paper.js/src/item/Raster.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
*
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* Distributed under the MIT license. See LICENSE file for details.
*
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* All rights reserved.
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*/
/**
* @name Raster
*
* @class The Raster item represents an image in a Paper.js project.
*
* @extends PlacedItem
*/
var Raster = this.Raster = PlacedItem.extend(/** @lends Raster# */{
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_class: 'Raster',
_boundsSelected: true,
_serializeFields: {
source: null
},
// Raster doesn't make the distinction between the different bounds,
// so use the same name for all of them
_boundsGetter: 'getBounds',
// TODO: Implement type, width, height.
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// TODO: Have PlacedSymbol & Raster inherit from a shared class?
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/**
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* Creates a new raster item from the passed argument, and places it in the
* active layer. {@code object} can either be a DOM Image, a Canvas, or a
* string describing the URL to load the image from, or the ID of a DOM
* element to get the image from (either a DOM Image or a Canvas).
*
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* @param {HTMLImageElement|Canvas|String} [source] the source of the raster
* @param {HTMLImageElement|Canvas|String} [position] the center position at
* which the raster item is placed.
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*
* @example {@paperscript height=300} // Creating a raster using a url
* var url = 'http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png';
* var raster = new Raster(url);
*
* // If you create a Raster using a url, you can use the onLoad
* // handler to do something once it is loaded:
* raster.onLoad = function() {
* console.log('The image has loaded.');
* };
*
* @example // Creating a raster using the id of a DOM Image:
*
* // Create a raster using the id of the image:
* var raster = new Raster('art');
*
* @example // Creating a raster using a DOM Image:
*
* // Find the element using its id:
* var imageElement = document.getElementById('art');
*
* // Create the raster:
* var raster = new Raster(imageElement);
*
* @example {@paperscript height=300}
* var raster = new Raster({
* source: 'http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png',
* position: view.center
* });
*
* raster.scale(0.5);
* raster.rotate(10);
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*/
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initialize: function(object, position) {
// Support two forms of item initialization: Passing one object literal
// describing all the different properties to be set, or an image
// (object) and a point where it should be placed (point).
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this.base(position !== undefined && Point.read(arguments, 1));
// If we can handle setting properties through object literal, we're all
// set. Otherwise we need to check the type of object:
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if (object && !this._set(object)) {
if (object.getContext) {
this.setCanvas(object);
} else if (typeof object === 'string') {
// Both data-urls and normal urls are supported here!
this.setSource(object);
} else {
this.setImage(object);
}
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}
if (!this._size)
this._size = new Size();
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},
clone: function() {
var element = this._image;
if (!element) {
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// If the Raster contains a Canvas object, we need to create
// a new one and draw this raster's canvas on it.
element = CanvasProvider.getCanvas(this._size);
element.getContext('2d').drawImage(this._canvas, 0, 0);
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}
var copy = new Raster(element);
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return this._clone(copy);
},
/**
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* The size of the raster in pixels.
*
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* @type Size
* @bean
*/
getSize: function() {
return this._size;
},
setSize: function() {
var size = Size.read(arguments);
if (!this._size.equals(size)) {
// Get reference to image before changing canvas
var element = this.getElement();
// Setting canvas internally sets _size
this.setCanvas(CanvasProvider.getCanvas(size));
// Draw element back onto new canvas
if (element)
this.getContext(true).drawImage(element, 0, 0,
size.width, size.height);
}
},
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/**
* The width of the raster in pixels.
*
* @type Number
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* @bean
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*/
getWidth: function() {
return this._size.width;
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},
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/**
* The height of the raster in pixels.
*
* @type Number
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* @bean
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*/
getHeight: function() {
return this._size.height;
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},
isEmpty: function() {
return this._size.width == 0 && this._size.height == 0;
},
/**
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* Pixels per inch of the raster at its current size.
*
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* @type Size
* @bean
*/
getPpi: function() {
var matrix = this._matrix,
orig = new Point(0, 0).transform(matrix),
u = new Point(1, 0).transform(matrix).subtract(orig),
v = new Point(0, 1).transform(matrix).subtract(orig);
return Size.create(
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72 / u.getLength(),
72 / v.getLength()
);
},
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/**
* The Canvas 2d drawing context of the raster.
*
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* @type Context
* @bean
*/
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getContext: function(/* modify */) {
if (!this._context)
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this._context = this.getCanvas().getContext('2d');
// Support a hidden parameter that indicates if the context will be used
// to modify the Raster object. We can notify such changes ahead since
// they are only used afterwards for redrawing.
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if (arguments[0]) {
// Also set _image to null since the Raster stops representing it.
// NOTE: This should theoretically be in our own _changed() handler
// for ChangeFlag.PIXELS, but since it's only happening in one place
// this is fine:
this._image = null;
this._changed(/*#=*/ Change.PIXELS);
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}
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return this._context;
},
setContext: function(context) {
this._context = context;
},
getCanvas: function() {
if (!this._canvas) {
var ctx = CanvasProvider.getContext(this._size);
// Since drawimage images into canvases might fail based on security
// policies, wrap the call in try-catch and only set _canvas if we
// succeeded.
try {
if (this._image)
ctx.drawImage(this._image, 0, 0);
this._canvas = ctx.canvas;
} catch (e) {
CanvasProvider.release(ctx);
}
}
return this._canvas;
},
setCanvas: function(canvas) {
if (this._canvas)
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CanvasProvider.release(this._canvas);
this._canvas = canvas;
this._size = Size.create(canvas.width, canvas.height);
this._image = null;
this._context = null;
this._changed(/*#=*/ Change.GEOMETRY | /*#=*/ Change.PIXELS);
},
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/**
* The HTMLImageElement of the raster, if one is associated.
*
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* @type HTMLImageElement|Canvas
* @bean
*/
getImage: function() {
return this._image;
},
setImage: function(image) {
if (this._canvas)
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CanvasProvider.release(this._canvas);
this._image = image;
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/*#*/ if (options.browser) {
this._size = Size.create(image.naturalWidth, image.naturalHeight);
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/*#*/ } else if (options.server) {
this._size = Size.create(image.width, image.height);
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/*#*/ } // options.server
this._canvas = null;
this._context = null;
this._changed(/*#=*/ Change.GEOMETRY);
},
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/**
* The source of the raster, which can be set using a DOM Image, a Canvas,
* a data url, a string describing the URL to load the image from, or the
* ID of a DOM element to get the image from (either a DOM Image or a Canvas).
* Reading this property will return the url of the source image or a data-url.
*
* @bean
* @type HTMLImageElement|Canvas|String
*
* @example {@paperscript}
* var raster = new Raster();
* raster.source = 'http://paperjs.org/about/resources/paper-js.gif';
* raster.position = view.center;
*
* @example {@paperscript}
* var raster = new Raster({
* source: 'http://paperjs.org/about/resources/paper-js.gif',
* position: view.center
* });
*/
getSource: function() {
return this._image && this._image.src || this.toDataURL();
},
setSource: function(src) {
/*#*/ if (options.browser) {
var that = this,
// src can be an URL or a DOM ID to load the image from
image = document.getElementById(src) || new Image();
function loaded() {
that.fire('load');
if (that._project.view)
that._project.view.draw(true);
}
// Trigger the onLoad event on the image once it's loaded
DomEvent.add(image, {
load: function() {
that.setImage(image);
loaded();
}
});
if (image.width && image.height) {
// Fire load event delayed, so behavior is the same as when it's
// actually loaded and we give the code time to install event
setTimeout(loaded, 0);
} else if (!image.src) {
image.src = src;
}
/*#*/ } else if (options.server) {
// If we're running on the server and it's a string,
// load it from disk:
// TODO: load images async, calling setImage once loaded as above
var image = new Image();
image.src = fs.readFileSync(src);
/*#*/ } // options.server
this.setImage(image);
},
// DOCS: document Raster#getElement
getElement: function() {
return this._canvas || this._image;
},
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// DOCS: document Raster#getSubImage
/**
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* @param {Rectangle} rect the boundaries of the sub image in pixel
* coordinates
*
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* @return {Canvas}
*/
getSubImage: function(rect) {
rect = Rectangle.read(arguments);
var ctx = CanvasProvider.getContext(rect.getSize());
ctx.drawImage(this.getCanvas(), rect.x, rect.y,
rect.width, rect.height, 0, 0, rect.width, rect.height);
return ctx.canvas;
},
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/**
* Returns a Base 64 encoded {@code data:} URL representation of the raster.
*
* @return {String}
*/
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toDataURL: function() {
// See if the linked image is base64 encoded already, if so reuse it,
// otherwise try using canvas.toDataUrl()
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var src = this._image && this._image.src;
if (/^data:/.test(src))
return src;
var canvas = this.getCanvas();
return canvas ? canvas.toDataURL() : null;
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},
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/**
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* Draws an image on the raster.
*
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* @param {HTMLImageELement|Canvas} image
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* @param {Point} point the offset of the image as a point in pixel
* coordinates
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*/
drawImage: function(image, point) {
point = Point.read(arguments, 1);
this.getContext(true).drawImage(image, point.x, point.y);
},
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/**
* Calculates the average color of the image within the given path,
* rectangle or point. This can be used for creating raster image
* effects.
*
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* @param {Path|Rectangle|Point} object
* @return {RgbColor} the average color contained in the area covered by the
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* specified path, rectangle or point.
*/
getAverageColor: function(object) {
var bounds, path;
if (!object) {
bounds = this.getBounds();
} else if (object instanceof PathItem) {
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// TODO: What if the path is smaller than 1 px?
// TODO: How about rounding of bounds.size?
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path = object;
bounds = object.getBounds();
} else if (object.width) {
bounds = new Rectangle(object);
} else if (object.x) {
// Create a rectangle of 1px size around the specified coordinates
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bounds = Rectangle.create(object.x - 0.5, object.y - 0.5, 1, 1);
}
// Use a sample size of max 32 x 32 pixels, into which the path is
// scaled as a clipping path, and then the actual image is drawn in and
// sampled.
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var sampleSize = 32,
width = Math.min(bounds.width, sampleSize),
height = Math.min(bounds.height, sampleSize);
// Reuse the same sample context for speed. Memory consumption is low
// since it's only 32 x 32 pixels.
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var ctx = Raster._sampleContext;
if (!ctx) {
ctx = Raster._sampleContext = CanvasProvider.getContext(
new Size(sampleSize));
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} else {
// Clear the sample canvas:
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ctx.clearRect(0, 0, sampleSize + 1, sampleSize + 1);
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}
ctx.save();
// Scale the context so that the bounds ends up at the given sample size
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ctx.scale(width / bounds.width, height / bounds.height);
ctx.translate(-bounds.x, -bounds.y);
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// If a path was passed, draw it as a clipping mask:
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if (path)
path.draw(ctx, { clip: true });
// Now draw the image clipped into it.
this._matrix.applyToContext(ctx);
ctx.drawImage(this.getElement(),
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-this._size.width / 2, -this._size.height / 2);
ctx.restore();
// Get pixel data from the context and calculate the average color value
// from it, taking alpha into account.
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var pixels = ctx.getImageData(0.5, 0.5, Math.ceil(width),
Math.ceil(height)).data,
channels = [0, 0, 0],
total = 0;
for (var i = 0, l = pixels.length; i < l; i += 4) {
var alpha = pixels[i + 3];
total += alpha;
alpha /= 255;
channels[0] += pixels[i] * alpha;
channels[1] += pixels[i + 1] * alpha;
channels[2] += pixels[i + 2] * alpha;
}
for (var i = 0; i < 3; i++)
channels[i] /= total;
return total ? Color.read(channels) : null;
},
/**
* {@grouptitle Pixels}
* Gets the color of a pixel in the raster.
*
* @name Raster#getPixel
* @function
* @param x the x offset of the pixel in pixel coordinates
* @param y the y offset of the pixel in pixel coordinates
* @return {RgbColor} the color of the pixel
*/
/**
* Gets the color of a pixel in the raster.
*
* @name Raster#getPixel
* @function
* @param point the offset of the pixel as a point in pixel coordinates
* @return {RgbColor} the color of the pixel
*/
getPixel: function(point) {
point = Point.read(arguments);
var pixels = this.getContext().getImageData(point.x, point.y, 1, 1).data,
channels = new Array(4);
for (var i = 0; i < 4; i++)
channels[i] = pixels[i] / 255;
return RgbColor.read(channels);
},
/**
* Sets the color of the specified pixel to the specified color.
*
* @name Raster#setPixel
* @function
* @param x the x offset of the pixel in pixel coordinates
* @param y the y offset of the pixel in pixel coordinates
* @param color the color that the pixel will be set to
*/
/**
* Sets the color of the specified pixel to the specified color.
*
* @name Raster#setPixel
* @function
* @param point the offset of the pixel as a point in pixel coordinates
* @param color the color that the pixel will be set to
*/
setPixel: function(point, color) {
var _point = Point.read(arguments),
_color = Color.read(arguments);
var ctx = this.getContext(true),
imageData = ctx.createImageData(1, 1),
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alpha = _color.getAlpha();
imageData.data[0] = _color.getRed() * 255;
imageData.data[1] = _color.getGreen() * 255;
imageData.data[2] = _color.getBlue() * 255;
imageData.data[3] = alpha != null ? alpha * 255 : 255;
ctx.putImageData(imageData, _point.x, _point.y);
},
// DOCS: document Raster#createImageData
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/**
* {@grouptitle Image Data}
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* @param {Size} size
* @return {ImageData}
*/
createImageData: function(size) {
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size = Size.read(arguments);
return this.getContext().createImageData(size.width, size.height);
},
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// DOCS: document Raster#getData
/**
* @param {Rectangle} rect
* @return {ImageData}
*/
getImageData: function(rect) {
rect = Rectangle.read(arguments);
if (rect.isEmpty())
rect = new Rectangle(this.getSize());
return this.getContext().getImageData(rect.x, rect.y,
rect.width, rect.height);
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},
// DOCS: document Raster#setImageData
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/**
* @param {ImageData} data
* @param {Point} point
* @return {ImageData}
*/
setImageData: function(data, point) {
point = Point.read(arguments, 1);
this.getContext(true).putImageData(data, point.x, point.y);
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},
_getBounds: function(getter, matrix) {
var rect = new Rectangle(this._size).setCenter(0, 0);
return matrix ? matrix._transformBounds(rect) : rect;
},
_hitTest: function(point, options) {
if (point.isInside(this._getBounds())) {
var that = this;
return new HitResult('pixel', that, {
offset: point.add(that._size.divide(2)).round(),
// Inject as Bootstrap accessor, so #toString renders well too
color: {
get: function() {
return that.getPixel(this.offset);
}
}
});
}
},
draw: function(ctx, param) {
var element = this.getElement();
if (element) {
// Handle opacity for Rasters separately from the rest, since
// Rasters never draw a stroke. See Item.draw().
ctx.globalAlpha = this._opacity;
ctx.drawImage(element,
-this._size.width / 2, -this._size.height / 2);
}
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}
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});