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https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
Clean up whitespace.
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parent
84e31925b6
commit
74f797a9dd
6 changed files with 13 additions and 13 deletions
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@ -478,7 +478,7 @@ Item = Base.extend({
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while(parent) {
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// Find group parents. Check for parent.parent, since don't want
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// top level layers, because they also inherit from Group
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if(parent.parent
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if (parent.parent
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&& (parent instanceof Group || parent instanceof CompoundPath)
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&& item.isDescendant(parent))
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return true;
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@ -538,7 +538,7 @@ Item = Base.extend({
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// weird results on Scriptographer. Also we can't use antialiasing, since
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// Canvas doesn't support it yet. Document colorMode is also out of the
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// question for now.
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if(!resolution)
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if (!resolution)
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resolution = 72;
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// TODO: use strokebounds for this:
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var bounds = this.bounds;
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@ -164,7 +164,7 @@ Raster = Item.extend({
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var xMin = coords[0], xMax = coords[0];
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var yMin = coords[1], yMax = coords[1];
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for(var i = 2; i < 8; i += 2) {
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for (var i = 2; i < 8; i += 2) {
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var x = coords[i];
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var y = coords[i + 1];
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xMin = Math.min(x, xMin);
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@ -184,11 +184,11 @@ Raster = Item.extend({
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},
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draw: function(ctx, param) {
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if(this.blendMode != 'normal' && !param.ignoreBlendMode) {
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if (this.blendMode != 'normal' && !param.ignoreBlendMode) {
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BlendMode.process(ctx, this, param);
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} else {
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ctx.save();
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if(param.ignoreBlendMode !== true)
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if (param.ignoreBlendMode !== true)
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this.matrix.applyToContext(ctx);
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ctx.drawImage(this._canvas || this._image,
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-this.size.width / 2, -this.size.height / 2);
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@ -20,10 +20,10 @@ CompoundPath = PathItem.extend(new function() {
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},
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draw: function(ctx, param) {
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if(!this.visible)
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if (!this.visible)
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return;
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if (this.children.length) {
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if(this.blendMode != 'normal' && !param.ignoreBlendMode) {
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if (this.blendMode != 'normal' && !param.ignoreBlendMode) {
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BlendMode.process(ctx, this, param);
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} else {
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var firstChild = this.children[0];
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@ -110,7 +110,7 @@ Path.inject({ statics: new function() {
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var three = !(numSides % 3);
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var vector = new Point(0, three ? -radius : radius);
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var offset = three ? -1 : 0.5;
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for(var i = 0; i < numSides; i++) {
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for (var i = 0; i < numSides; i++) {
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var angle = (360 / numSides) * (i + offset);
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path.add(center.add(vector.rotate(angle)));
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}
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@ -139,11 +139,11 @@ Path = PathItem.extend({
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throw new Error('Nesting capacity exceeded in Path#getLenght()');
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// Multiply by 3 again, as derivative was divided by 3
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var length = 3 * integral;
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if(goal == undefined || goal < 0 || goal >= length)
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if (goal == undefined || goal < 0 || goal >= length)
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return length;
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var result = MathUtils.unsimpson(goal, ds, 0, goal / integral,
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100 * MathUtils.EPSILON, integral, Math.sqrt(MathUtils.EPSILON), 1);
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if(!result)
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if (!result)
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throw new Error('Nesting capacity exceeded in computing arctime');
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return -result.b;
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},
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@ -408,7 +408,7 @@ Path = PathItem.extend({
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draw: function(ctx, param) {
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if (!this.visible) return;
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if(this.blendMode != 'normal' && !param.ignoreBlendMode) {
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if (this.blendMode != 'normal' && !param.ignoreBlendMode) {
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BlendMode.process(ctx, this, param);
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} else {
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param.ignoreBlendMode = false;
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@ -6,11 +6,11 @@
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CanvasProvider = {
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canvases: [],
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getCanvas: function(size) {
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if(this.canvases.length) {
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if (this.canvases.length) {
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var canvas = this.canvases.pop();
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// If they are not the same size, we don't need to clear them
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// using clearRect and visa versa.
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if((canvas.width != size.width) || (canvas.height != size.height)) {
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if ((canvas.width != size.width) || (canvas.height != size.height)) {
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canvas.width = size.width;
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canvas.height = size.height;
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} else {
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