2016-09-28 16:42:25 -04:00
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var MathUtil = require('../util/math-util');
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2016-10-19 15:44:30 -04:00
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var Cast = require('../util/cast');
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2017-01-31 18:33:32 -05:00
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var Clone = require('../util/clone');
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2016-09-15 16:51:24 -04:00
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2017-01-03 23:41:49 -05:00
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var Scratch3SoundBlocks = function (runtime) {
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2016-08-09 15:40:50 -04:00
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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2017-01-03 23:41:49 -05:00
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};
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2016-08-09 15:40:50 -04:00
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2017-01-31 18:33:32 -05:00
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/**
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* The key to load & store a target's sound-related state.
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* @type {string}
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*/
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Scratch3SoundBlocks.STATE_KEY = 'Scratch.sound';
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/**
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* The default sound-related state, to be used when a target has no existing sound state.
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* @type {SoundState}
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*/
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Scratch3SoundBlocks.DEFAULT_SOUND_STATE = {
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volume: 100,
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currentInstrument: 0,
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effects: {
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pitch: 0,
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pan: 0,
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echo: 0,
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reverb: 0,
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fuzz: 0,
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robot: 0
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}
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};
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/**
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* @param {Target} target - collect sound state for this target.
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* @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary.
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* @private
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*/
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Scratch3SoundBlocks.prototype._getSoundState = function (target) {
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var soundState = target.getCustomState(Scratch3SoundBlocks.STATE_KEY);
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if (!soundState) {
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soundState = Clone.simple(Scratch3SoundBlocks.DEFAULT_SOUND_STATE);
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target.setCustomState(Scratch3SoundBlocks.STATE_KEY, soundState);
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}
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return soundState;
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};
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2016-08-09 15:40:50 -04:00
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/**
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* Retrieve the block primitives implemented by this package.
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2017-02-01 15:59:50 -05:00
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* @return {object.<string, Function>} Mapping of opcode to Function.
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2016-08-09 15:40:50 -04:00
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*/
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2017-01-03 23:41:49 -05:00
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Scratch3SoundBlocks.prototype.getPrimitives = function () {
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return {
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2017-01-03 23:41:49 -05:00
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sound_play: this.playSound,
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sound_playuntildone: this.playSoundAndWait,
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sound_stopallsounds: this.stopAllSounds,
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sound_playnoteforbeats: this.playNoteForBeats,
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sound_playdrumforbeats: this.playDrumForBeats,
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2017-01-06 10:31:01 -05:00
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sound_restforbeats: this.restForBeats,
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2017-01-03 23:41:49 -05:00
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sound_setinstrumentto: this.setInstrument,
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sound_seteffectto: this.setEffect,
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sound_changeeffectby: this.changeEffect,
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sound_cleareffects: this.clearEffects,
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sound_sounds_menu: this.soundsMenu,
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sound_beats_menu: this.beatsMenu,
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sound_effects_menu: this.effectsMenu,
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sound_setvolumeto: this.setVolume,
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sound_changevolumeby: this.changeVolume,
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2017-01-09 15:48:02 -05:00
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sound_volume: this.getVolume,
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2017-01-06 10:31:01 -05:00
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sound_settempotobpm: this.setTempo,
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sound_changetempoby: this.changeTempo,
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sound_tempo: this.getTempo
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2016-08-09 15:40:50 -04:00
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};
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};
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Scratch3SoundBlocks.prototype.playSound = function (args, util) {
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2016-10-17 17:16:55 -04:00
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var index = this._getSoundIndex(args.SOUND_MENU, util);
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2017-01-31 18:33:32 -05:00
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if (index >= 0) {
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var md5 = util.target.sprite.sounds[index].md5;
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util.target.audioPlayer.playSound(md5);
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}
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2016-09-27 17:09:53 -04:00
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};
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2016-10-17 17:16:55 -04:00
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Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) {
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var index = this._getSoundIndex(args.SOUND_MENU, util);
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2017-01-31 18:33:32 -05:00
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if (index >= 0) {
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var md5 = util.target.sprite.sounds[index].md5;
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return util.target.audioPlayer.playSound(md5);
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}
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2016-10-17 17:16:55 -04:00
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};
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Scratch3SoundBlocks.prototype._getSoundIndex = function (soundName, util) {
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// if the sprite has no sounds, return -1
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var len = util.target.sprite.sounds.length;
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if (len === 0) {
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return -1;
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2016-09-28 16:42:25 -04:00
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}
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2017-01-31 18:33:32 -05:00
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2016-09-28 16:42:25 -04:00
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var index;
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2017-01-03 23:41:49 -05:00
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2017-01-31 18:33:32 -05:00
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// try to convert to a number and use that as an index
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var num = parseInt(soundName, 10);
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if (!isNaN(num)) {
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index = MathUtil.wrapClamp(num, 0, len - 1);
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return index;
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2016-09-28 16:42:25 -04:00
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}
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2017-01-31 18:33:32 -05:00
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// return the index for the sound of that name
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index = this.getSoundIndexByName(soundName, util);
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2016-10-17 17:16:55 -04:00
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return index;
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2016-08-09 15:40:50 -04:00
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};
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2017-01-31 18:33:32 -05:00
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Scratch3SoundBlocks.prototype.getSoundIndexByName = function (soundName, util) {
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var sounds = util.target.sprite.sounds;
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for (var i = 0; i < sounds.length; i++) {
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if (sounds[i].name === soundName) {
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return i;
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}
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}
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// if there is no sound by that name, return -1
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return -1;
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};
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2016-08-11 16:47:01 -04:00
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Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) {
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2017-01-04 18:37:55 -05:00
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util.target.audioPlayer.stopAllSounds();
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2016-08-11 16:47:01 -04:00
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};
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Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
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2017-01-10 18:00:33 -05:00
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var note = Cast.toNumber(args.NOTE);
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var beats = Cast.toNumber(args.BEATS);
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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var inst = soundState.currentInstrument;
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return this.runtime.audioEngine.playNoteForBeatsWithInst(note, beats, inst);
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2017-01-06 11:49:25 -05:00
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};
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2016-10-19 15:44:30 -04:00
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2016-08-11 16:47:01 -04:00
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Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
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2017-01-11 11:22:58 -05:00
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var drum = Cast.toNumber(args.DRUM);
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2017-01-11 11:23:39 -05:00
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drum -= 1; // drums are one-indexed
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2017-01-11 11:41:21 -05:00
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drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);
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2017-01-10 18:00:33 -05:00
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var beats = Cast.toNumber(args.BEATS);
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return util.target.audioPlayer.playDrumForBeats(drum, beats);
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2017-01-06 10:31:01 -05:00
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};
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2017-01-30 10:56:31 -05:00
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Scratch3SoundBlocks.prototype.restForBeats = function (args) {
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2017-01-10 18:00:33 -05:00
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var beats = Cast.toNumber(args.BEATS);
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2017-01-30 10:56:31 -05:00
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return this.runtime.audioEngine.waitForBeats(beats);
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2016-08-11 16:47:01 -04:00
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};
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2016-10-19 15:44:30 -04:00
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Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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2016-10-19 15:44:30 -04:00
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var instNum = Cast.toNumber(args.INSTRUMENT);
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2017-01-11 11:23:39 -05:00
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instNum -= 1; // instruments are one-indexed
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2017-01-11 11:41:21 -05:00
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instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments);
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2017-01-31 18:33:32 -05:00
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soundState.currentInstrument = instNum;
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return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument);
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2016-10-19 15:44:30 -04:00
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};
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2016-08-11 16:47:01 -04:00
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Scratch3SoundBlocks.prototype.setEffect = function (args, util) {
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2017-01-30 10:53:12 -05:00
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var effect = Cast.toString(args.EFFECT).toLowerCase();
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2016-10-27 11:31:22 -04:00
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var value = Cast.toNumber(args.VALUE);
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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if (!soundState.effects.hasOwnProperty(effect)) return;
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soundState.effects[effect] = value;
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util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);
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2016-08-11 16:47:01 -04:00
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};
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Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
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2017-01-30 10:53:12 -05:00
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var effect = Cast.toString(args.EFFECT).toLowerCase();
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2016-10-27 11:31:22 -04:00
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var value = Cast.toNumber(args.VALUE);
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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if (!soundState.effects.hasOwnProperty(effect)) return;
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soundState.effects[effect] += value;
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util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);
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2016-08-11 16:47:01 -04:00
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};
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Scratch3SoundBlocks.prototype.clearEffects = function (args, util) {
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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for (var effect in soundState.effects) {
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soundState.effects[effect] = 0;
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}
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2017-01-04 18:37:55 -05:00
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util.target.audioPlayer.clearEffects();
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2016-08-11 16:47:01 -04:00
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};
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2016-10-27 11:31:22 -04:00
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Scratch3SoundBlocks.prototype.setVolume = function (args, util) {
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2017-01-31 18:33:32 -05:00
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var volume = Cast.toNumber(args.VOLUME);
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this._updateVolume(volume, util);
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2016-10-27 11:31:22 -04:00
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};
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Scratch3SoundBlocks.prototype.changeVolume = function (args, util) {
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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var volume = Cast.toNumber(args.VOLUME) + soundState.volume;
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this._updateVolume(volume, util);
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};
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Scratch3SoundBlocks.prototype._updateVolume = function (volume, util) {
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var soundState = this._getSoundState(util.target);
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volume = MathUtil.clamp(volume, 0, 100);
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soundState.volume = volume;
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util.target.audioPlayer.setVolume(soundState.volume);
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2016-10-27 11:31:22 -04:00
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};
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2017-01-06 10:31:11 -05:00
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Scratch3SoundBlocks.prototype.getVolume = function (args, util) {
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2017-01-31 18:33:32 -05:00
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var soundState = this._getSoundState(util.target);
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return soundState.volume;
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2017-01-06 10:31:11 -05:00
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};
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2017-01-09 15:47:29 -05:00
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Scratch3SoundBlocks.prototype.setTempo = function (args) {
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2016-10-27 11:31:22 -04:00
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var value = Cast.toNumber(args.TEMPO);
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2017-01-09 15:47:29 -05:00
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this.runtime.audioEngine.setTempo(value);
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2016-10-27 11:31:22 -04:00
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};
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2017-01-09 15:47:29 -05:00
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Scratch3SoundBlocks.prototype.changeTempo = function (args) {
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2016-10-27 11:31:22 -04:00
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var value = Cast.toNumber(args.TEMPO);
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2017-01-09 15:47:29 -05:00
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this.runtime.audioEngine.changeTempo(value);
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2016-10-27 11:31:22 -04:00
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};
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2017-01-09 15:47:29 -05:00
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Scratch3SoundBlocks.prototype.getTempo = function () {
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return this.runtime.audioEngine.currentTempo;
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2017-01-06 10:31:01 -05:00
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};
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2016-10-13 11:54:00 -04:00
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
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2016-08-11 16:47:01 -04:00
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return args.SOUND_MENU;
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};
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2016-10-13 11:54:00 -04:00
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Scratch3SoundBlocks.prototype.beatsMenu = function (args) {
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return args.BEATS;
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2016-08-09 15:40:50 -04:00
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};
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2016-10-13 11:54:00 -04:00
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Scratch3SoundBlocks.prototype.effectsMenu = function (args) {
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2016-08-11 16:47:01 -04:00
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return args.EFFECT;
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};
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2016-08-09 15:40:50 -04:00
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module.exports = Scratch3SoundBlocks;
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