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https://github.com/scratchfoundation/paper.js.git
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Convert from 4 spaces to tabs
Oops. Paper.js uses tabs…
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1 changed files with 119 additions and 119 deletions
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@ -6,140 +6,140 @@
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var ImportSVG = this.ImportSVG = Base.extend({
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{
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//initialize
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initialize: function()
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{
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//initialize
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initialize: function()
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{
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},
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},
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/**
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*
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* Takes the svg dom obj and parses the data
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* to create a layer with groups (if needed) with
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* items inside. Should support nested groups.
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Layer
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*/
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importSVG: function(svg)
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{
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//TODO: return layer;
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},
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/**
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*
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* Takes the svg dom obj and parses the data
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* to create a layer with groups (if needed) with
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* items inside. Should support nested groups.
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Layer
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*/
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importSVG: function(svg)
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{
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//TODO: return layer;
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},
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/**
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* Creates a Paper.js Group by parsing
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* a specific svg g node
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Group
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*/
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importGroup: function(svg)
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{
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//TODO: return group;
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},
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/**
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* Creates a Paper.js Group by parsing
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* a specific svg g node
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Group
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*/
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importGroup: function(svg)
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{
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//TODO: return group;
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},
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/**
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* Creates a Paper.js Path by parsing
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* a specific svg node (rect, path, circle, polygon, etc)
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* and creating the right path object based on the svg type.
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Group
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*/
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importPath: function(svg)
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{
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//TODO: return path;
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},
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/**
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* Creates a Paper.js Path by parsing
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* a specific svg node (rect, path, circle, polygon, etc)
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* and creating the right path object based on the svg type.
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*
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* takes in a svg object (xml dom)
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* returns Paper.js Group
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*/
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importPath: function(svg)
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{
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//TODO: return path;
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},
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/**
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* Creates a Path.Circle Paper.js item
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*
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* takes a svg circle node (xml dom)
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* returns Paper.js Path.Circle item
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*/
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createCircle: function(svgCircle)
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{
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var cx = svgCircle.cx.baseVal.value || 0;
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var cy = svgCircle.cy.baseVal.value || 0;
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var r = svgCircle.r.baseVal.value || 0;
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var center = new Point(cx, cy);
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var circle = new Path.Circle(center, r);
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/**
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* Creates a Path.Circle Paper.js item
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*
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* takes a svg circle node (xml dom)
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* returns Paper.js Path.Circle item
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*/
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createCircle: function(svgCircle)
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{
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var cx = svgCircle.cx.baseVal.value || 0;
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var cy = svgCircle.cy.baseVal.value || 0;
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var r = svgCircle.r.baseVal.value || 0;
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var center = new Point(cx, cy);
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var circle = new Path.Circle(center, r);
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return circle;
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},
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return circle;
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},
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/**
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* Creates a Path.Oval Paper.js item
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*
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* takes a svg ellipse node (xml dom)
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* returns Paper.js Path.Oval item
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*/
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createOval: function(svgOval)
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{
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var cx = svgOval.cx.baseVal.value || 0;
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var cy = svgOval.cy.baseVal.value || 0;
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var rx = svgOval.rx.baseVal.value || 0;
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var ry = svgOval.ry.baseVal.value || 0;
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/**
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* Creates a Path.Oval Paper.js item
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*
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* takes a svg ellipse node (xml dom)
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* returns Paper.js Path.Oval item
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*/
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createOval: function(svgOval)
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{
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var cx = svgOval.cx.baseVal.value || 0;
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var cy = svgOval.cy.baseVal.value || 0;
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var rx = svgOval.rx.baseVal.value || 0;
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var ry = svgOval.ry.baseVal.value || 0;
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var center = new Point(cx, cy);
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var offset = new Point(rx, ry);
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var topLeft = center.subtract(offset);
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var bottomRight = center.add(offset);
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var center = new Point(cx, cy);
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var offset = new Point(rx, ry);
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var topLeft = center.subtract(offset);
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var bottomRight = center.add(offset);
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var rect = new Rectangle(topLeft, bottomRight);
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var oval = new Path.Oval(rect);
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var rect = new Rectangle(topLeft, bottomRight);
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var oval = new Path.Oval(rect);
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return oval;
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},
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return oval;
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},
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/**
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* Creates a "rectangle" Paper.js item
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*
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* takes a svg rect node (xml dom)
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* returns either a
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* - Path.Rectangle item
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* - Path.RoundRectangle item (if the rectangle has rounded corners)
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*/
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createRectangle: function(svgRectangle)
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{
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var x = svgRectangle.x.baseVal.value || 0;
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var y = svgRectangle.y.baseVal.value || 0;
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var rx = svgRectangle.rx.baseVal.value || 0;
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var ry = svgRectangle.ry.baseVal.value || 0;
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var width = svgRectangle.width.baseVal.value || 0;
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var height = svgRectangle.height.baseVal.value || 0;
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/**
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* Creates a "rectangle" Paper.js item
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*
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* takes a svg rect node (xml dom)
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* returns either a
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* - Path.Rectangle item
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* - Path.RoundRectangle item (if the rectangle has rounded corners)
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*/
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createRectangle: function(svgRectangle)
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{
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var x = svgRectangle.x.baseVal.value || 0;
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var y = svgRectangle.y.baseVal.value || 0;
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var rx = svgRectangle.rx.baseVal.value || 0;
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var ry = svgRectangle.ry.baseVal.value || 0;
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var width = svgRectangle.width.baseVal.value || 0;
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var height = svgRectangle.height.baseVal.value || 0;
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var topLeft = new Point(x, y);
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var size = new Size(width, height);
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var rectangle = new Rectangle(topLeft, size);
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var topLeft = new Point(x, y);
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var size = new Size(width, height);
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var rectangle = new Rectangle(topLeft, size);
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if (rx > 0 || ry > 0) {
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var cornerSize = new Size(rx, ry);
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rectangle = new Path.RoundRectangle(rectangle, cornerSize);
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} else {
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rectangle = new Path.Rectangle(rectangle);
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}
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if (rx > 0 || ry > 0) {
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var cornerSize = new Size(rx, ry);
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rectangle = new Path.RoundRectangle(rectangle, cornerSize);
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} else {
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rectangle = new Path.Rectangle(rectangle);
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}
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return rectangle;
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},
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return rectangle;
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},
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/**
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* Creates a Path.Line Paper.js item
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*
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* takes a svg line node (xml dom)
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* returns a Path.Line item
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*/
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createLine: function(svgLine)
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{
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var x1 = svgLine.x1.baseVal.value || 0;
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var y1 = svgLine.y1.baseVal.value || 0;
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var x2 = svgLine.x2.baseVal.value || 0;
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var y2 = svgLine.y2.baseVal.value || 0;
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/**
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* Creates a Path.Line Paper.js item
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*
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* takes a svg line node (xml dom)
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* returns a Path.Line item
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*/
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createLine: function(svgLine)
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{
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var x1 = svgLine.x1.baseVal.value || 0;
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var y1 = svgLine.y1.baseVal.value || 0;
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var x2 = svgLine.x2.baseVal.value || 0;
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var y2 = svgLine.y2.baseVal.value || 0;
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var from = new Point(x1, y1);
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var to = new Point(x2, y2);
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var line = new Path.Line(from, to);
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var from = new Point(x1, y1);
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var to = new Point(x2, y2);
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var line = new Path.Line(from, to);
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return line;
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}
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return line;
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}
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});
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