scratch-vm/src/blocks/scratch3_sound.js

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var MathUtil = require('../util/math-util');
var Cast = require('../util/cast');
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var Scratch3SoundBlocks = function (runtime) {
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/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
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};
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/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
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Scratch3SoundBlocks.prototype.getPrimitives = function () {
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return {
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sound_play: this.playSound,
sound_playuntildone: this.playSoundAndWait,
sound_stopallsounds: this.stopAllSounds,
sound_playnoteforbeats: this.playNoteForBeats,
sound_playdrumforbeats: this.playDrumForBeats,
sound_restforbeats: this.restForBeats,
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sound_setinstrumentto: this.setInstrument,
sound_seteffectto: this.setEffect,
sound_changeeffectby: this.changeEffect,
sound_cleareffects: this.clearEffects,
sound_sounds_menu: this.soundsMenu,
sound_beats_menu: this.beatsMenu,
sound_effects_menu: this.effectsMenu,
sound_setvolumeto: this.setVolume,
sound_changevolumeby: this.changeVolume,
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sound_volume: this.getVolume,
sound_settempotobpm: this.setTempo,
sound_changetempoby: this.changeTempo,
sound_tempo: this.getTempo
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};
};
Scratch3SoundBlocks.prototype.playSound = function (args, util) {
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var index = this._getSoundIndex(args.SOUND_MENU, util);
util.target.audioPlayer.playSound(index);
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};
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Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) {
var index = this._getSoundIndex(args.SOUND_MENU, util);
return util.target.audioPlayer.playSound(index);
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};
Scratch3SoundBlocks.prototype._getSoundIndex = function (soundName, util) {
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if (util.target.sprite.sounds.length === 0) {
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return 0;
}
var index;
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if (Number(soundName)) {
soundName = Number(soundName);
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var len = util.target.sprite.sounds.length;
index = MathUtil.wrapClamp(soundName, 1, len) - 1;
} else {
index = util.target.getSoundIndexByName(soundName);
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if (index === -1) {
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index = 0;
}
}
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return index;
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};
Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) {
util.target.audioPlayer.stopAllSounds();
};
Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
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var note = Cast.toNumber(args.NOTE);
var beats = Cast.toNumber(args.BEATS);
return util.target.audioPlayer.playNoteForBeats(note, beats);
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};
Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
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var drum = Cast.toNumber(args.DRUM);
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var beats = Cast.toNumber(args.BEATS);
return util.target.audioPlayer.playDrumForBeats(drum, beats);
};
Scratch3SoundBlocks.prototype.restForBeats = function (args, util) {
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var beats = Cast.toNumber(args.BEATS);
return util.target.audioPlayer.waitForBeats(beats);
};
Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
var instNum = Cast.toNumber(args.INSTRUMENT);
instNum -= 1;
return util.target.audioPlayer.setInstrument(instNum);
};
Scratch3SoundBlocks.prototype.setEffect = function (args, util) {
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var value = Cast.toNumber(args.VALUE);
util.target.audioPlayer.setEffect(args.EFFECT, value);
};
Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
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var value = Cast.toNumber(args.VALUE);
util.target.audioPlayer.changeEffect(args.EFFECT, value);
};
Scratch3SoundBlocks.prototype.clearEffects = function (args, util) {
util.target.audioPlayer.clearEffects();
};
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Scratch3SoundBlocks.prototype.setVolume = function (args, util) {
var value = Cast.toNumber(args.VOLUME);
util.target.audioPlayer.setVolume(value);
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};
Scratch3SoundBlocks.prototype.changeVolume = function (args, util) {
var value = Cast.toNumber(args.VOLUME);
util.target.audioPlayer.changeVolume(value);
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};
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Scratch3SoundBlocks.prototype.getVolume = function (args, util) {
return util.target.audioPlayer.currentVolume;
};
Scratch3SoundBlocks.prototype.setTempo = function (args) {
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var value = Cast.toNumber(args.TEMPO);
this.runtime.audioEngine.setTempo(value);
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};
Scratch3SoundBlocks.prototype.changeTempo = function (args) {
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var value = Cast.toNumber(args.TEMPO);
this.runtime.audioEngine.changeTempo(value);
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};
Scratch3SoundBlocks.prototype.getTempo = function () {
return this.runtime.audioEngine.currentTempo;
};
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
return args.SOUND_MENU;
};
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Scratch3SoundBlocks.prototype.beatsMenu = function (args) {
return args.BEATS;
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};
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Scratch3SoundBlocks.prototype.effectsMenu = function (args) {
return args.EFFECT;
};
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module.exports = Scratch3SoundBlocks;