diff --git a/examples/Animated/WineGums.html b/examples/Animated/WineGums.html
index 82e82c18..e9619c81 100644
--- a/examples/Animated/WineGums.html
+++ b/examples/Animated/WineGums.html
@@ -30,7 +30,6 @@
this.boundOffsetBuff.push(this.radius);
this.path.add(new Point());
}
- this.path.add(new Point());
}
@@ -51,20 +50,14 @@
}
Ball.prototype.updateShape = function() {
- var points = [];
+ var segments = this.path.segments;
for (var i = 0; i < this.numSegment; i ++) {
- points.push(this.point + {
+ segments[i].point = this.point + {
angle: 360 / this.numSegment * i,
length: this.boundOffset[i]
- });
+ };
}
- for (var i = 0; i < this.path.segments.length; i ++) {
- var next = points[(i + 1) % this.numSegment];
- var point = (points[i % this.numSegment] + next) / 2;
- var vector = (next - point) / 4;
- this.path.segments[i].point = point + vector;
- }
this.path.smooth();
for (var i = 0; i < this.numSegment; i ++) {
if (this.boundOffset[i] < this.radius / 4) {
@@ -128,8 +121,11 @@
var balls = [];
var numBalls = 18;
for (var i = 0; i < numBalls; i++) {
- var position = Point.random() * view.size ,
- vector = (Point.random() - [0.5, 0]) * [5, 10],
+ var position = Point.random() * view.size,
+ vector = new Point({
+ angle: 360 * Math.random(),
+ length: Math.random() * 10
+ }),
ball = new Ball(Math.random() * 60 + 60, position, vector);
balls.push(ball);
}