scratch-vm/src/engine/sequencer.js

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var Timer = require('../util/timer');
var Thread = require('./thread');
var YieldTimers = require('../util/yieldtimers.js');
var execute = require('./execute.js');
function Sequencer (runtime) {
/**
* A utility timer for timing thread sequencing.
* @type {!Timer}
*/
this.timer = new Timer();
/**
* Reference to the runtime owning this sequencer.
* @type {!Runtime}
*/
this.runtime = runtime;
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}
/**
* The sequencer does as much work as it can within WORK_TIME milliseconds,
* then yields. This is essentially a rate-limiter for blocks.
* In Scratch 2.0, this is set to 75% of the target stage frame-rate (30fps).
* @const {!number}
*/
Sequencer.WORK_TIME = 10;
/**
* Step through all threads in `this.threads`, running them in order.
* @param {Array.<Thread>} threads List of which threads to step.
* @return {Array.<Thread>} All threads which have finished in this iteration.
*/
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Sequencer.prototype.stepThreads = function (threads) {
// Start counting toward WORK_TIME
this.timer.start();
// List of threads which have been killed by this step.
var inactiveThreads = [];
// If all of the threads are yielding, we should yield.
var numYieldingThreads = 0;
// While there are still threads to run and we are within WORK_TIME,
// continue executing threads.
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while (threads.length > 0 &&
threads.length > numYieldingThreads &&
this.timer.timeElapsed() < Sequencer.WORK_TIME) {
// New threads at the end of the iteration.
var newThreads = [];
// Attempt to run each thread one time
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for (var i = 0; i < threads.length; i++) {
var activeThread = threads[i];
if (activeThread.status === Thread.STATUS_RUNNING) {
// Normal-mode thread: step.
this.stepThread(activeThread);
} else if (activeThread.status === Thread.STATUS_YIELD) {
// Yield-mode thread: check if the time has passed.
YieldTimers.resolve(activeThread.yieldTimerId);
numYieldingThreads++;
} else if (activeThread.status === Thread.STATUS_DONE) {
// Moved to a done state - finish up
activeThread.status = Thread.STATUS_RUNNING;
// @todo Deal with the return value
}
if (activeThread.nextBlock === null &&
activeThread.status === Thread.STATUS_DONE) {
// Finished with this thread - tell runtime to clean it up.
inactiveThreads.push(activeThread);
} else {
// Keep this thead in the loop.
newThreads.push(activeThread);
}
}
// Effectively filters out threads that have stopped.
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threads = newThreads;
}
return inactiveThreads;
};
/**
* Step the requested thread
* @param {!Thread} thread Thread object to step
*/
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Sequencer.prototype.stepThread = function (thread) {
// Save the current block and set the nextBlock.
// If the primitive would like to do control flow,
// it can overwrite nextBlock.
var currentBlockId = thread.nextBlock;
if (!currentBlockId || !this.runtime.blocks.getBlock(currentBlockId)) {
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thread.status = Thread.STATUS_DONE;
return;
}
// Start showing run feedback in the editor.
this.runtime.glowBlock(currentBlockId, true);
// Execute the block
execute(this, thread, currentBlockId, false);
// If the block executed without yielding, move to done.
if (thread.status === Thread.STATUS_RUNNING && !thread.switchedStack) {
this.proceedThread(thread, currentBlockId);
}
};
/**
* Step a thread into a block's substack.
* @param {!Thread} thread Thread object to step to substack.
* @param {string} currentBlockId Block which owns a substack to step to.
*/
Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
// Set nextBlock to the start of the substack
var substack = this.runtime.blocks.getSubstack(currentBlockId);
if (substack && substack.value) {
thread.nextBlock = substack.value;
} else {
thread.nextBlock = null;
}
thread.switchedStack = true;
};
/**
* Finish stepping a thread and proceed it to the next block.
* @param {!Thread} thread Thread object to proceed.
* @param {string} currentBlockId Block we are finished with.
*/
Sequencer.prototype.proceedThread = function (thread, currentBlockId) {
// Stop showing run feedback in the editor.
this.runtime.glowBlock(currentBlockId, false);
// Mark the thread as done and proceed to the next block.
thread.status = Thread.STATUS_DONE;
// Refresh nextBlock in case it has changed during a yield.
thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlockId);
// If none is available, attempt to pop from the stack.
// First attempt to pop from the stack
if (!thread.nextBlock && thread.stack.length > 0) {
thread.nextBlock = thread.popStack();
}
};
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module.exports = Sequencer;