Andrew Sliwinski
9ec3d41ea1
Clarify 'core' list for SB2 import
2018-04-20 10:34:17 -04:00
Andrew Sliwinski
f86cad3305
Replace extension delimeter with '_'
2018-04-20 07:54:02 -04:00
Karishma Chadha
dca9270730
Use sound returned from audio engine to set sample rate and sample count since the sound gets resampled by the audio engine. Also, check for an mp3 format in deserialize assets, and otherwise default to wav.
2018-04-13 11:20:16 -04:00
Andrew Sliwinski
3ac2922a07
Merge pull request #1028 from mzgoddard/motion-detect-4
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Motion detect 4
2018-04-13 08:16:34 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
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Block serialization compression
2018-04-11 19:17:42 -04:00
kchadha
7311b103fa
Merge pull request #1045 from kchadha/broadcast-message-shadow-fix
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Fix import of broadcast block empty string obscured shadow import
2018-04-11 18:13:20 -04:00
Michael "Z" Goddard
8ebd659094
Use string enumerated values for videoSensing sensor block
2018-04-11 10:30:58 -04:00
Karishma Chadha
6f3c84bf77
Ensure we are serializing file extensions for costumes and sounds as lower case.
2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334
Add one last pass to block serialization to remove orphan primitive shadow blocks.
2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0
Adding a bit more clarification to comment.
2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa
Remove unnecessary comments.
2018-04-10 15:44:32 -04:00
Karishma Chadha
a4d9ff9266
Fix issue with importing broadcast block with obscured empty string shadow.
2018-04-10 15:16:18 -04:00
Michael "Z" Goddard
d4037808a7
Add VideoState enum to Scratch3VideoSensingBlocks
2018-04-10 14:34:27 -04:00
Corey Frang
e20723994f
fix sb2 conversion to load into correct VIDEO_STATE
2018-04-10 13:59:22 -04:00
Corey Frang
90166dc732
Add extra control blocks for video transparency and on/off control
2018-04-10 13:59:21 -04:00
kchadha
d177f4cd0c
Merge pull request #1033 from towerofnix/counter-vm
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Implement counter blocks
2018-04-09 13:55:35 -04:00
kchadha
b794e19c31
Merge pull request #1032 from towerofnix/while-vm
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Implement "while" block
2018-04-09 13:48:08 -04:00
Florrie
797d16be26
Implement counter blocks
2018-04-07 16:02:49 -03:00
Florrie
27d053acff
Add doWhile -> control_while to specmap
2018-04-07 14:04:00 -03:00
Karishma Chadha
5d46f8de99
Not providing a zip to deserialize asset functions is not an error.
2018-04-06 15:04:03 -04:00
Michael "Z" Goddard
0591b475f2
Merge pull request #1020 from gnarf/sb2-spec-when-video-motion
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Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-06 14:28:17 -04:00
Karishma Chadha
8c1e6095cb
Remove code that was temporarily accomodating for the old version of the default project in gui.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1
Code cleanup and commenting.
2018-04-06 11:33:44 -04:00
Karishma Chadha
2dbcdc2244
The stage should always be called 'Stage'.
2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63
Deserialize tempo, volume, and video related state.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4dd83cf717
Todo comment for clarity...
2018-04-06 11:33:44 -04:00
Karishma Chadha
118c6f0356
Use bitmap asset type and 'png' for various costume formats.
2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e
Deserialize compressed primitives.
2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac
Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way.
2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
kchadha
4b62a938c4
Merge pull request #1000 from kchadha/deserialize-assets-in-sb2
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Deserialize sb2 assets while loading local .sb2.
2018-04-06 11:33:00 -04:00
Corey Frang
78199c41a5
Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-05 15:39:41 -04:00
Eric Rosenbaum
21ae14c499
Merge pull request #1014 from ericrosenbaum/bugfix/video-state
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Import and store video state
2018-04-04 19:59:14 -04:00
Eric Rosenbaum
5dc8e51c6d
Import and store video state
2018-04-03 16:36:58 -04:00
Michael "Z" Goddard
f3d19dc1a1
Use videoSensing extension for sb2 senseVideoMotion
2018-03-29 19:02:07 -04:00
kchadha
51306e3492
Merge pull request #963 from towerofnix/foreach-vm
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Implement for-each block
2018-03-28 10:52:14 -04:00
Karishma Chadha
b8e67a7727
Hookup sb2 import code to deserialize assets from local sb2 file.
2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
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SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
ab863096cd
Remove cruft and fix for..in loops.
2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f
When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect.
2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb
Removing cruft...
2018-03-21 14:46:21 -04:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
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This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
b4f6f24926
Fix up tests.
2018-03-16 11:43:27 -04:00
Florrie
6517bd0974
Make 'key pressed?' block import correctly
2018-03-16 11:58:25 -03:00
kchadha
a3ed4cad99
Remove todo
2018-03-14 22:52:00 -04:00
kchadha
2c551d1739
Some more cleanup.
2018-03-14 22:51:59 -04:00
kchadha
09c8110923
Always serialize parent and next on a block even if they're null.
2018-03-14 22:51:59 -04:00
kchadha
4f6ece9fa8
Be specific about what we're serializing. Flatten targets first by turning them into JSON strings and re-parsing them, and then only serialize the properties necessary for saving and loading.
2018-03-14 22:51:59 -04:00
Florrie
00b151b9ff
Add doForLoop to sb2 specmap
2018-03-05 17:36:17 -04:00
Karishma Chadha
c0afcd2ab3
Ensure that md5 and assetId stay in sync.
2018-03-05 15:16:06 -05:00
Karishma Chadha
605ce4b16d
Configuring scratch-vm to use changes made to scratch-parser.
2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31
Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
2018-03-05 15:16:06 -05:00
Karishma Chadha
52c77d9fb0
Updating asset serialization code to get data format from stored asset rather than vm state. Storage seems to be more up to date than vm in the case of editing the blank backdrop, which is stored as a png instead of an svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7
Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
2018-03-05 15:16:06 -05:00
Eric Rosenbaum
5d658b5ecb
Merge pull request #953 from ericrosenbaum/bugfix/load-tempo-from-sb2
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Load tempo from sb2
2018-03-01 13:20:37 -05:00
Eric Rosenbaum
7e5e43fbe1
Load tempo from sb2
2018-02-27 11:48:23 -05:00
Eric Rosenbaum
651d46fff0
Add default values for obscured shadows
2018-02-26 17:28:20 -05:00
Eric Rosenbaum
8b18ff7ae9
make inputOP, arg name and menu name the same
2018-02-26 15:56:37 -05:00
Paul Kaplan
57f3d43f4f
Update specmap for sensing blocks that are now fixed menus.
2018-01-13 13:23:33 -05:00
Paul Kaplan
63be5bc487
Transform sb2 looks reporters to new menu blocks
2018-01-04 10:24:13 -05:00
Paul Kaplan
477ef531ba
Update specmap and sb2 import to add new fields to layering blocks.
2017-12-28 14:53:35 -05:00
Karishma Chadha
720c22db0e
Cleanup/refactoring.
2017-12-21 19:06:11 -05:00
Karishma Chadha
bcbe910643
Translating empty string messages from sb2 into messageN, where N is an integer >= n such that messageN is a fresh name.
2017-12-21 19:06:11 -05:00
Karishma Chadha
154987fbb0
SB2 Import functionality for broadcast blocks with pluggable inputs.
2017-12-21 19:06:11 -05:00
Karishma Chadha
aab4a45622
Minor Refactoring/cleanup.
2017-12-01 11:27:54 -05:00
Karishma Chadha
80da989f01
SB2 Import for Broadcast Blocks (not including the input field functionality for 'broadcast' and 'broadcast and wait
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'). Currently we also cannot import projects where messages and variables share names.
2017-12-01 10:29:32 -05:00
Paul Kaplan
bbb8904467
Merge pull request #789 from paulkaplan/custom-procedure-update
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Update naming and implementation for custom procedure blocks
2017-11-16 17:07:03 -05:00
Paul Kaplan
34dfbb50ba
Update naming and implementation for custom procedure blocks
2017-11-16 14:17:08 -05:00
Paul Kaplan
1e27d21b15
Merge pull request #782 from kchadha/list-typed-variable
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List typed variable
2017-11-15 12:48:56 -05:00
Karishma Chadha
fe86e38210
Addressing PR review comments.
2017-11-15 09:17:20 -05:00
Karishma Chadha
386045f033
Some code cleanup.
2017-11-13 16:55:57 -05:00
Karishma Chadha
038a65b460
Finishing up lists.
2017-11-13 14:24:30 -05:00
Karishma Chadha
70959cc7f5
First cut at turning lists into typed variables
2017-11-09 17:19:34 -05:00
Eric Rosenbaum
533ed60d98
Update sb2 specmap with music extension blocks
2017-11-07 11:27:50 -05:00
Chris Willis-Ford
ef961c5a4b
Merge pull request #756 from cwillisf/autoload-extensions
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Autoload extensions
2017-11-03 13:59:01 -07:00
Christopher Willis-Ford
0ad03f8d70
Actually finish SB2 specMap for WeDo 2.0
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Apparently I took a break at the wrong time and forgot to come back to
this... :/
2017-11-03 13:48:05 -07:00
Christopher Willis-Ford
c88a8fa55a
Fix tests & a typo
2017-11-03 11:42:20 -07:00
Christopher Willis-Ford
0af3de9bf0
Load extensions when loading a project or sprite
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- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
Paul Kaplan
e2ac6947af
Merge pull request #753 from paulkaplan/provide-argument-ids
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Provide argument id list with callers and procdef blocks
2017-11-03 09:48:37 -04:00
Paul Kaplan
007fe2ed53
Fix linting
2017-11-02 17:14:00 -04:00
Paul Kaplan
5b9d4ae23e
Provide argument id list with callers and procdef blocks
2017-11-02 17:03:12 -04:00
Paul Kaplan
082e051cce
Support legacy pen block op codes
2017-11-01 11:30:15 -04:00
Chris Willis-Ford
7051ccfd69
Merge pull request #687 from cwillisf/builtin-extensions
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Builtin extensions
2017-10-13 09:48:56 -07:00
Paul Kaplan
b0870518a4
Changing parsing of custom procedures for new style
2017-10-06 16:26:19 -04:00
Christopher Willis-Ford
b6727a766f
Fix pen tests
2017-10-04 16:07:50 -07:00
Paul Kaplan
0f04c99e67
Merge pull request #676 from paulkaplan/duplicate
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Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
81370f7625
Refactor method exports to fix linting and CWF comment
2017-09-11 10:11:48 -04:00
Ray Schamp
5113876588
Pass with --fix
2017-08-26 13:24:10 -04:00
neurosie
86e2b2338e
Fix variable deserializing
2017-08-08 16:00:31 -04:00
Paul Kaplan
bd3a29650b
Fix variable import scoping
2017-07-17 12:28:44 -04:00
Paul Kaplan
b0fb4f0b55
Merge pull request #614 from marisaleung/develop_cherry-picks
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Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88
Updated variables and var_fire event listener.
2017-06-23 09:57:01 -07:00
Paul Kaplan
93bac9ad85
Merge pull request #608 from paulkaplan/unshadow-variable-dropdown
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Use variable field instead of input shadow
2017-06-15 10:02:08 -04:00
Paul Kaplan
5df4456c4a
Use variable field directly
2017-06-14 16:31:29 -04:00
Christopher Willis-Ford
884ba19aab
Add support for older SB3 JSON
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If the `dataFormat` field is absent, fall back on the older `assetType`
field. That can at least help us tell if something is a vector or bitmap
image, though it doesn't tell us which kind of bitmap.
2017-06-13 14:56:06 -07:00
Ray Schamp
ecf535f4c3
Merge pull request #579 from cwillisf/load-jpeg-backdrops
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Specify dataFormat when loading asset for import
2017-06-02 09:06:37 -04:00
Ray Schamp
b810b7be0a
Merge pull request #583 from rschamp/bugfix/save-clones-bad
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Don't serialize clones when saving
2017-05-30 10:24:52 -04:00
Christopher Willis-Ford
eb931fd99b
Specify dataFormat when loading asset for import
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When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
TheBrokenRail
5b81c8b087
Update sb2_specmap.js
2017-05-21 12:26:16 -04:00
Ray Schamp
cf188bc5e4
Don't serialize clones when saving
2017-05-18 02:07:35 +09:00