scratch-vm/src/engine/blocks.js

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const adapter = require('./adapter');
const mutationAdapter = require('./mutation-adapter');
const xmlEscape = require('../util/xml-escape');
const MonitorRecord = require('./monitor-record');
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const Clone = require('../util/clone');
/**
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* @fileoverview
* Store and mutate the VM block representation,
* and handle updates from Scratch Blocks events.
*/
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class Blocks {
constructor () {
/**
* All blocks in the workspace.
* Keys are block IDs, values are metadata about the block.
* @type {Object.<string, Object>}
*/
this._blocks = {};
/**
* All top-level scripts in the workspace.
* A list of block IDs that represent scripts (i.e., first block in script).
* @type {Array.<String>}
*/
this._scripts = [];
}
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/**
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* Blockly inputs that represent statements/branch.
* are prefixed with this string.
* @const{string}
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*/
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static get BRANCH_INPUT_PREFIX () {
return 'SUBSTACK';
}
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/**
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* Provide an object with metadata for the requested block ID.
* @param {!string} blockId ID of block we have stored.
* @return {?object} Metadata about the block, if it exists.
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*/
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getBlock (blockId) {
return this._blocks[blockId];
}
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/**
* Get all known top-level blocks that start scripts.
* @return {Array.<string>} List of block IDs.
*/
getScripts () {
return this._scripts;
}
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/**
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* Get the next block for a particular block
* @param {?string} id ID of block to get the next block for
* @return {?string} ID of next block in the sequence
*/
getNextBlock (id) {
const block = this._blocks[id];
return (typeof block === 'undefined') ? null : block.next;
}
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/**
* Get the branch for a particular C-shaped block.
* @param {?string} id ID for block to get the branch for.
* @param {?number} branchNum Which branch to select (e.g. for if-else).
* @return {?string} ID of block in the branch.
*/
getBranch (id, branchNum) {
const block = this._blocks[id];
if (typeof block === 'undefined') return null;
if (!branchNum) branchNum = 1;
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let inputName = Blocks.BRANCH_INPUT_PREFIX;
if (branchNum > 1) {
inputName += branchNum;
}
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// Empty C-block?
const input = block.inputs[inputName];
return (typeof input === 'undefined') ? null : input.block;
}
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/**
* Get the opcode for a particular block
* @param {?object} block The block to query
* @return {?string} the opcode corresponding to that block
*/
getOpcode (block) {
return (typeof block === 'undefined') ? null : block.opcode;
}
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/**
* Get all fields and their values for a block.
* @param {?object} block The block to query.
* @return {?object} All fields and their values.
*/
getFields (block) {
return (typeof block === 'undefined') ? null : block.fields;
}
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/**
* Get all non-branch inputs for a block.
* @param {?object} block the block to query.
* @return {!object} All non-branch inputs and their associated blocks.
*/
getInputs (block) {
if (typeof block === 'undefined') return null;
const inputs = {};
for (const input in block.inputs) {
// Ignore blocks prefixed with branch prefix.
if (input.substring(0, Blocks.BRANCH_INPUT_PREFIX.length) !==
Blocks.BRANCH_INPUT_PREFIX) {
inputs[input] = block.inputs[input];
}
}
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return inputs;
}
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/**
* Get mutation data for a block.
* @param {?object} block The block to query.
* @return {?object} Mutation for the block.
*/
getMutation (block) {
return (typeof block === 'undefined') ? null : block.mutation;
}
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/**
* Get the top-level script for a given block.
* @param {?string} id ID of block to query.
* @return {?string} ID of top-level script block.
*/
getTopLevelScript (id) {
let block = this._blocks[id];
if (typeof block === 'undefined') return null;
while (block.parent !== null) {
block = this._blocks[block.parent];
}
return block.id;
}
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/**
* Get the procedure definition for a given name.
* @param {?string} name Name of procedure to query.
* @return {?string} ID of procedure definition.
*/
getProcedureDefinition (name) {
for (const id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
const block = this._blocks[id];
if ((block.opcode === 'procedures_defnoreturn' ||
block.opcode === 'procedures_defreturn') &&
this._blocks[block.inputs.custom_block.block].mutation.proccode === name) {
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return id;
}
}
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return null;
}
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/**
* Get the procedure definition for a given name.
* @param {?string} name Name of procedure to query.
* @return {?string} ID of procedure definition.
*/
getProcedureParamNames (name) {
for (const id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
const block = this._blocks[id];
if (block.opcode === 'procedures_callnoreturn_internal' &&
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block.mutation.proccode === name) {
return JSON.parse(block.mutation.argumentnames);
}
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}
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return null;
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}
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duplicate () {
const newBlocks = new Blocks();
newBlocks._blocks = Clone.simple(this._blocks);
newBlocks._scripts = Clone.simple(this._scripts);
return newBlocks;
}
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// ---------------------------------------------------------------------
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/**
* Create event listener for blocks and variables. Handles validation and
* serves as a generic adapter between the blocks, variables, and the
* runtime interface.
* @param {object} e Blockly "block" or "variable" event
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* @param {?Runtime} optRuntime Optional runtime to forward click events to.
*/
blocklyListen (e, optRuntime) {
// Validate event
if (typeof e !== 'object') return;
if (typeof e.blockId !== 'string' && typeof e.varId !== 'string') {
return;
}
const stage = optRuntime.getTargetForStage();
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// UI event: clicked scripts toggle in the runtime.
if (e.element === 'stackclick') {
if (optRuntime) {
optRuntime.toggleScript(e.blockId, {stackClick: true});
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}
return;
}
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// Block create/update/destroy
switch (e.type) {
case 'create': {
const newBlocks = adapter(e);
// A create event can create many blocks. Add them all.
for (let i = 0; i < newBlocks.length; i++) {
this.createBlock(newBlocks[i]);
}
break;
}
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case 'change':
this.changeBlock({
id: e.blockId,
element: e.element,
name: e.name,
value: e.newValue
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}, optRuntime);
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break;
case 'move':
this.moveBlock({
id: e.blockId,
oldParent: e.oldParentId,
oldInput: e.oldInputName,
newParent: e.newParentId,
newInput: e.newInputName,
newCoordinate: e.newCoordinate
});
break;
case 'delete':
// Don't accept delete events for missing blocks,
// or shadow blocks being obscured.
if (!this._blocks.hasOwnProperty(e.blockId) ||
this._blocks[e.blockId].shadow) {
return;
}
// Inform any runtime to forget about glows on this script.
if (optRuntime && this._blocks[e.blockId].topLevel) {
optRuntime.quietGlow(e.blockId);
}
this.deleteBlock({
id: e.blockId
});
break;
case 'var_create':
stage.createVariable(e.varId, e.varName);
break;
case 'var_rename':
stage.renameVariable(e.varId, e.newName);
break;
case 'var_delete':
stage.deleteVariable(e.varId);
break;
}
}
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// ---------------------------------------------------------------------
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/**
* Block management: create blocks and scripts from a `create` event
* @param {!object} block Blockly create event to be processed
*/
createBlock (block) {
// Does the block already exist?
// Could happen, e.g., for an unobscured shadow.
if (this._blocks.hasOwnProperty(block.id)) {
return;
}
// Create new block.
this._blocks[block.id] = block;
// Push block id to scripts array.
// Blocks are added as a top-level stack if they are marked as a top-block
// (if they were top-level XML in the event).
if (block.topLevel) {
this._addScript(block.id);
}
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}
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/**
* Block management: change block field values
* @param {!object} args Blockly change event to be processed
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* @param {?Runtime} optRuntime Optional runtime to allow changeBlock to change VM state.
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*/
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changeBlock (args, optRuntime) {
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// Validate
if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;
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const block = this._blocks[args.id];
if (typeof block === 'undefined') return;
const wasMonitored = block.isMonitored;
switch (args.element) {
case 'field':
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// Update block value
if (!block.fields[args.name]) return;
if (args.name === 'VARIABLE') {
// Get variable name using the id in args.value.
const variable = optRuntime.getEditingTarget().lookupVariableById(args.value);
if (variable) {
block.fields[args.name].value = variable.name;
block.fields[args.name].id = args.value;
}
} else {
block.fields[args.name].value = args.value;
}
break;
case 'mutation':
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block.mutation = mutationAdapter(args.value);
break;
case 'checkbox':
block.isMonitored = args.value;
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if (optRuntime && wasMonitored && !block.isMonitored) {
optRuntime.requestRemoveMonitor(block.id);
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} else if (optRuntime && !wasMonitored && block.isMonitored) {
optRuntime.requestAddMonitor(MonitorRecord({
// @todo(vm#564) this will collide if multiple sprites use same block
id: block.id,
opcode: block.opcode,
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params: this._getBlockParams(block),
// @todo(vm#565) for numerical values with decimals, some countries use comma
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value: ''
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}));
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}
break;
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}
}
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/**
* Block management: move blocks from parent to parent
* @param {!object} e Blockly move event to be processed
*/
moveBlock (e) {
if (!this._blocks.hasOwnProperty(e.id)) {
return;
}
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// Move coordinate changes.
if (e.newCoordinate) {
this._blocks[e.id].x = e.newCoordinate.x;
this._blocks[e.id].y = e.newCoordinate.y;
}
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// Remove from any old parent.
if (typeof e.oldParent !== 'undefined') {
const oldParent = this._blocks[e.oldParent];
if (typeof e.oldInput !== 'undefined' &&
oldParent.inputs[e.oldInput].block === e.id) {
// This block was connected to the old parent's input.
oldParent.inputs[e.oldInput].block = null;
} else if (oldParent.next === e.id) {
// This block was connected to the old parent's next connection.
oldParent.next = null;
}
this._blocks[e.id].parent = null;
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}
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// Has the block become a top-level block?
if (typeof e.newParent === 'undefined') {
this._addScript(e.id);
} else {
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// Remove script, if one exists.
this._deleteScript(e.id);
// Otherwise, try to connect it in its new place.
if (typeof e.newInput === 'undefined') {
// Moved to the new parent's next connection.
this._blocks[e.newParent].next = e.id;
} else {
// Moved to the new parent's input.
// Don't obscure the shadow block.
let oldShadow = null;
if (this._blocks[e.newParent].inputs.hasOwnProperty(e.newInput)) {
oldShadow = this._blocks[e.newParent].inputs[e.newInput].shadow;
}
this._blocks[e.newParent].inputs[e.newInput] = {
name: e.newInput,
block: e.id,
shadow: oldShadow
};
}
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this._blocks[e.id].parent = e.newParent;
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}
}
/**
* Block management: run all blocks.
* @param {!object} runtime Runtime to run all blocks in.
*/
runAllMonitored (runtime) {
Object.keys(this._blocks).forEach(blockId => {
if (this.getBlock(blockId).isMonitored) {
// @todo handle specific targets (e.g. apple x position)
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runtime.addMonitorScript(blockId);
}
});
}
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/**
* Block management: delete blocks and their associated scripts.
* @param {!object} e Blockly delete event to be processed.
*/
deleteBlock (e) {
// @todo In runtime, stop threads running on this script.
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// Get block
const block = this._blocks[e.id];
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// Delete children
if (block.next !== null) {
this.deleteBlock({id: block.next});
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}
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// Delete inputs (including branches)
for (const input in block.inputs) {
// If it's null, the block in this input moved away.
if (block.inputs[input].block !== null) {
this.deleteBlock({id: block.inputs[input].block});
}
// Delete obscured shadow blocks.
if (block.inputs[input].shadow !== null &&
block.inputs[input].shadow !== block.inputs[input].block) {
this.deleteBlock({id: block.inputs[input].shadow});
}
}
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// Delete any script starting with this block.
this._deleteScript(e.id);
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// Delete block itself.
delete this._blocks[e.id];
}
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// ---------------------------------------------------------------------
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/**
* Encode all of `this._blocks` as an XML string usable
* by a Blockly/scratch-blocks workspace.
* @return {string} String of XML representing this object's blocks.
*/
toXML () {
return this._scripts.map(script => this.blockToXML(script)).join();
}
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/**
* Recursively encode an individual block and its children
* into a Blockly/scratch-blocks XML string.
* @param {!string} blockId ID of block to encode.
* @return {string} String of XML representing this block and any children.
*/
blockToXML (blockId) {
const block = this._blocks[blockId];
// Encode properties of this block.
const tagName = (block.shadow) ? 'shadow' : 'block';
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let xmlString =
`<${tagName}
id="${block.id}"
type="${block.opcode}"
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${block.topLevel ? `x="${block.x}" y="${block.y}"` : ''}
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>`;
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// Add any mutation. Must come before inputs.
if (block.mutation) {
xmlString += this.mutationToXML(block.mutation);
}
// Add any inputs on this block.
for (const input in block.inputs) {
if (!block.inputs.hasOwnProperty(input)) continue;
const blockInput = block.inputs[input];
// Only encode a value tag if the value input is occupied.
if (blockInput.block || blockInput.shadow) {
xmlString += `<value name="${blockInput.name}">`;
if (blockInput.block) {
xmlString += this.blockToXML(blockInput.block);
}
if (blockInput.shadow && blockInput.shadow !== blockInput.block) {
// Obscured shadow.
xmlString += this.blockToXML(blockInput.shadow);
}
xmlString += '</value>';
}
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}
// Add any fields on this block.
for (const field in block.fields) {
if (!block.fields.hasOwnProperty(field)) continue;
const blockField = block.fields[field];
let value = blockField.value;
if (typeof value === 'string') {
value = xmlEscape(blockField.value);
}
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xmlString += `<field name="${blockField.name}">${value}</field>`;
}
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// Add blocks connected to the next connection.
if (block.next) {
xmlString += `<next>${this.blockToXML(block.next)}</next>`;
}
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xmlString += `</${tagName}>`;
return xmlString;
}
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/**
* Recursively encode a mutation object to XML.
* @param {!object} mutation Object representing a mutation.
* @return {string} XML string representing a mutation.
*/
mutationToXML (mutation) {
let mutationString = `<${mutation.tagName}`;
for (const prop in mutation) {
if (prop === 'children' || prop === 'tagName') continue;
const mutationValue = (typeof mutation[prop] === 'string') ?
xmlEscape(mutation[prop]) : mutation[prop];
mutationString += ` ${prop}="${mutationValue}"`;
}
mutationString += '>';
for (let i = 0; i < mutation.children.length; i++) {
mutationString += this.mutationToXML(mutation.children[i]);
}
mutationString += `</${mutation.tagName}>`;
return mutationString;
}
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// ---------------------------------------------------------------------
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/**
* Helper to serialize block fields and input fields for reporting new monitors
* @param {!object} block Block to be paramified.
* @return {!object} object of param key/values.
*/
_getBlockParams (block) {
const params = {};
for (const key in block.fields) {
params[key] = block.fields[key].value;
}
for (const inputKey in block.inputs) {
const inputBlock = this._blocks[block.inputs[inputKey].block];
for (const key in inputBlock.fields) {
params[key] = inputBlock.fields[key].value;
}
}
return params;
}
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/**
* Helper to add a stack to `this._scripts`.
* @param {?string} topBlockId ID of block that starts the script.
*/
_addScript (topBlockId) {
const i = this._scripts.indexOf(topBlockId);
if (i > -1) return; // Already in scripts.
this._scripts.push(topBlockId);
// Update `topLevel` property on the top block.
this._blocks[topBlockId].topLevel = true;
}
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/**
* Helper to remove a script from `this._scripts`.
* @param {?string} topBlockId ID of block that starts the script.
*/
_deleteScript (topBlockId) {
const i = this._scripts.indexOf(topBlockId);
if (i > -1) this._scripts.splice(i, 1);
// Update `topLevel` property on the top block.
if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false;
}
}
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module.exports = Blocks;