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Implement DocumentView.
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src/document/DocumentView.js
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97
src/document/DocumentView.js
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DocumentView = Base.extend({
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beans: true,
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initialize: function(document) {
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this.document = document;
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this._bounds = this.document.bounds.clone();
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this.matrix = new Matrix();
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this._zoom = 1;
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this._center = this._bounds.center;
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},
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// TODO: test this.
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getCenter: function() {
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return this._center;
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},
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setCenter: function() {
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var center = Point.read(arguments);
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if (center) {
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var delta = center.subtract(this._center);
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this.scrollBy(delta);
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this._center = center;
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}
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},
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getZoom: function() {
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return this._zoom;
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},
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setZoom: function(zoom) {
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// TODO: clamp the view between 1/32 and 64?
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var mx = new Matrix();
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mx.scale(zoom / this._zoom, this.center);
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this.transform(mx);
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this._zoom = zoom;
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},
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scrollBy: function() {
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var point = Point.read(arguments).negate();
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var mx = new Matrix().translate(point);
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this.transform(mx);
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},
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getBounds: function() {
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return this._bounds;
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},
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// TODO:
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// setBounds: function(rect) {
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//
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// },
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// TODO: getInvalidBounds
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// TODO: invalidate(rect)
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// TODO: style: artwork / preview / raster / opaque / ink
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// TODO: getShowGrid
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// TODO: getMousePoint
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// TODO: artworkToView(rect)
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artworkToView: function(point) {
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return this.matrix.transform(point);
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},
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viewToArtwork: function(point) {
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// TODO: cache the inverse matrix:
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return this.matrix.createInverse().transform(point);
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},
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// TODO: inherit this code somehow?
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transform: function(matrix, flags) {
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var width = this.document.bounds.width;
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var height = this.document.bounds.height;
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var x = width * -0.5;
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var y = height * -0.5;
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var coords = [
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x, y,
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x + width, y,
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x + width, y + height,
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x, y + height];
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this.matrix.preConcatenate(matrix);
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this.matrix.createInverse().transform(coords, 0, coords, 0, 4);
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var xMin = coords[0], xMax = coords[0];
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var yMin = coords[1], yMax = coords[1];
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for (var i = 2; i < 8; i += 2) {
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var x = coords[i];
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var y = coords[i + 1];
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xMin = Math.min(x, xMin);
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xMax = Math.max(x, xMax);
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yMin = Math.min(y, yMin);
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yMax = Math.max(y, yMax);
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};
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var bounds = this._bounds;
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bounds.x = xMin;
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bounds.y = yMin;
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bounds.width = xMax - xMin;
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bounds.height = yMax - yMin;
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}
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});
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