Commit graph

64 commits

Author SHA1 Message Date
Eric Rosenbaum
6988cfc0d3 starting to load sounds from project files 2016-09-28 16:42:25 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
c02ee88d02 Add some more info/links to sb2specmap (#197) 2016-09-19 15:24:46 -04:00
Tim Mickel
13f287e871 Fix up property imports from SB2 (#196)
* Update target's drawable properties after SB2 import

* Always use `hasOwnProperty` parsing SB2 JSON
2016-09-19 14:40:01 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
6b3f0d3d8a Playground update; update SB2 spec map for list, _ of _ blocks (#184)
* Playground update

* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Tim Mickel
1ebee14eb0 Update sb2specmap.js for droppable broadcast (#182) 2016-09-14 16:43:21 -04:00
TheBrokenRail
40b530fa7e Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] (#138)
* Remove Fallback Project

* Added A Newline and Removed Fallback Project

* Made The SB2 Project Import Field Fit In  More With All Other Textboxes

* Better Description Of SB2 Import Field

* Oops!

* The XML Import Area Doses Not Need To Be Resizable!

* That Didn't Work As Planned

* Now it won't rezize

* Added SB3New

* Add Code For SB3New

* Better 404

* Indentation

* NodeJS complains about quotes

* Moved And Renamed SB3New

* Renamed Refrences

* Prefix With ./

* Typo

* Newline Fix

* Scratch Cat By Default!

* Single Quotes And Max Legth Fixed

* Better Comment Above loadProject

* Move newProject to index.js

* Added Dependincies to index.js

* Deleted newProject.js

* Removed Unneeeded Semicolon

* @param {?string}

* Added SVG For Scxratch Cat

* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)

* Added Stage PNG

* Added Stage Creation

* Fix Sizing Issues

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Fixed Line Length

* Added Navigation Bar

* Added CSS For Drop Down Menus

* Nicer Scale

* Nicer Dropdowns

* Remobved Dropdown CSS (It Didn't Work)

* Add Scratch Player Bar CSS

* Add Scratch Player Bar HTML
2016-09-12 11:05:16 -04:00
Tim Mickel
d93eeed05d More color utilities, touching color, color touching color (#155)
* Fill out color utilities

* Amend Color.decimalToHex name

* Add `Cast.toScaledRgbColor`

* Add touching color, color touching color blocks

* Fix scale of Cast.toRgbColor

* Fix format of colors to use renderer-style lists

* Update `Color.decimalToRgb`

* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
5df0acc895 Better glows (#152)
* Strip out old script glowing in thread management

* Add new tracking mechanism for glowing scripts

* Track parents and use them to determine script glows

* Use top-block for a thread if there's nothing on the stack

* Remove `console.log`
2016-09-08 09:40:53 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
3dbfc3fdb6 Tweaks from SB2 importer audit (#137)
* Fix SB2 variable imports!

* Fix expectedArg field types

* motion_pointindirection uses math_angle

* Fix "think for secs" expected input

* Add handling for empty input case (empty if-else, for example)

* Fix opcodes for if_else, repeat_until, set tempo

* Specialized number fields for SB2 import

* Convert color picker numbers to hex in SB2 import

* KEY_OPTIONS -> KEY_OPTION

* Backdrop blocks get BACKDROP

* Update toolbox XML to match naming changes

* Merge in math_angle case

* Move color converter to its own utility

* Fix merge conflicts

* Add negative color check.

* Fix keyoptions naming

* Pen JSON tweak post-scratch-blocks update
2016-09-06 11:46:10 -04:00
Tim Mickel
9a8b68643a Shadow improvements (#135)
* Always add `next` to block representation

* Add `shadow` property to inputs, to maintain obscured shadows

* Create obscured shadows in SB2 import

* Add XML import of obscured shadows

* Alias SB2 shadow inputs to block inputs

* Add shadow to inputs on "delete inputs" test

* Add a small test to ensure obscured shadows are preserved

* Add more obscured shadow tests
2016-09-06 10:55:52 -04:00
Tim Mickel
c70e9759a9 Add initial SB2 importer and spec map 2016-08-31 13:56:05 -04:00