Commit graph

127 commits

Author SHA1 Message Date
adroitwhiz
3341489dfd Remove BlockCached._shadowOps 2020-05-12 15:30:20 -04:00
Michael "Z" Goddard
d3ae00292f
add Profiler.increment and Profiler.frame
Let profiled code track frames and arguments called by incrementing a
counter for a frame id or frame id and argument. This replaces the same
counting by recording the call as part of a history of calls and
returns. Updating the array for all calls counted takes enough time to
bias the profiled run towards less overall executions.
2019-07-17 15:06:47 -04:00
picklesrus
178bdbd81b
Fix typo in comment 2018-12-18 11:01:53 -05:00
Michael "Z" Goddard
bdebfaf823
always pop the stack when the promised value is from the last op 2018-12-17 15:25:26 -05:00
Karishma Chadha
e5b00dfd95 Fix issues uncovered where clones were triggering automatically on create. 2018-12-12 13:25:19 -05:00
Karishma Chadha
6c4fb29523 Move tracking of edge activated hat values into target. 2018-12-12 12:05:55 -05:00
Karishma Chadha
19737d4e39 Fix issue where edge-activated hats only run on one sprite when sprite is duplicated or cloned. 2018-12-11 12:28:37 -05:00
Karishma Chadha
62bf790d8f Fix stack glows so that stacks glow as soon as the first block in the stack starts running as opposed to after the first block has finished. Make sure that monitored reporters in the flyout are not glowing. 2018-08-22 14:44:06 -04:00
Michael "Z" Goddard
fee3c4cc04
fix unnecessary stackClick report from nested promise reporters
Check that a reporting block is the last operation as part of some
parent block. The last operation is the block itself which may report
values for stack clicks and monitor updates if it meets other
requirements.
2018-07-13 10:23:42 -04:00
Michael "Z" Goddard
d2c637a621
fix asynchronous block execution
Freeze promise waiting blocks into an array of reported values. Thaw
those reported values into parent values of matching blocks by id. If
the reporting block was waiting on a promise and reported a value
assign it to its parent value at that future time.
2018-07-13 00:04:49 -04:00
Michael "Z" Goddard
05291aa254
turn reporter tree into instruction sequence
Turn the reporter tree execute walks into a sequence of block
functions. After calling a block function store the reported value in
the arguments object its depending block will use.

- Set the reported value on the thread. There is only ever one "just"
  reported value, which is read and stored elsewhere after being
  reported.
2018-06-12 14:21:40 -04:00
Paul Kaplan
f3404f4275
Merge pull request #1128 from paulkaplan/sb2-monitors
Import monitors from sb2 files.
2018-05-09 13:52:29 -04:00
Paul Kaplan
6793349898 Do not stringify reported monitor values.
Consulted @fsih, should be fine since formatting is being handled in the GUI anyway.
2018-05-09 11:39:14 -04:00
Ray Schamp
22852aeab4
Merge pull request #1119 from mzgoddard/recycle-args
Recycle block args
2018-05-08 12:00:29 -04:00
Michael "Z" Goddard
8107349bec
Comment BlockCached 2018-05-07 15:32:31 -04:00
Michael "Z" Goddard
2db2287d12
BlockCached instances are always initialized 2018-05-07 15:32:30 -04:00
Michael "Z" Goddard
5fd749918f
Reuse argValues
Block args set by fields are static and never change. Inputs that do
change are always set onto args. With these two assumptions we can
reuse the same objects for each execution of the same block instead of
constantly creating them and letting them be garbage collected.
2018-05-07 15:32:30 -04:00
Michael "Z" Goddard
9b82530f51
Use a constructor to create the execute cache objects 2018-05-07 15:32:30 -04:00
Michael "Z" Goddard
0634e962a8
Add Thread.StackFrame class
Use a private StackFrame class to help internally manage use of Stack
Frame values and memory. Create params, reported, and executionContext
on demand.
2018-05-07 11:20:26 -04:00
Michael "Z" Goddard
1c68b543df
Comment execute's BlocksExecuteCache usage
Explain how BlocksExecuteCache helps speed up execute by storing values from
Blocks and one-time derived values on an object that is released when Blocks is
edited in the editor. The one time created cache object for a block then
simplifies the complexity of later javascript operations to use these stored
values.
2018-04-24 19:05:44 -04:00
Michael "Z" Goddard
02dd9a8c22
Unset justReported after reading its value
Avoid justReported values leaking to other argValues by setting back to the
default null value.
2018-04-24 19:05:20 -04:00
Michael "Z" Goddard
d04d6b2c6a
Revert "Revert "Push reported""
This reverts commit 107adad647.
2018-04-16 13:21:53 -04:00
kchadha
107adad647
Revert "Push reported" 2018-02-02 12:42:09 -05:00
Michael "Z" Goddard
10acf3c4f5
Add BlocksExecuteCache
Add a Blocks cache available only to execute. This cache lets execute
get a blocks inputs, fields, opcode, and mutation in one request and an
object execute can further modify to store derivative values it use
this and every later execute iteration to perform its duties quicker.
2018-01-24 17:00:42 -05:00
Michael "Z" Goddard
41d6a8f925
Check if a thread's target is null in sequencer
Before calling execute, if a thread's target is null, retire that
thread.

This saves repeatedly checking if the thread's target is null in
recursive calls where even if scratch-gui or blocks, or some other
related library set the target to null, that will not happen during
block execution. It will happen at some time outside of the sequencer
letting the sequencer check once instead of execute checking at every
recursive level.
2018-01-24 17:00:37 -05:00
Michael "Z" Goddard
4286e3e982
Add Thread.blockContainer
Store the thread's blocks at blockContainer letting execute quickly
determine the block source. Monitor threads are a monitor thread. They
do not become a target thread suddenly.
2018-01-24 17:00:35 -05:00
Michael "Z" Goddard
ab8d8e5f34
Add optional recursiveCall argument to execute
When execute calls itself to step into the next stack level, pass
RECURSIVE to the recursiveCall level. This argument provides
opportunity to recursed calls in execute to reduce the time needed for
some checks.

- Reduce time for checking around setting
  thread.requestScriptGlowInFrame
- Call thread.pushReportedValue at end of execute when in a recursive
  call

A boolean check is faster than a type lookup, command blocks will only
be executed in non-recursive calls. This saves a minor amount of time
for any result reporting blocks like blocks that get variables or add
two inputs together.

If the block is not returning a promise and execute is a recursed call,
that implies that the block is neither a hat or that the thread is not
at the top. That reduces handleReport to pushReportedValue. Using the
recursiveCall argument the final block calling handleReport can
shortcut the extra work in handleReport and reduce it to immediately
calling pushReportedValue.
2018-01-24 17:00:24 -05:00
Michael "Z" Goddard
6b7582f1c7
Report block result to stackFrame.justReported
- Add stackFrame.justReported

Report the block result to a known key `justReported` instead of a
dynamic key on `reported`. Assuming blocks with a promised value are
relatively infrequent the most common recursive input flow immediately
reads the value "just" reported. In the assumed uncommon case of a
promised thread status, empty the already argValues assigned values
onto the currentStackFrame's reported member. In the next execute call
on this stackFrame, values assigned to reported are read back off onto
argValues, and execute will returned to the assumed common case. This
is a safe assumption since a thread in the promise state will not exit
that state until the next frame when javascript has a chance to call
the resolve handle, setting the thread's state back to another
executable state.

Using direct assignment to `justReported` saves building an object
dynamically. Instead of always building `reported` and `argValues` only
`argValues` is built until a promised state is reached. This also gives
a known time when `reported` is used, allowing cleanup of a
stackFrame's reported to only happen when it was used to persist
already reported values.
2018-01-24 17:00:12 -05:00
Karishma Chadha
c0e4ae455c Streamlining broadcast block execution. When arg information is provided to execute function, corresponding broadcast message is looked up by id, if provided, or if not, then name. If neither id nor name is provided, we can't look up the broadcast message and something is wrong, so an error is logged. We no longer need to differentiate between the shadow menu vs. plugged in input cases via the argValue name (e.g. 'BROADCAST_OPTION' vs. 'BROADCAST_INPUT'). This refactor also helps with sb2 import, coming in the next commit. 2017-12-21 19:06:11 -05:00
Karishma Chadha
413d113dda Adding support for blocks to be plugged into the input of broadcast blocks. SB2 Import to come. 2017-12-21 19:06:11 -05:00
Paul Kaplan
a9e95f3b01
Merge pull request #829 from kchadha/broadcast-message-typed-variable
Broadcast message functionality
2017-12-01 11:51:38 -05:00
Karishma Chadha
b674a0c047 Code cleanup and refactoring, and getting scratch3_event broadcast functionality to look up the variable name instead of getting it ad-hoc. 2017-11-28 22:33:27 -05:00
Karishma Chadha
0a15190b85 Broadcast message functionality (works with creating new messages, and switching back and forth between them as well). This commit includes a temporary workaround for the issue where the default broadcast message, 'message1' wasn't triggering a var_create event (filed in LLK/scratch-blocks#1258). 2017-11-21 16:48:48 -05:00
DD Liu
58dd57fe48
Merge pull request #784 from fsih/perSpriteMonitors
Execute monitors on a given target ID when block is sprite-specific
2017-11-21 10:23:53 -05:00
kchadha
9df3b8ad86
Merge pull request #780 from mzgoddard/runtime-profiler
Runtime profiler
2017-11-16 10:02:37 -05:00
Paul Kaplan
1e27d21b15
Merge pull request #782 from kchadha/list-typed-variable
List typed variable
2017-11-15 12:48:56 -05:00
DD
757dccd565 Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted. 2017-11-14 18:25:54 -05:00
Michael "Z" Goddard
516d4f6f30
Add Profiler events to Runtime, Sequencer and execute 2017-11-14 14:57:32 -05:00
DD
9048a9b9e7 Pipe through whether a monitor is sprite-specific 2017-11-14 12:20:24 -05:00
Karishma Chadha
70959cc7f5 First cut at turning lists into typed variables 2017-11-09 17:19:34 -05:00
Ray Schamp
b07bbd4745
Merge pull request #765 from mzgoddard/execute-is-promise-deopt
Write src/engine/execute so it can be optimized
2017-11-07 12:19:58 -05:00
Michael "Z" Goddard
bbe7981703
Extract blockUtility from execute to reduce allocations
blockUtility as an object literal inside execute creates 11 objects,
one for the object, and 10 for the function closures. As a separate
object and allocated once, setting its sequencer and thread members,
block functions can share the same util object. Extract blockUtility to
cut down on allocations.
2017-11-07 10:21:51 -05:00
Michael "Z" Goddard
78847de660
Extract handleReport and add arguments to prevent closure alloc
`handleReport` inside `src/engine/execute.js`'s `execute` method needs
to allocate a closure to be able to refer to the higher scoped
variables. `execute` is called frequently that this has a noticable
impact on memory allocation and later collection. Extract handleReport
and add arguments to prevent the allocation.
2017-11-07 10:21:51 -05:00
Michael "Z" Goddard
cd9004ce5b
Write src/engine/execute so it can be optimized
Testing with implicitly casted `value` and `value.then` is deoptimizing
isPromise, which deoptimizes execute. In this case deoptimizing means
that the JavaScript VM cannot compile the functions into a form that
can be run faster.
2017-11-06 15:54:22 -05:00
Paul Kaplan
b0870518a4 Changing parsing of custom procedures for new style 2017-10-06 16:26:19 -04:00
Ray Schamp
32bc087bba Fix remaining lint issues 2017-08-26 13:24:10 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
DD Liu
fed449876f just hat changes 2017-08-03 16:01:53 -04:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
Ray Schamp
adcd225598 Merge pull request #584 from rschamp/nit/no-useless-call
Fix no-useless-call todo
2017-06-01 09:48:58 -04:00