Fix spelling mistakes.

This commit is contained in:
Jürg Lehni 2014-03-31 18:13:54 +02:00
parent 92331a62c3
commit e0120b8f58

View file

@ -3516,7 +3516,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
globalMatrix = parentMatrix.clone().concatenate(matrix);
// If this item is not invertible, do not draw it, since it would cause
// empty ctx.currentPath and mess up caching. It appears to also be a
// good idea generally to not draw in such cirucmstances, e.g. SVG
// good idea generally to not draw in such circumstances, e.g. SVG
// handles it the same way.
if (!globalMatrix.isInvertible())
return;
@ -3548,7 +3548,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
&& this._canComposite(),
mainCtx, itemOffset, prevOffset;
if (!direct) {
// Apply the paren't global matrix to the calculation of correct
// Apply the parent's global matrix to the calculation of correct
// bounds.
var bounds = this.getStrokeBounds(parentMatrix);
if (!bounds.width || !bounds.height)