2017-04-17 15:10:04 -04:00
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const EventEmitter = require('events');
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2017-01-13 16:34:26 -05:00
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2017-04-17 15:10:04 -04:00
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const log = require('./util/log');
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const Runtime = require('./engine/runtime');
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2017-04-26 11:44:53 -04:00
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const sb2 = require('./serialization/sb2');
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const sb3 = require('./serialization/sb3');
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2017-04-17 15:10:04 -04:00
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const StringUtil = require('./util/string-util');
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2017-03-20 12:52:57 -04:00
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2017-04-17 15:10:04 -04:00
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const loadCostume = require('./import/load-costume.js');
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const loadSound = require('./import/load-sound.js');
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2017-03-27 15:04:44 -04:00
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2017-04-17 15:10:04 -04:00
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const RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];
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2017-01-13 16:34:26 -05:00
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/**
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* Handles connections between blocks, stage, and extensions.
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* @constructor
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*/
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2017-04-17 19:42:48 -04:00
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class VirtualMachine extends EventEmitter {
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constructor () {
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super();
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/**
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* VM runtime, to store blocks, I/O devices, sprites/targets, etc.
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* @type {!Runtime}
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*/
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2017-05-12 11:42:22 -04:00
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this.runtime = new Runtime();
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2017-04-17 19:42:48 -04:00
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/**
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* The "currently editing"/selected target ID for the VM.
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* Block events from any Blockly workspace are routed to this target.
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* @type {!string}
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*/
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2017-05-12 11:42:22 -04:00
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this.editingTarget = null;
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2017-04-17 19:42:48 -04:00
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// Runtime emits are passed along as VM emits.
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.SCRIPT_GLOW_ON, glowData => {
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this.emit(Runtime.SCRIPT_GLOW_ON, glowData);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.SCRIPT_GLOW_OFF, glowData => {
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this.emit(Runtime.SCRIPT_GLOW_OFF, glowData);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.BLOCK_GLOW_ON, glowData => {
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this.emit(Runtime.BLOCK_GLOW_ON, glowData);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.BLOCK_GLOW_OFF, glowData => {
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this.emit(Runtime.BLOCK_GLOW_OFF, glowData);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.PROJECT_RUN_START, () => {
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this.emit(Runtime.PROJECT_RUN_START);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.PROJECT_RUN_STOP, () => {
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this.emit(Runtime.PROJECT_RUN_STOP);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.VISUAL_REPORT, visualReport => {
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this.emit(Runtime.VISUAL_REPORT, visualReport);
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2017-04-17 19:42:48 -04:00
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});
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2017-05-12 11:42:22 -04:00
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this.runtime.on(Runtime.TARGETS_UPDATE, () => {
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this.emitTargetsUpdate();
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2017-04-17 19:42:48 -04:00
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});
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2017-05-15 10:45:20 -04:00
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this.runtime.on(Runtime.MONITORS_UPDATE, monitorList => {
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this.emit(Runtime.MONITORS_UPDATE, monitorList);
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2017-05-10 15:47:06 -04:00
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});
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2017-04-17 19:42:48 -04:00
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this.blockListener = this.blockListener.bind(this);
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this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
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2017-05-08 09:53:16 -04:00
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this.monitorBlockListener = this.monitorBlockListener.bind(this);
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2017-06-15 17:29:15 -04:00
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this.variableListener = this.variableListener.bind(this);
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2017-04-17 19:42:48 -04:00
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}
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2017-01-13 16:34:26 -05:00
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/**
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2017-04-17 19:42:48 -04:00
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* Start running the VM - do this before anything else.
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2017-01-13 16:34:26 -05:00
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*/
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2017-04-17 19:42:48 -04:00
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start () {
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this.runtime.start();
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}
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2017-01-13 16:34:26 -05:00
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/**
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2017-04-17 19:42:48 -04:00
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* "Green flag" handler - start all threads starting with a green flag.
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2017-01-13 16:34:26 -05:00
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*/
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2017-04-17 19:42:48 -04:00
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greenFlag () {
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this.runtime.greenFlag();
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Set whether the VM is in "turbo mode."
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* When true, loops don't yield to redraw.
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* @param {boolean} turboModeOn Whether turbo mode should be set.
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*/
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setTurboMode (turboModeOn) {
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this.runtime.turboMode = !!turboModeOn;
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Set whether the VM is in 2.0 "compatibility mode."
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* When true, ticks go at 2.0 speed (30 TPS).
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* @param {boolean} compatibilityModeOn Whether compatibility mode is set.
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*/
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setCompatibilityMode (compatibilityModeOn) {
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this.runtime.setCompatibilityMode(!!compatibilityModeOn);
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Stop all threads and running activities.
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*/
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stopAll () {
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this.runtime.stopAll();
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Clear out current running project data.
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*/
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clear () {
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this.runtime.dispose();
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this.editingTarget = null;
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this.emitTargetsUpdate();
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Get data for playground. Data comes back in an emitted event.
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*/
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getPlaygroundData () {
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const instance = this;
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// Only send back thread data for the current editingTarget.
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const threadData = this.runtime.threads.filter(thread => thread.target === instance.editingTarget);
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// Remove the target key, since it's a circular reference.
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const filteredThreadData = JSON.stringify(threadData, (key, value) => {
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if (key === 'target') return;
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return value;
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}, 2);
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this.emit('playgroundData', {
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blocks: this.editingTarget.blocks,
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threads: filteredThreadData
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});
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Post I/O data to the virtual devices.
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* @param {?string} device Name of virtual I/O device.
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* @param {object} data Any data object to post to the I/O device.
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*/
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postIOData (device, data) {
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if (this.runtime.ioDevices[device]) {
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this.runtime.ioDevices[device].postData(data);
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}
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2017-01-13 16:34:26 -05:00
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}
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2017-04-17 19:42:48 -04:00
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/**
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* Load a project from a Scratch 2.0 JSON representation.
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* @param {?string} json JSON string representing the project.
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2017-04-19 17:54:52 -04:00
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* @return {!Promise} Promise that resolves after targets are installed.
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2017-04-17 19:42:48 -04:00
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*/
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loadProject (json) {
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// @todo: Handle other formats, e.g., Scratch 1.4, Scratch 3.0.
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2017-04-26 16:50:53 -04:00
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return this.fromJSON(json);
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2017-04-17 19:42:48 -04:00
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Load a project from the Scratch web site, by ID.
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* @param {string} id - the ID of the project to download, as a string.
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*/
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downloadProjectId (id) {
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2017-04-20 18:30:38 -04:00
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const storage = this.runtime.storage;
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if (!storage) {
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2017-04-17 19:42:48 -04:00
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log.error('No storage module present; cannot load project: ', id);
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return;
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}
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const vm = this;
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2017-04-20 18:30:38 -04:00
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const promise = storage.load(storage.AssetType.Project, id);
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2017-04-17 19:42:48 -04:00
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promise.then(projectAsset => {
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vm.loadProject(projectAsset.decodeText());
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});
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2017-03-13 18:06:28 -04:00
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}
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2017-01-27 13:44:48 -05:00
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2017-04-26 11:44:53 -04:00
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/**
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2017-04-26 16:50:53 -04:00
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* @returns {string} Project in a Scratch 3.0 JSON representation.
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2017-04-26 11:44:53 -04:00
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*/
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saveProjectSb3 () {
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// @todo: Handle other formats, e.g., Scratch 1.4, Scratch 2.0.
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return this.toJSON();
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2017-01-13 16:34:26 -05:00
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}
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2017-04-26 11:44:53 -04:00
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/**
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* Export project as a Scratch 3.0 JSON representation.
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* @return {string} Serialized state of the runtime.
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*/
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toJSON () {
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return JSON.stringify(sb3.serialize(this.runtime));
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}
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2017-01-13 16:34:26 -05:00
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2017-04-26 11:44:53 -04:00
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/**
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* Load a project from a Scratch JSON representation.
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* @param {string} json JSON string representing a project.
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2017-04-26 16:50:53 -04:00
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* @returns {Promise} Promise that resolves after the project has loaded
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2017-04-26 11:44:53 -04:00
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*/
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fromJSON (json) {
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// Clear the current runtime
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this.clear();
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// Validate & parse
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2017-05-11 02:22:12 -04:00
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if (typeof json !== 'string') {
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log.error('Failed to parse project. Non-string supplied to fromJSON.');
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return;
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}
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2017-04-26 11:44:53 -04:00
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json = JSON.parse(json);
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2017-05-11 02:22:12 -04:00
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if (typeof json !== 'object') {
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log.error('Failed to parse project. JSON supplied to fromJSON is not an object.');
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return;
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}
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2017-04-26 11:44:53 -04:00
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// Establish version, deserialize, and load into runtime
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// @todo Support Scratch 1.4
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// @todo This is an extremely naïve / dangerous way of determining version.
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// See `scratch-parser` for a more sophisticated validation
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// methodology that should be adapted for use here
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2017-04-26 16:50:53 -04:00
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let deserializer;
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if ((typeof json.meta !== 'undefined') && (typeof json.meta.semver !== 'undefined')) {
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deserializer = sb3;
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2017-04-26 11:44:53 -04:00
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} else {
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2017-04-26 16:50:53 -04:00
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deserializer = sb2;
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2017-04-26 11:44:53 -04:00
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}
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2017-01-27 20:05:54 -05:00
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2017-04-26 16:50:53 -04:00
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return deserializer.deserialize(json, this.runtime).then(targets => {
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this.clear();
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for (let n = 0; n < targets.length; n++) {
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if (targets[n] !== null) {
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this.runtime.targets.push(targets[n]);
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targets[n].updateAllDrawableProperties();
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}
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}
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// Select the first target for editing, e.g., the first sprite.
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2017-05-11 02:24:10 -04:00
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if (this.runtime.targets.length > 1) {
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this.editingTarget = this.runtime.targets[1];
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} else {
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this.editingTarget = this.runtime.targets[0];
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}
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2017-01-27 20:05:54 -05:00
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2017-04-26 16:50:53 -04:00
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// Update the VM user's knowledge of targets and blocks on the workspace.
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this.emitTargetsUpdate();
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(this.editingTarget);
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});
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2017-04-26 11:44:53 -04:00
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}
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2017-01-27 20:05:54 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
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* @param {string} json JSON string representing the sprite.
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2017-04-26 16:50:53 -04:00
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* @returns {Promise} Promise that resolves after the sprite is added
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2017-04-17 19:42:48 -04:00
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*/
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addSprite2 (json) {
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2017-04-27 17:49:57 -04:00
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// Validate & parse
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2017-05-11 02:22:12 -04:00
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if (typeof json !== 'string') {
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log.error('Failed to parse sprite. Non-string supplied to addSprite2.');
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return;
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}
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2017-04-27 17:49:57 -04:00
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json = JSON.parse(json);
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2017-05-11 02:22:12 -04:00
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if (typeof json !== 'object') {
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log.error('Failed to parse sprite. JSON supplied to addSprite2 is not an object.');
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return;
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}
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2017-04-27 17:49:57 -04:00
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// Select new sprite.
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2017-04-26 16:50:53 -04:00
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return sb2.deserialize(json, this.runtime, true).then(targets => {
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2017-04-19 17:54:52 -04:00
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this.runtime.targets.push(targets[0]);
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this.editingTarget = targets[0];
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2017-04-27 11:06:33 -04:00
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this.editingTarget.updateAllDrawableProperties();
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// Update the VM user's knowledge of targets and blocks on the workspace.
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2017-04-19 17:54:52 -04:00
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this.emitTargetsUpdate();
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(this.editingTarget);
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});
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2017-04-17 19:42:48 -04:00
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}
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2017-01-13 16:34:26 -05:00
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2017-04-17 19:42:48 -04:00
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/**
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* Add a costume to the current editing target.
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* @param {string} md5ext - the MD5 and extension of the costume to be loaded.
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* @param {!object} costumeObject Object representing the costume.
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* @property {int} skinId - the ID of the costume's render skin, once installed.
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* @property {number} rotationCenterX - the X component of the costume's origin.
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* @property {number} rotationCenterY - the Y component of the costume's origin.
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* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
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*/
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addCostume (md5ext, costumeObject) {
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loadCostume(md5ext, costumeObject, this.runtime).then(() => {
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2017-07-25 10:32:25 -04:00
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this.editingTarget.addCostume(costumeObject);
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2017-04-17 19:42:48 -04:00
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this.editingTarget.setCostume(
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this.editingTarget.sprite.costumes.length - 1
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);
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});
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}
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2017-01-13 16:34:26 -05:00
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2017-07-07 08:19:32 -04:00
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/**
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* Rename a costume on the current editing target.
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* @param {int} costumeIndex - the index of the costume to be renamed.
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* @param {string} newName - the desired new name of the costume (will be modified if already in use).
|
|
|
|
*/
|
|
|
|
renameCostume (costumeIndex, newName) {
|
2017-07-25 10:32:25 -04:00
|
|
|
this.editingTarget.renameCostume(costumeIndex, newName);
|
2017-07-07 08:19:32 -04:00
|
|
|
this.emitTargetsUpdate();
|
|
|
|
}
|
|
|
|
|
2017-05-15 08:30:02 -04:00
|
|
|
/**
|
|
|
|
* Delete a costume from the current editing target.
|
|
|
|
* @param {int} costumeIndex - the index of the costume to be removed.
|
|
|
|
*/
|
|
|
|
deleteCostume (costumeIndex) {
|
2017-05-16 11:01:50 -04:00
|
|
|
this.editingTarget.deleteCostume(costumeIndex);
|
2017-05-15 08:30:02 -04:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Add a sound to the current editing target.
|
|
|
|
* @param {!object} soundObject Object representing the costume.
|
|
|
|
* @returns {?Promise} - a promise that resolves when the sound has been decoded and added
|
|
|
|
*/
|
|
|
|
addSound (soundObject) {
|
|
|
|
return loadSound(soundObject, this.runtime).then(() => {
|
2017-07-25 10:32:25 -04:00
|
|
|
this.editingTarget.addSound(soundObject);
|
2017-04-17 19:42:48 -04:00
|
|
|
this.emitTargetsUpdate();
|
|
|
|
});
|
|
|
|
}
|
2017-04-03 09:33:23 -04:00
|
|
|
|
2017-07-07 08:19:32 -04:00
|
|
|
/**
|
|
|
|
* Rename a sound on the current editing target.
|
|
|
|
* @param {int} soundIndex - the index of the sound to be renamed.
|
|
|
|
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
|
|
|
|
*/
|
|
|
|
renameSound (soundIndex, newName) {
|
2017-07-25 10:32:25 -04:00
|
|
|
this.editingTarget.renameSound(soundIndex, newName);
|
2017-07-07 08:19:32 -04:00
|
|
|
this.emitTargetsUpdate();
|
|
|
|
}
|
|
|
|
|
2017-07-25 12:39:30 -04:00
|
|
|
/**
|
|
|
|
* Get a sound buffer from the audio engine.
|
|
|
|
* @param {int} soundIndex - the index of the sound to be got.
|
|
|
|
* @return {AudioBuffer} the sound's audio buffer.
|
|
|
|
*/
|
|
|
|
getSoundBuffer (soundIndex) {
|
|
|
|
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
|
|
|
|
if (id && this.runtime && this.runtime.audioEngine) {
|
|
|
|
return this.runtime.audioEngine.getSoundBuffer(id);
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update a sound buffer.
|
|
|
|
* @param {int} soundIndex - the index of the sound to be updated.
|
|
|
|
* @param {AudioBuffer} newBuffer - new audio buffer for the audio engine.
|
|
|
|
*/
|
|
|
|
updateSoundBuffer (soundIndex, newBuffer) {
|
|
|
|
const id = this.editingTarget.sprite.sounds[soundIndex].soundId;
|
|
|
|
if (id && this.runtime && this.runtime.audioEngine) {
|
|
|
|
this.runtime.audioEngine.updateSoundBuffer(id, newBuffer);
|
|
|
|
}
|
|
|
|
this.emitTargetsUpdate();
|
|
|
|
}
|
|
|
|
|
2017-05-15 08:30:02 -04:00
|
|
|
/**
|
|
|
|
* Delete a sound from the current editing target.
|
|
|
|
* @param {int} soundIndex - the index of the sound to be removed.
|
|
|
|
*/
|
|
|
|
deleteSound (soundIndex) {
|
2017-05-16 11:01:50 -04:00
|
|
|
this.editingTarget.deleteSound(soundIndex);
|
2017-05-15 08:30:02 -04:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Add a backdrop to the stage.
|
|
|
|
* @param {string} md5ext - the MD5 and extension of the backdrop to be loaded.
|
|
|
|
* @param {!object} backdropObject Object representing the backdrop.
|
|
|
|
* @property {int} skinId - the ID of the backdrop's render skin, once installed.
|
|
|
|
* @property {number} rotationCenterX - the X component of the backdrop's origin.
|
|
|
|
* @property {number} rotationCenterY - the Y component of the backdrop's origin.
|
|
|
|
* @property {number} [bitmapResolution] - the resolution scale for a bitmap backdrop.
|
|
|
|
*/
|
|
|
|
addBackdrop (md5ext, backdropObject) {
|
|
|
|
loadCostume(md5ext, backdropObject, this.runtime).then(() => {
|
|
|
|
const stage = this.runtime.getTargetForStage();
|
|
|
|
stage.sprite.costumes.push(backdropObject);
|
|
|
|
stage.setCostume(stage.sprite.costumes.length - 1);
|
|
|
|
});
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Rename a sprite.
|
|
|
|
* @param {string} targetId ID of a target whose sprite to rename.
|
|
|
|
* @param {string} newName New name of the sprite.
|
|
|
|
*/
|
|
|
|
renameSprite (targetId, newName) {
|
|
|
|
const target = this.runtime.getTargetById(targetId);
|
|
|
|
if (target) {
|
|
|
|
if (!target.isSprite()) {
|
|
|
|
throw new Error('Cannot rename non-sprite targets.');
|
|
|
|
}
|
|
|
|
const sprite = target.sprite;
|
|
|
|
if (!sprite) {
|
|
|
|
throw new Error('No sprite associated with this target.');
|
|
|
|
}
|
|
|
|
if (newName && RESERVED_NAMES.indexOf(newName) === -1) {
|
|
|
|
const names = this.runtime.targets
|
2017-05-18 09:12:12 -04:00
|
|
|
.filter(runtimeTarget => runtimeTarget.isSprite() && runtimeTarget.id !== target.id)
|
2017-04-17 19:42:48 -04:00
|
|
|
.map(runtimeTarget => runtimeTarget.sprite.name);
|
|
|
|
sprite.name = StringUtil.unusedName(newName, names);
|
|
|
|
}
|
|
|
|
this.emitTargetsUpdate();
|
|
|
|
} else {
|
|
|
|
throw new Error('No target with the provided id.');
|
2017-03-20 11:14:25 -04:00
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Delete a sprite and all its clones.
|
|
|
|
* @param {string} targetId ID of a target whose sprite to delete.
|
|
|
|
*/
|
|
|
|
deleteSprite (targetId) {
|
|
|
|
const target = this.runtime.getTargetById(targetId);
|
2017-06-12 08:35:27 -04:00
|
|
|
const targetIndexBeforeDelete = this.runtime.targets.map(t => t.id).indexOf(target.id);
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
if (target) {
|
|
|
|
if (!target.isSprite()) {
|
|
|
|
throw new Error('Cannot delete non-sprite targets.');
|
|
|
|
}
|
|
|
|
const sprite = target.sprite;
|
|
|
|
if (!sprite) {
|
|
|
|
throw new Error('No sprite associated with this target.');
|
|
|
|
}
|
|
|
|
const currentEditingTarget = this.editingTarget;
|
|
|
|
for (let i = 0; i < sprite.clones.length; i++) {
|
|
|
|
const clone = sprite.clones[i];
|
|
|
|
this.runtime.stopForTarget(sprite.clones[i]);
|
|
|
|
this.runtime.disposeTarget(sprite.clones[i]);
|
|
|
|
// Ensure editing target is switched if we are deleting it.
|
|
|
|
if (clone === currentEditingTarget) {
|
2017-06-12 08:35:27 -04:00
|
|
|
const nextTargetIndex = Math.min(this.runtime.targets.length - 1, targetIndexBeforeDelete);
|
|
|
|
this.setEditingTarget(this.runtime.targets[nextTargetIndex].id);
|
2017-04-17 19:42:48 -04:00
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
2017-04-17 19:42:48 -04:00
|
|
|
// Sprite object should be deleted by GC.
|
|
|
|
this.emitTargetsUpdate();
|
|
|
|
} else {
|
|
|
|
throw new Error('No target with the provided id.');
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Set the audio engine for the VM/runtime
|
|
|
|
* @param {!AudioEngine} audioEngine The audio engine to attach
|
|
|
|
*/
|
|
|
|
attachAudioEngine (audioEngine) {
|
|
|
|
this.runtime.attachAudioEngine(audioEngine);
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Set the renderer for the VM/runtime
|
|
|
|
* @param {!RenderWebGL} renderer The renderer to attach
|
|
|
|
*/
|
|
|
|
attachRenderer (renderer) {
|
|
|
|
this.runtime.attachRenderer(renderer);
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Set the storage module for the VM/runtime
|
|
|
|
* @param {!ScratchStorage} storage The storage module to attach
|
|
|
|
*/
|
|
|
|
attachStorage (storage) {
|
|
|
|
this.runtime.attachStorage(storage);
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Handle a Blockly event for the current editing target.
|
|
|
|
* @param {!Blockly.Event} e Any Blockly event.
|
|
|
|
*/
|
|
|
|
blockListener (e) {
|
|
|
|
if (this.editingTarget) {
|
|
|
|
this.editingTarget.blocks.blocklyListen(e, this.runtime);
|
|
|
|
}
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Handle a Blockly event for the flyout.
|
|
|
|
* @param {!Blockly.Event} e Any Blockly event.
|
|
|
|
*/
|
|
|
|
flyoutBlockListener (e) {
|
|
|
|
this.runtime.flyoutBlocks.blocklyListen(e, this.runtime);
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
2017-04-17 19:42:48 -04:00
|
|
|
|
2017-05-08 09:53:16 -04:00
|
|
|
/**
|
|
|
|
* Handle a Blockly event for the flyout to be passed to the monitor container.
|
|
|
|
* @param {!Blockly.Event} e Any Blockly event.
|
|
|
|
*/
|
|
|
|
monitorBlockListener (e) {
|
2017-05-10 11:22:03 -04:00
|
|
|
// Filter events by type, since monitor blocks only need to listen to these events.
|
|
|
|
// Monitor blocks shouldn't be destroyed when flyout blocks are deleted.
|
2017-05-08 09:53:16 -04:00
|
|
|
if (['create', 'change'].indexOf(e.type) !== -1) {
|
|
|
|
this.runtime.monitorBlocks.blocklyListen(e, this.runtime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-06-15 17:29:15 -04:00
|
|
|
/**
|
|
|
|
* Handle a Blockly event for the variable map.
|
|
|
|
* @param {!Blockly.Event} e Any Blockly event.
|
|
|
|
*/
|
|
|
|
variableListener (e) {
|
|
|
|
// Filter events by type, since blocks only needs to listen to these
|
|
|
|
// var events.
|
|
|
|
if (['var_create', 'var_rename', 'var_delete'].indexOf(e.type) !== -1) {
|
|
|
|
this.runtime.getTargetForStage().blocks.blocklyListen(e,
|
|
|
|
this.runtime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Set an editing target. An editor UI can use this function to switch
|
|
|
|
* between editing different targets, sprites, etc.
|
|
|
|
* After switching the editing target, the VM may emit updates
|
|
|
|
* to the list of targets and any attached workspace blocks
|
|
|
|
* (see `emitTargetsUpdate` and `emitWorkspaceUpdate`).
|
|
|
|
* @param {string} targetId Id of target to set as editing.
|
|
|
|
*/
|
|
|
|
setEditingTarget (targetId) {
|
|
|
|
// Has the target id changed? If not, exit.
|
|
|
|
if (targetId === this.editingTarget.id) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
const target = this.runtime.getTargetById(targetId);
|
|
|
|
if (target) {
|
|
|
|
this.editingTarget = target;
|
|
|
|
// Emit appropriate UI updates.
|
|
|
|
this.emitTargetsUpdate();
|
|
|
|
this.emitWorkspaceUpdate();
|
|
|
|
this.runtime.setEditingTarget(target);
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
}
|
|
|
|
|
2017-06-15 11:53:30 -04:00
|
|
|
/**
|
|
|
|
* Repopulate the workspace with the blocks of the current editingTarget. This
|
|
|
|
* allows us to get around bugs like gui#413.
|
|
|
|
*/
|
|
|
|
refreshWorkspace () {
|
|
|
|
if (this.editingTarget) {
|
|
|
|
this.emitWorkspaceUpdate();
|
|
|
|
this.runtime.setEditingTarget(this.editingTarget);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Emit metadata about available targets.
|
|
|
|
* An editor UI could use this to display a list of targets and show
|
|
|
|
* the currently editing one.
|
|
|
|
*/
|
|
|
|
emitTargetsUpdate () {
|
|
|
|
this.emit('targetsUpdate', {
|
|
|
|
// [[target id, human readable target name], ...].
|
2017-04-19 17:36:33 -04:00
|
|
|
targetList: this.runtime.targets
|
|
|
|
.filter(
|
|
|
|
// Don't report clones.
|
|
|
|
target => !target.hasOwnProperty('isOriginal') || target.isOriginal
|
|
|
|
).map(
|
|
|
|
target => target.toJSON()
|
|
|
|
),
|
2017-04-17 19:42:48 -04:00
|
|
|
// Currently editing target id.
|
|
|
|
editingTarget: this.editingTarget ? this.editingTarget.id : null
|
|
|
|
});
|
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Emit an Blockly/scratch-blocks compatible XML representation
|
|
|
|
* of the current editing target's blocks.
|
|
|
|
*/
|
|
|
|
emitWorkspaceUpdate () {
|
2017-07-17 12:02:48 -04:00
|
|
|
const variableMap = Object.assign({},
|
|
|
|
this.runtime.getTargetForStage().variables,
|
|
|
|
this.editingTarget.variables
|
|
|
|
);
|
|
|
|
|
2017-05-25 11:44:49 -04:00
|
|
|
const variables = Object.keys(variableMap).map(k => variableMap[k]);
|
|
|
|
|
|
|
|
const xmlString = `<xml xmlns="http://www.w3.org/1999/xhtml">
|
|
|
|
<variables>
|
|
|
|
${variables.map(v => v.toXML()).join()}
|
|
|
|
</variables>
|
|
|
|
${this.editingTarget.blocks.toXML()}
|
|
|
|
</xml>`;
|
|
|
|
|
|
|
|
this.emit('workspaceUpdate', {xml: xmlString});
|
2017-04-17 19:42:48 -04:00
|
|
|
}
|
2017-01-13 16:34:26 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Get a target id for a drawable id. Useful for interacting with the renderer
|
|
|
|
* @param {int} drawableId The drawable id to request the target id for
|
|
|
|
* @returns {?string} The target id, if found. Will also be null if the target found is the stage.
|
|
|
|
*/
|
|
|
|
getTargetIdForDrawableId (drawableId) {
|
|
|
|
const target = this.runtime.getTargetByDrawableId(drawableId);
|
|
|
|
if (target && target.hasOwnProperty('id') && target.hasOwnProperty('isStage') && !target.isStage) {
|
|
|
|
return target.id;
|
|
|
|
}
|
|
|
|
return null;
|
2017-03-03 09:35:57 -05:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Put a target into a "drag" state, during which its X/Y positions will be unaffected
|
|
|
|
* by blocks.
|
|
|
|
* @param {string} targetId The id for the target to put into a drag state
|
|
|
|
*/
|
|
|
|
startDrag (targetId) {
|
|
|
|
const target = this.runtime.getTargetById(targetId);
|
|
|
|
if (target) {
|
|
|
|
target.startDrag();
|
|
|
|
this.setEditingTarget(target.id);
|
|
|
|
}
|
2017-03-03 09:35:57 -05:00
|
|
|
}
|
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
|
|
|
|
* Remove a target from a drag state, so blocks may begin affecting X/Y position again
|
|
|
|
* @param {string} targetId The id for the target to remove from the drag state
|
|
|
|
*/
|
|
|
|
stopDrag (targetId) {
|
|
|
|
const target = this.runtime.getTargetById(targetId);
|
|
|
|
if (target) target.stopDrag();
|
|
|
|
}
|
2017-03-03 09:35:57 -05:00
|
|
|
|
2017-04-17 19:42:48 -04:00
|
|
|
/**
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* Post/edit sprite info for the current editing target.
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* @param {object} data An object with sprite info data to set.
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*/
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postSpriteInfo (data) {
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this.editingTarget.postSpriteInfo(data);
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}
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}
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2017-01-13 16:34:26 -05:00
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module.exports = VirtualMachine;
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