From e0120b8f58ec5c1dcdc341b260482151257281ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=BCrg=20Lehni?= Date: Mon, 31 Mar 2014 18:13:54 +0200 Subject: [PATCH] Fix spelling mistakes. --- src/item/Item.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/item/Item.js b/src/item/Item.js index df429405..118d94f0 100644 --- a/src/item/Item.js +++ b/src/item/Item.js @@ -3516,7 +3516,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{ globalMatrix = parentMatrix.clone().concatenate(matrix); // If this item is not invertible, do not draw it, since it would cause // empty ctx.currentPath and mess up caching. It appears to also be a - // good idea generally to not draw in such cirucmstances, e.g. SVG + // good idea generally to not draw in such circumstances, e.g. SVG // handles it the same way. if (!globalMatrix.isInvertible()) return; @@ -3548,7 +3548,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{ && this._canComposite(), mainCtx, itemOffset, prevOffset; if (!direct) { - // Apply the paren't global matrix to the calculation of correct + // Apply the parent's global matrix to the calculation of correct // bounds. var bounds = this.getStrokeBounds(parentMatrix); if (!bounds.width || !bounds.height)