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https://github.com/scratchfoundation/paper.js.git
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Improve insertion handling for Item and Layer so insertAbove() / insertBelow() works for Layers too.
Closes #603
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parent
83dd2034c3
commit
66c67fbe94
3 changed files with 58 additions and 40 deletions
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@ -2153,9 +2153,13 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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if (_proto && !(item instanceof _proto)) {
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items.splice(i, 1);
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} else {
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// If the item is removed and inserted it again further
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/// above, the index needs to be adjusted accordingly.
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var shift = item._parent === this && item._index < index;
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// Notify parent of change. Don't notify item itself yet,
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// as we're doing so when adding it to the new parent below.
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item._remove(false, true);
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if (item._remove(false, true) && shift)
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index--;
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}
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}
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Base.splice(children, items, index, 0);
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@ -2181,15 +2185,10 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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},
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// Private helper for #insertAbove() / #insertBelow()
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_insert: function(above, item, _preserve) {
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if (!item._parent)
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return null;
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var index = item._index + (above ? 1 : 0);
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// If the item is removed and inserted it again further above,
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// the index needs to be adjusted accordingly.
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if (item._parent === this._parent && index > this._index)
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index--;
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return item._parent.insertChild(index, this, _preserve);
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_insertSibling: function(index, item, _preserve) {
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return this._parent
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? this._parent.insertChild(index, item, _preserve)
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: null;
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},
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/**
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@ -2200,7 +2199,7 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* possible.
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*/
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insertAbove: function(item, _preserve) {
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return this._insert(true, item, _preserve);
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return item._insertSibling(item._index + 1, this, _preserve);
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},
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/**
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@ -2211,21 +2210,27 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
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* possible.
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*/
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insertBelow: function(item, _preserve) {
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return this._insert(false, item, _preserve);
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return item._insertSibling(item._index, this, _preserve);
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},
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/**
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* Sends this item to the back of all other items within the same parent.
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*/
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sendToBack: function() {
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return this._parent.insertChild(0, this);
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// If there is no parent and the item is a layer, delegate to project
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// instead.
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return (this._parent || this instanceof Layer && this._project)
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.insertChild(0, this);
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},
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/**
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* Brings this item to the front of all other items within the same parent.
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*/
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bringToFront: function() {
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return this._parent.addChild(this);
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// If there is no parent and the item is a layer, delegate to project
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// instead.
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return (this._parent || this instanceof Layer && this._project)
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.addChild(this);
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},
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/**
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@ -81,9 +81,9 @@ var Layer = Group.extend(/** @lends Layer# */{
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* Removes the layer from its project's layers list
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* or its parent's children list.
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*/
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_remove: function _remove(notify) {
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_remove: function _remove(notifySelf, notifyParent) {
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if (this._parent)
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return _remove.base.call(this, notify);
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return _remove.base.call(this, notifySelf, notifyParent);
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if (this._index != null) {
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var project = this._project;
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if (project._activeLayer === this)
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@ -91,9 +91,17 @@ var Layer = Group.extend(/** @lends Layer# */{
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|| this.getPreviousSibling();
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Base.splice(project.layers, null, this._index, 1);
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this._installEvents(false);
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// Tell project we need a redraw. This is similar to _changed()
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// mechanism.
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project._needsUpdate = true;
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// Notify self of the insertion change. We only need this
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// notification if we're tracking changes for now.
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if (notifySelf && project._changes)
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this._changed(/*#=*/Change.INSERTION);
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// Notify parent of changed children
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if (notifyParent) {
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// TODO: project._changed(/*#=*/Change.LAYERS);
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// Tell project we need a redraw. This is similar to _changed()
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// mechanism.
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project._needsUpdate = true;
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}
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return true;
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}
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return false;
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@ -128,16 +136,11 @@ var Layer = Group.extend(/** @lends Layer# */{
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},
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// Private helper for #insertAbove() / #insertBelow()
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_insert: function _insert(above, item, _preserve) {
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_insertSibling: function _insertSibling(index, item, _preserve) {
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// If the item is a layer and contained within Project#layers, use
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// our own version of move().
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if (item instanceof Layer && !item._parent) {
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this._remove(true, true);
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Base.splice(item._project.layers, [this],
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item._index + (above ? 1 : 0), 0);
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this._setProject(item._project, true);
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return this;
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}
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return _insert.base.call(this, above, item, _preserve);
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return !this._parent
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? this._project.insertChild(index, item, _preserve)
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: _insertSibling.base.call(this, index, item, _preserve);
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}
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});
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@ -230,27 +230,37 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
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return items;
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},
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// Helper function used in Item#copyTo and Layer#initialize
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// It's called the same as Item#addChild so Item#copyTo does not need to
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// make the distinction.
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// TODO: Consider private function with alias in Item?
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addChild: function(child) {
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if (child instanceof Layer) {
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Base.splice(this.layers, [child]);
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// Project#insertChild() and #addChild() are helper functions called in
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// Item#copyTo(), Layer#initialize(), Layer#_insertSibling()
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// They are called the same as the functions on Item so duck-typing works.
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insertChild: function(index, item, _preserve) {
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if (item instanceof Layer) {
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item._remove(false, true);
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Base.splice(this.layers, [item], index, 0);
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item._setProject(this, true);
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// See Item#_remove() for an explanation of this:
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if (this._changes)
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item._changed(/*#=*/Change.INSERTION);
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// TODO: this._changed(/*#=*/Change.LAYERS);
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// Also activate this layer if there was none before
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if (!this._activeLayer)
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this._activeLayer = child;
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} else if (child instanceof Item) {
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this._activeLayer = item;
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} else if (item instanceof Item) {
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// Anything else than layers needs to be added to a layer first
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(this._activeLayer
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// NOTE: If there is no layer and this project is not the active
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// one, passing insert: false and calling addChild on the
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// project will handle it correctly.
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|| this.addChild(new Layer(Item.NO_INSERT))).addChild(child);
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|| this.insertChild(index, new Layer(Item.NO_INSERT)))
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.insertChild(index, item, _preserve);
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} else {
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child = null;
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item = null;
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}
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return child;
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return item;
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},
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addChild: function(item, _preserve) {
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return this.insertChild(undefined, item, _preserve);
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},
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// TODO: Implement setSelectedItems?
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