scratch-vm/src/engine/thread.js

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/**
* A thread is a running stack context and all the metadata needed.
* @param {?string} firstBlock First block to execute in the thread.
* @constructor
*/
var Thread = function (firstBlock) {
/**
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* ID of top block of the thread
* @type {!string}
*/
this.topBlock = firstBlock;
/**
* Stack for the thread. When the sequencer enters a control structure,
* the block is pushed onto the stack so we know where to exit.
* @type {Array.<string>}
*/
this.stack = [];
/**
* Stack frames for the thread. Store metadata for the executing blocks.
* @type {Array.<Object>}
*/
this.stackFrames = [];
/**
* Status of the thread, one of three states (below)
* @type {number}
*/
this.status = 0; /* Thread.STATUS_RUNNING */
/**
* Target of this thread.
* @type {?Target}
*/
this.target = null;
/**
* Whether the thread requests its script to glow during this frame.
* @type {boolean}
*/
this.requestScriptGlowInFrame = false;
/**
* Which block ID should glow during this frame, if any.
* @type {?string}
*/
this.blockGlowInFrame = null;
/**
* A timer for when the thread enters warp mode.
* Substitutes the sequencer's count toward WORK_TIME on a per-thread basis.
* @type {?Timer}
*/
this.warpTimer = null;
};
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/**
* Thread status for initialized or running thread.
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* This is the default state for a thread - execution should run normally,
* stepping from block to block.
* @const
*/
Thread.STATUS_RUNNING = 0;
/**
* Threads are in this state when a primitive is waiting on a promise;
* execution is paused until the promise changes thread status.
* @const
*/
Thread.STATUS_PROMISE_WAIT = 1;
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/**
* Thread status for yield.
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* @const
*/
Thread.STATUS_YIELD = 2;
/**
* Thread status for a single-tick yield. This will be cleared when the
* thread is resumed.
* @const
*/
Thread.STATUS_YIELD_TICK = 3;
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/**
* Thread status for a finished/done thread.
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* Thread is in this state when there are no more blocks to execute.
* @const
*/
Thread.STATUS_DONE = 4;
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/**
* Push stack and update stack frames appropriately.
* @param {string} blockId Block ID to push to stack.
*/
Thread.prototype.pushStack = function (blockId) {
this.stack.push(blockId);
// Push an empty stack frame, if we need one.
// Might not, if we just popped the stack.
if (this.stack.length > this.stackFrames.length) {
// Copy warp mode from any higher level.
var warpMode = false;
if (this.stackFrames[this.stackFrames.length - 1]) {
warpMode = this.stackFrames[this.stackFrames.length - 1].warpMode;
}
this.stackFrames.push({
isLoop: false, // Whether this level of the stack is a loop.
warpMode: warpMode, // Whether this level is in warp mode.
reported: {}, // Collects reported input values.
waitingReporter: null, // Name of waiting reporter.
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params: {}, // Procedure parameters.
executionContext: {} // A context passed to block implementations.
});
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}
};
/**
* Pop last block on the stack and its stack frame.
* @return {string} Block ID popped from the stack.
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*/
Thread.prototype.popStack = function () {
this.stackFrames.pop();
return this.stack.pop();
};
/**
* Get top stack item.
* @return {?string} Block ID on top of stack.
*/
Thread.prototype.peekStack = function () {
return this.stack[this.stack.length - 1];
};
/**
* Get top stack frame.
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* @return {?Object} Last stack frame stored on this thread.
*/
Thread.prototype.peekStackFrame = function () {
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return this.stackFrames[this.stackFrames.length - 1];
};
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/**
* Get stack frame above the current top.
* @return {?Object} Second to last stack frame stored on this thread.
*/
Thread.prototype.peekParentStackFrame = function () {
return this.stackFrames[this.stackFrames.length - 2];
};
/**
* Push a reported value to the parent of the current stack frame.
* @param {*} value Reported value to push.
*/
Thread.prototype.pushReportedValue = function (value) {
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var parentStackFrame = this.peekParentStackFrame();
if (parentStackFrame) {
var waitingReporter = parentStackFrame.waitingReporter;
parentStackFrame.reported[waitingReporter] = value;
}
};
/**
* Add a parameter to the stack frame.
* Use when calling a procedure with parameter values.
* @param {!string} paramName Name of parameter.
* @param {*} value Value to set for parameter.
*/
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Thread.prototype.pushParam = function (paramName, value) {
var stackFrame = this.peekStackFrame();
stackFrame.params[paramName] = value;
};
/**
* Get a parameter at the lowest possible level of the stack.
* @param {!string} paramName Name of parameter.
* @return {*} value Value for parameter.
*/
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Thread.prototype.getParam = function (paramName) {
for (var i = this.stackFrames.length - 1; i >= 0; i--) {
var frame = this.stackFrames[i];
if (frame.params.hasOwnProperty(paramName)) {
return frame.params[paramName];
}
}
return null;
};
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/**
* Whether the current execution of a thread is at the top of the stack.
* @return {Boolean} True if execution is at top of the stack.
*/
Thread.prototype.atStackTop = function () {
return this.peekStack() === this.topBlock;
};
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/**
* Switch the thread to the next block at the current level of the stack.
* For example, this is used in a standard sequence of blocks,
* where execution proceeds from one block to the next.
*/
Thread.prototype.goToNextBlock = function () {
var nextBlockId = this.target.blocks.getNextBlock(this.peekStack());
// Copy warp mode to next block.
var warpMode = this.peekStackFrame().warpMode;
// The current block is on the stack - pop it and push the next.
// Note that this could push `null` - that is handled by the sequencer.
this.popStack();
this.pushStack(nextBlockId);
if (this.peekStackFrame()) {
this.peekStackFrame().warpMode = warpMode;
}
};
/**
* Attempt to determine whether a procedure call is recursive,
* by examining the stack.
* @param {!string} procedureCode Procedure code of procedure being called.
* @return {boolean} True if the call appears recursive.
*/
Thread.prototype.isRecursiveCall = function (procedureCode) {
var callCount = 5; // Max number of enclosing procedure calls to examine.
var sp = this.stack.length - 1;
for (var i = sp - 1; i >= 0; i--) {
var block = this.target.blocks.getBlock(this.stack[i]);
if (block.opcode === 'procedures_callnoreturn' &&
block.mutation.proccode === procedureCode) {
return true;
}
if (--callCount < 0) return false;
}
return false;
};
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module.exports = Thread;