Broida
5941b9173e Use default builtin SVG asset for SVGs that can't be loaded for some reason 2018-12-19 14:34:18 -05:00
Karishma Chadha
c1b697b575 Compare asset type runtime formats instead of AssetType objects because costume assets can get flattened (e.g. while uploading a sprite from file). 2018-12-07 21:46:28 -05:00
Paul Kaplan
821dbb88d3 Remove promise finally because we are having trouble with polyfills 2018-12-03 16:47:46 -05:00
DD Liu
94227c00fa Remove catches that do nothing 2018-11-21 12:01:48 -05:00
DD
c68da6605b Move reject earlier and add loadedOne comment 2018-11-20 15:08:25 -05:00
DD
679ddf9fb7 Comment fixes and instantiate textImageElement only as necessary 2018-11-13 15:31:00 -05:00
DD
5ad193b96e Better comment 2018-11-06 17:51:39 -05:00
DD
1cef52e180 Remove mysterious swp file 2018-11-06 17:43:26 -05:00
DD
3c95b32da0 Rearrange so that if we already have the asset, there's no need to go through promise.all 2018-11-06 17:39:26 -05:00
DD
2a032be1a9 Remove todo 2018-11-06 17:34:07 -05:00
DD
6763355d00 Fix scaling to perform nearest neighbor 2018-11-06 17:22:25 -05:00
DD
2bd468950f Why do our lint rules require such weird formatting 2018-11-06 16:54:41 -05:00
DD
998c5a186e Merge images as part of fetch bitmap 2018-11-06 16:44:17 -05:00
DD
e538800293 Merge branch 'pull915' into textLayer 2018-11-06 10:39:43 -05:00
DD
876139847a Merge branch 'develop' into pull915 2018-11-06 10:39:27 -05:00
DD
b6b3ca21d7 Load text layer asset 2018-11-06 10:36:52 -05:00
DD
86149325b1 Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly 2018-11-05 17:11:07 -05:00
Ray Schamp
b47912dce4 Store asset objects on costumes and sounds
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
DD
06cb8e4b8a Consistently return promises from functions that say they return promises 2018-10-03 14:58:36 -04:00
DD Liu
46918f266e Add bitmap resolution so that required proptype warning stops 2018-07-12 17:25:53 -04:00
DD Liu
1c74c9028c Better error handling 2018-07-12 17:18:38 -04:00
DD Liu
0258a7390f Convert to node style callback and convert to bitmap resolution 2 always 2018-07-12 14:33:38 -04:00