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Merge branch 'georeith-true-resize-canvas'
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commit
ac9c3f03c4
2 changed files with 44 additions and 45 deletions
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@ -68,13 +68,17 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
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// Upscale the canvas if the two ratios don't match.
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element.width = width * pixelRatio;
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element.height = height * pixelRatio;
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if (pixelRatio !== 1) {
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style.width = width + 'px';
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style.height = height + 'px';
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// Now scale the context to counter the fact that we've manually
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// scaled our canvas element.
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this._context.scale(pixelRatio, pixelRatio);
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}
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if (pixelRatio !== 1) {
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// If the canvas is resizable then don't override it otherwise
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// give it fixed dimensions so it doesn't get resized.
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if (this._resizable === false) {
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style.width = width + 'px';
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style.height = height + 'px';
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}
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// Now scale the context to counter the fact that we've manually
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// scaled our canvas element.
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this._context.scale(pixelRatio, pixelRatio);
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}
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},
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/**
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@ -52,48 +52,43 @@ var View = Base.extend(Emitter, /** @lends View# */{
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userDrag: none,
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tapHighlightColor: 'rgba(0,0,0,0)'
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});
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// If the element has the resize attribute, resize the it to fill the
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// window and resize it again whenever the user resizes the window.
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if (PaperScope.hasAttribute(element, 'resize')) {
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// Subtract element' viewport offset from the total size, to
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// stretch it in
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var offset = DomElement.getOffset(element, true),
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that = this;
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size = DomElement.getViewportBounds(element)
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.getSize().subtract(offset);
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this._windowEvents = {
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resize: function() {
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// Only update element offset if it's not invisible, as
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// otherwise the offset would be wrong.
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if (!DomElement.isInvisible(element))
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offset = DomElement.getOffset(element, true);
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// Set the size now, which internally calls onResize
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// and redraws the view
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that.setViewSize(DomElement.getViewportBounds(element)
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.getSize().subtract(offset));
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}
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};
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DomEvent.add(window, this._windowEvents);
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} else {
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// Try visible size first, since that will help handling previously
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// scaled canvases (e.g. when dealing with pixel-ratio)
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size = DomElement.getSize(element);
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if (size.isNaN() || size.isZero()) {
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// If the element is invisible, we cannot directly access
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// element.width / height, because they would appear 0.
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// Reading the attributes should still work.
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var getSize = function(name) {
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return element[name]
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|| parseInt(element.getAttribute(name), 10);
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};
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size = new Size(getSize('width'), getSize('height'));
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}
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}
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var getCanvasSize = function() {
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// Try visible size first, since that will help handling previously
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// scaled canvases (e.g. when dealing with pixel-ratio)
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size = DomElement.getSize(element);
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if (size.isNaN() || size.isZero()) {
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// If the element is invisible, we cannot directly access
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// element.width / height, because they would appear 0.
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// Reading the attributes should still work.
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var getSize = function(name) {
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return element[name]
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|| parseInt(element.getAttribute(name), 10);
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};
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size = new Size(getSize('width'), getSize('height'));
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}
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return size;
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};
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// If the element has the resize attribute, listen to resize events and
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// update its coordinate space accordingly
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this._resizable = PaperScope.hasAttribute(element, 'resize');
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if (this._resizable) {
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var that = this;
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this._windowEvents = {
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resize: function() {
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// setViewSize is aware of a resizable canvas and only updates the
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// coordinate space based on the physical dimensions and pixel ratio
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that.setViewSize(getCanvasSize());
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}
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};
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DomEvent.add(window, this._windowEvents);
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}
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// Set canvas size even if we just deterined the size from it, since
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// it might have been set to a % size, in which case it would use some
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// default internal size (300x150 on WebKit) and scale up the pixels.
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// We also need this call here for HiDPI support.
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this._setViewSize(size);
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this._setViewSize(getCanvasSize());
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// TODO: Test this on IE:
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if (PaperScope.hasAttribute(element, 'stats')
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&& typeof Stats !== 'undefined') {
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