Ray Schamp
e9da046969
Report full sprite info in targetsUpdate
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We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
Ray Schamp
adaf2df743
Emit sprite info report for all sprites
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This allows costume data to reach listeners even when the sprite isn't the editing target.
Filter out non-editing target reports in the playground to match previous behavior.
2016-11-30 13:21:00 -05:00
Ray Schamp
2ff719f2ba
Fix consistency of existing emits
2016-11-23 15:43:05 -05:00
Tim Mickel
f235cb47e6
Merge remote-tracking branch 'LLK/develop' into feature/remove-empty-project
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# Conflicts:
# src/index.js
2016-10-31 10:39:36 -04:00
Tim Mickel
56ef01745f
Implement sprite info emitting and posting ( #320 )
2016-10-26 13:27:12 -04:00
Tim Mickel
1dc4aaa2d7
Remove rAF usage and inline into _step ( #318 )
2016-10-26 11:32:15 -04:00
Tim Mickel
d75f1c5965
Remove empty project
2016-10-26 10:30:16 -04:00
Tim Mickel
3d57c2e74c
Drop single-stepping and pause modes ( #294 )
2016-10-20 11:42:16 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
1e86d48a31
Clicking blocks in the toolbox ( #267 )
2016-10-13 17:15:49 -04:00
Tim Mickel
dcda82a009
Use default toolbox XML ( #265 )
2016-10-13 17:05:53 -04:00
dekrain
49d6bd3b67
Fix new project creation ( #256 )
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* Fix new project creation
* Fix new project creation
* const -> var
2016-10-12 13:56:31 -04:00
Ray Schamp
a99f9ad5ff
Provide playground dependencies with webpack
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This confines all the files the playground needs to the playground directory.
2016-09-26 09:42:37 -04:00
Tim Mickel
a687184c3c
Fix and improve playground threads display ( #198 )
2016-09-21 16:31:23 -04:00
Ray Schamp
4e547556a8
Use attachRenderer rather than the constructor
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This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
499ba5235c
Scope renderer to instance
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This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
542899949e
Update for RenderWebGLLocal -> RenderWebGL ( #181 )
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* Update for RenderWebGLLocal -> RenderWebGL
* Move button under title
2016-09-15 19:02:03 -04:00
TheBrokenRail
b6e30a7b23
Added 'New Project' Button ( #171 )
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* Added 'New Project' Button
* Added 'New Project' Button Functionality
* Changed To addEventListener
* Move To Import/Export
2016-09-13 22:04:44 -04:00
Tim Mickel
08b40b4d1d
Drop worker support ( #175 )
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* Take out worker code
* Fix Blockly event listening (minus worker)
* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313
When clicked hats ( #156 )
2016-09-12 17:16:10 -04:00
Tim Mickel
79346c0925
Fixes for #138 ( #166 )
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* Markup/CSS adjustments
* Move assets to folder
* Strip extra font-family
* More robust handling of project-load fail state
* Move empty project creation to its own function
* Move green flag/stop back out of the tab
* Restore default id
2016-09-12 12:03:24 -04:00
TheBrokenRail
40b530fa7e
Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] ( #138 )
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* Remove Fallback Project
* Added A Newline and Removed Fallback Project
* Made The SB2 Project Import Field Fit In More With All Other Textboxes
* Better Description Of SB2 Import Field
* Oops!
* The XML Import Area Doses Not Need To Be Resizable!
* That Didn't Work As Planned
* Now it won't rezize
* Added SB3New
* Add Code For SB3New
* Better 404
* Indentation
* NodeJS complains about quotes
* Moved And Renamed SB3New
* Renamed Refrences
* Prefix With ./
* Typo
* Newline Fix
* Scratch Cat By Default!
* Single Quotes And Max Legth Fixed
* Better Comment Above loadProject
* Move newProject to index.js
* Added Dependincies to index.js
* Deleted newProject.js
* Removed Unneeeded Semicolon
* @param {?string}
* Added SVG For Scxratch Cat
* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)
* Added Stage PNG
* Added Stage Creation
* Fix Sizing Issues
* Import And Compatibility With Less Hacky Image Import (Scratch-Render)
* Import And Compatibility With Less Hacky Image Import (Scratch-Render)
* Fixed Line Length
* Added Navigation Bar
* Added CSS For Drop Down Menus
* Nicer Scale
* Nicer Dropdowns
* Remobved Dropdown CSS (It Didn't Work)
* Add Scratch Player Bar CSS
* Add Scratch Player Bar HTML
2016-09-12 11:05:16 -04:00
Tim Mickel
e831866789
Keyboard events, "key is down" reporter ( #117 )
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* Keyboard events, "key is down" reporter
* Update comment about inputs
* Simplify/generalize keyMap into a keys-pressed list
* Cast values passed to scratchKeyToKeyCode appropriately.
* Cut unspaced key values
* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
86f136dd10
Merge pull request #115 from tmickel/feature/2.0-loader
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Start of a 2.0 project loader
2016-09-02 11:16:35 -04:00
Tim Mickel
fc4c5023e1
Adding some comments to playground.js handlers
2016-09-02 09:52:01 -04:00
TheBrokenRail
4586507a8a
XML Import/Export ( #119 )
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* Added Import/Export Area In Block Representations (Copied Some Code From scratch-blocks)
* Better TextArea Size For XML
* Made Import/Export It's Own Catatagory 1/3
* Made Import/Export It's Own Catatagory 2/3
* Made Import/Export It's Own Catatagory 3/3
* Added A Newline
* Removed Port 80 From StartServerWindows.bat
* </a> before <br />
* Removed taChange from HTML
* No More taChange()
2016-09-02 08:27:43 -04:00
Tim Mickel
75212c5958
Add playground tools for targets, loading 2.0 projects
2016-08-31 12:28:44 -04:00
Tim Mickel
aebcfde492
Add VM "I/O devices", clock, mouse as demo
2016-08-15 21:37:36 -04:00
Tim Mickel
7a44dce816
Add stats.js meter to playground
2016-08-11 22:54:57 -04:00
Tim Mickel
9c6dca8131
Add visual reporting of top-level reporter execution
2016-07-07 19:42:38 -04:00
Tim Mickel
890be6611e
Only request debug data from VM thread if a debug tab is open
2016-07-01 13:09:22 -04:00
Tim Mickel
660029010d
Feed in requestAnimationFrame events to VM
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Not sure exactly how to use these yet, but it seems helpful to have them in there.
2016-07-01 11:52:43 -04:00
Tim Mickel
19da0b0032
Add renderer demo using scratch-render-webgl
2016-06-30 18:59:47 -04:00
Tim Mickel
59ff650de1
Update playground to use unified interface and worker
2016-06-21 15:30:36 -04:00
Tim Mickel
38fb9f4de2
Temporarily disable flyout listeners until we fix GH-69
2016-06-09 11:49:03 -04:00
Tim Mickel
d17ffbb99b
Merge pull request #60 from tmickel/feature/vm-playground-execution
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Instrument VM and playground for better execution debugging
2016-06-08 17:15:36 -04:00
Tim Mickel
7a42e9ae68
Move blockListener to blocks.js; combine flyout listener
2016-06-08 13:44:09 -04:00
Tim Mickel
5767e05d56
Add block-by-block feedback to the VM playground
2016-06-07 20:59:34 -04:00
Tim Mickel
f2734950d7
Add tab to VM playground to show threads
2016-06-07 20:44:08 -04:00
Tim Mickel
cb4dd7b511
Add zoom options to playground
2016-06-07 20:26:58 -04:00
Tim Mickel
8626644293
Merge pull request #55 from tmickel/feature/playground-buttons
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Add green flag and stop button to playground
2016-06-01 15:37:51 -04:00
Tim Mickel
9006b4450f
Merge pull request #54 from tmickel/feature/playground-dark
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Add dark-mode colors to VM playground
2016-06-01 15:37:42 -04:00
Tim Mickel
bbc66a95a7
Add green flag and stop button to playground
2016-06-01 14:17:18 -04:00
Tim Mickel
ed35ccfa86
Add dark-mode colors to VM playground
2016-06-01 14:00:46 -04:00
Tim Mickel
690745aaf0
Add stack highlighting to playground blocks.
2016-06-01 13:54:33 -04:00
Tim Mickel
6593c399c1
Update to use syntax highlighting in block explorer
2016-06-01 13:13:52 -04:00
Tim Mickel
8374d116bf
Add a block representation explorer to playground
2016-06-01 13:13:41 -04:00
Tim Mickel
1c253df3a2
Add a basic demo playground with scratch-blocks
2016-06-01 13:13:41 -04:00