mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2024-12-29 09:22:22 -05:00
Optimise WineGums example.
This commit is contained in:
parent
c5ee8ffb73
commit
fb005ee63a
1 changed files with 8 additions and 12 deletions
|
@ -30,7 +30,6 @@
|
|||
this.boundOffsetBuff.push(this.radius);
|
||||
this.path.add(new Point());
|
||||
}
|
||||
this.path.add(new Point());
|
||||
}
|
||||
|
||||
|
||||
|
@ -51,20 +50,14 @@
|
|||
}
|
||||
|
||||
Ball.prototype.updateShape = function() {
|
||||
var points = [];
|
||||
var segments = this.path.segments;
|
||||
for (var i = 0; i < this.numSegment; i ++) {
|
||||
points.push(this.point + {
|
||||
segments[i].point = this.point + {
|
||||
angle: 360 / this.numSegment * i,
|
||||
length: this.boundOffset[i]
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.path.segments.length; i ++) {
|
||||
var next = points[(i + 1) % this.numSegment];
|
||||
var point = (points[i % this.numSegment] + next) / 2;
|
||||
var vector = (next - point) / 4;
|
||||
this.path.segments[i].point = point + vector;
|
||||
}
|
||||
this.path.smooth();
|
||||
for (var i = 0; i < this.numSegment; i ++) {
|
||||
if (this.boundOffset[i] < this.radius / 4) {
|
||||
|
@ -128,8 +121,11 @@
|
|||
var balls = [];
|
||||
var numBalls = 18;
|
||||
for (var i = 0; i < numBalls; i++) {
|
||||
var position = Point.random() * view.size ,
|
||||
vector = (Point.random() - [0.5, 0]) * [5, 10],
|
||||
var position = Point.random() * view.size,
|
||||
vector = new Point({
|
||||
angle: 360 * Math.random(),
|
||||
length: Math.random() * 10
|
||||
}),
|
||||
ball = new Ball(Math.random() * 60 + 60, position, vector);
|
||||
balls.push(ball);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue