Various improvements to new reorient() code

- Merge insideWindings object with operators lookup
- Optimize handling of excluded paths
- Improve contour handling in unite operations
This commit is contained in:
Jürg Lehni 2017-01-22 11:44:40 -05:00
parent 61df327bc2
commit f77621f67d

View file

@ -38,7 +38,7 @@ PathItem.inject(new function() {
// contribution contributes to the final result or not. They are applied
// to for each segment after the paths are split at crossings.
operators = {
unite: { 1: true },
unite: { 1: true, 2: true },
intersect: { 2: true },
subtract: { 1: true },
exclude: { 1: true }
@ -54,8 +54,9 @@ PathItem.inject(new function() {
var res = path.clone(false).reduce({ simplify: true })
.transform(null, true, true);
return resolve
? res.resolveCrossings().reorient(res.getFillRule() === 'nonzero', true)
: res;
? res.resolveCrossings().reorient(
res.getFillRule() === 'nonzero', true)
: res;
}
function createResult(ctor, paths, reduce, path1, path2, options) {
@ -92,6 +93,7 @@ PathItem.inject(new function() {
// Add a simple boolean property to check for a given operation,
// e.g. `if (operator.unite)`
operator[operation] = true;
operator.name = operation;
// Give both paths the same orientation except for subtraction
// and exclusion, where we need them at opposite orientation.
if (_path2 && (operator.subtract || operator.exclude)
@ -110,55 +112,16 @@ PathItem.inject(new function() {
// When there are no crossings, the result can be known ahead of tracePaths(),
// largely simplifying the processing required:
if (!crossings.length) {
// the paths have been reoriented, therefore they have alternate
// windings.
var insideWindings =
operator.unite ? [1, 2] :
operator.subtract ? [1] :
operator.intersect ? [2] :
operator.exclude ? [1] :
[];
if (paths2 && operator.exclude) {
for (var i = 0; i < paths2.length; i++) {
paths2[i].reverse();
}
}
var reorientedPaths = reorientPaths(
paths2 ? paths1.concat(paths2) : paths1,
function(w) {return insideWindings.indexOf(w) >= 0;}
);
paths = [
new CompoundPath({children: reorientedPaths, insert: false})
];
paths = reorientPaths(paths2 ? paths1.concat(paths2) : paths1,
function(w) {
return !!operator[w];
});
}
/*
if (!crossings.length) {
// If we have two operands, check their bounds to find cases where
// one path is fully contained in another. These cases cannot be
// simplified, we still need tracePaths() for them.
var ok = true;
if (paths2) {
for (var i1 = 0, l1 = paths1.length; i1 < l1 && ok; i1++) {
var bounds1 = paths1[i1].getBounds();
for (var i2 = 0, l2 = paths2.length; i2 < l2 && ok; i2++) {
var bounds2 = paths2[i2].getBounds();
// If either of the bounds fully contains the other,
// skip the simple approach and delegate to tracePaths()
ok = !bounds1._containsRectangle(bounds2) &&
!bounds2._containsRectangle(bounds1);
}
}
}
if (ok) {
// See #1113 for a description of how to deal with operators:
paths = operator.unite || operator.exclude ? [_path1, _path2]
: operator.subtract ? [_path1]
// No result, but let's return an empty path to keep
// chainability and transfer styles to the result.
: operator.intersect ? [new Path(Item.NO_INSERT)]
: null;
}
}*/
function collect(paths) {
for (var i = 0, l = paths.length; i < l; i++) {
@ -268,37 +231,34 @@ PathItem.inject(new function() {
/**
* Reorients the specified paths.
*
* windingInsideFn is a function which determines if the inside of a path
* is filled. For non-zero fill rule this function would be implemented as
* follows:
* @param {Item[]} paths the paths of which the orientation needs to be
* reoriented
* @param {Function} isInside determines if the inside of a path is filled.
* For non-zero fill rule this function would be implemented as follows:
*
* windingInsideFn = function(w) {
* return w != 0;
* }
*
* If clockwise is defined, the orientation of the root paths will be set to
* the orientation specified by clockwise. Otherwise the orientation of the
* first root child (which is the largest child) will be used.
*
* @param paths
* @param windingInsideFn
* @param clockwise (optional)
* @returns {*}
* function isInside(w) {
* return w != 0;
* }
* @param {Boolean} [clockwise] if provided, the orientation of the root
* paths will be set to the orientation specified by `clockwise`,
* otherwise the orientation of the largest root child is used.
* @returns {Item[]} the reoriented paths
*/
function reorientPaths(paths, windingInsideFn, clockwise) {
function reorientPaths(paths, isInside, clockwise) {
var length = paths && paths.length;
if (length) {
var lookup = Base.each(paths, function (path, i) {
// Build a lookup table with information for each path's
// original index and winding contribution.
this[path._id] = {
container: null,
winding: path.isClockwise() ? 1 : -1,
index: i
};
}, {}),
// Now sort the paths by their areas, from large to small.
sorted = paths.slice().sort(function (a, b) {
return Math.abs(b.getArea()) - Math.abs(a.getArea());
return abs(b.getArea()) - abs(a.getArea());
}),
// Get reference to the first, largest path and insert it
// already.
@ -315,39 +275,37 @@ PathItem.inject(new function() {
var path2 = sorted[j];
// We run through the paths from largest to smallest,
// meaning that for any current path, all potentially
// containing paths have already been processed and
// their orientation has been fixed. Since we want to
// achieve alternating orientation of contained paths,
// all we have to do is to find one include path that
// contains the current path, and then set the
// orientation to the opposite of the containing path.
// containing paths have already been processed and their
// orientation has been fixed. Since we want to achieve
// alternating orientation of contained paths, all we have
// to do is to find one include path that contains the
// current path, and then set the orientation to the
// opposite of the containing path.
if (path2.contains(point)) {
var entry2 = lookup[path2._id];
entry1.newContainer = entry2.exclude ? entry2.newContainer : path2;
containerWinding = entry2.winding;
entry1.winding += containerWinding;
entry1.container = entry2.exclude ? entry2.container
: path2;
entry1.winding += (containerWinding = entry2.winding);
break;
}
}
// only keep paths if the insideness changes when crossing the
// path, e.g. the inside of the path is filled and the outside
// not filled (or vice versa).
if (windingInsideFn(entry1.winding) == windingInsideFn(containerWinding)) {
if (isInside(entry1.winding) == isInside(containerWinding)) {
entry1.exclude = true;
// No need to delete excluded entries. Setting to null is
// enough, as #setChildren() can handle arrays with gaps.
paths[entry1.index] = null;
} else {
// If the containing path is not excluded, we're
// done searching for the orientation defining path.
path1.setClockwise(entry1.newContainer ?
!entry1.newContainer.isClockwise() : clockwise);
// If the containing path is not excluded, we're done
// searching for the orientation defining path.
var container = entry1.container;
path1.setClockwise(container ? !container.isClockwise()
: clockwise);
}
}
}
// remove the excluded paths from the array
for (var i = length - 1; i >= 0; i--) {
if (lookup[paths[i]._id].exclude) {
paths.splice(i, 1);
}
}
return paths;
}
@ -688,7 +646,6 @@ PathItem.inject(new function() {
winding: max(windingL, windingR),
windingL: windingL,
windingR: windingR,
onContour: !windingL ^ !windingR,
onPathCount: onPathCount
};
}
@ -768,8 +725,11 @@ PathItem.inject(new function() {
|| operator[(winding = seg._winding || {}).winding]
// Unite operations need special handling of segments with a
// winding contribution of two (part of both involved areas)
// but which are also part of the contour of the result.
|| operator.unite && winding.onContour));
// which are only valid if they are part of the contour of
// the result, not contained inside another area.
&& !(operator.unite && winding.winding === 2
// No contour if both windings are non-zero.
&& winding.windingL && winding.windingR)));
}
function isStart(seg) {
@ -1210,26 +1170,21 @@ PathItem.inject(new function() {
* @param {Boolean} [nonZero=false] controls if the non-zero fill-rule
* is to be applied, by counting the winding of each nested path and
* discarding sub-paths that do not contribute to the final result
* @param {Boolean} [clockwise] if provided, the orientation of the root
* paths will be set to the orientation specified by `clockwise`,
* otherwise the orientation of the largest root child is used.
* @return {PahtItem} a reference to the item itself, reoriented
*/
reorient: function(nonZero, clockwise) {
var children = this._children;
if (children && children.length) {
children = this.removeChildren();
reorientPaths(children,
nonZero ?
function (w) {
// true if winding is non-zero
return !w
}
: function (w) {
// true if winding is even
return !(w % 2)
this.setChildren(reorientPaths(this.removeChildren(),
function(w) {
// Handle both even-odd and non-zero rule.
return !!(nonZero ? w : w & 1);
},
clockwise
);
this.setChildren(children);
} else if (clockwise != null) {
clockwise));
} else if (clockwise !== undefined) {
this.setClockwise(clockwise);
}
return this;