paper.js/src/svg/SvgExport.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
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/**
* A function scope holding all the functionality needed to convert a
* Paper.js DOM to a Paper.js DOM.
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*/
new function() {
// Shortcut to Base.formatFloat
var formatFloat = Base.formatFloat;
function formatPoint(point) {
return formatFloat(point.x) + ',' + formatFloat(point.y);
}
function setAttributes(svg, attrs) {
for (var key in attrs) {
var val = attrs[key];
if (typeof val === 'number')
val = formatFloat(val);
svg.setAttribute(key, val);
}
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return svg;
}
function createElement(tag, attrs) {
return setAttributes(
document.createElementNS('http://www.w3.org/2000/svg', tag), attrs);
}
function getDistance(segments, index1, index2) {
return segments[index1]._point.getDistance(segments[index2]._point);
}
function getTransform(item, coordinates) {
var matrix = item._matrix,
trans = matrix.getTranslation(),
attrs = {};
if (coordinates) {
// If the item suppports x- and y- coordinates, we're taking out the
// translation part of the matrix and move it to x, y attributes, to
// produce more readable markup, and not have to use center points
// in rotate(). To do so, SVG requries us to inverse transform the
// translation point by the matrix itself, since they are provided
// in local coordinates.
matrix = matrix.shiftless();
var point = matrix._inverseTransform(trans);
attrs.x = point.x;
attrs.y = point.y;
trans = null;
}
if (matrix.isIdentity())
return attrs;
// See if we can decompose the matrix and can formulate it as a simple
// translate/scale/rotate command sequence.
var decomposed = matrix.decompose();
if (decomposed && !decomposed.shearing) {
var parts = [],
angle = decomposed.rotation,
scale = decomposed.scaling;
if (trans && !trans.isZero())
parts.push('translate(' + formatPoint(trans) + ')');
if (!Numerical.isZero(scale.x - 1) || !Numerical.isZero(scale.y - 1))
parts.push('scale(' + formatPoint(scale) +')');
if (angle)
parts.push('rotate(' + formatFloat(angle) + ')');
attrs.transform = parts.join(' ');
} else {
attrs.transform = 'matrix(' + matrix.getValues().join(',') + ')';
}
return attrs;
}
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function getPath(path, segments) {
var parts = [],
style = path._style;
function addCurve(seg1, seg2, skipLine) {
var point1 = seg1._point,
point2 = seg2._point,
handle1 = seg1._handleOut,
handle2 = seg2._handleIn;
if (handle1.isZero() && handle2.isZero()) {
if (!skipLine) {
// L = lineto: moving to a point with drawing
parts.push('L' + formatPoint(point2));
}
} else {
// c = relative curveto: handle1, handle2 + end - start, end - start
var end = point2.subtract(point1);
parts.push('c' + formatPoint(handle1),
formatPoint(end.add(handle2)),
formatPoint(end));
}
}
parts.push('M' + formatPoint(segments[0]._point));
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for (i = 0, l = segments.length - 1; i < l; i++)
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addCurve(segments[i], segments[i + 1], false);
// We only need to draw the connecting curve if it is not a line, and if
// the path is cosed and has a stroke color, or if it is filled.
if (path._closed && style._strokeColor || style._fillColor)
addCurve(segments[segments.length - 1], segments[0], true);
if (path._closed)
parts.push('z');
return parts.join(' ');
}
function determineAngle(path, segments, type, center) {
// If the object is a circle, ellipse, rectangle, or rounded rectangle,
// see if it is placed at an angle, by figuring out its topCenter point
// and measuring the angle to its center.
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var topCenter = type === 'rect'
? segments[1]._point.add(segments[2]._point).divide(2)
: type === 'roundrect'
? segments[3]._point.add(segments[4]._point).divide(2)
: type === 'circle' || type === 'ellipse'
? segments[1]._point
: null;
var angle = topCenter && topCenter.subtract(center).getAngle() + 90;
return Numerical.isZero(angle || 0) ? 0 : angle;
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}
function determineType(path, segments) {
// Returns true if the the two segment indices are the beggining of two
// lines and if the wto lines are parallel.
function isColinear(i, j) {
var seg1 = segments[i],
seg2 = seg1.getNext(),
seg3 = segments[j],
seg4 = seg3.getNext();
return seg1._handleOut.isZero() && seg2._handleIn.isZero()
&& seg3._handleOut.isZero() && seg4._handleIn.isZero()
&& seg2._point.subtract(seg1._point).isColinear(
seg4._point.subtract(seg3._point));
}
// Kappa, see: http://www.whizkidtech.redprince.net/bezier/circle/kappa/
var kappa = 4 * (Math.sqrt(2) - 1) / 3;
// Returns true if the segment at the given index is the beginning of
// a orthogonal arc segment. The code is looking at the length of the
// handles and their relation to the distance to the imaginary corner
// point. If the relation is kappa (see above), then it's an arc.
function isArc(i) {
var segment = segments[i],
next = segment.getNext(),
handle1 = segment._handleOut,
handle2 = next._handleIn;
if (handle1.isOrthogonal(handle2)) {
var from = segment._point,
to = next._point,
// Find hte corner point by intersecting the lines described
// by both handles:
corner = new Line(from, handle1).intersect(
new Line(to, handle2));
return corner && Numerical.isZero(handle1.getLength() /
corner.subtract(from).getLength() - kappa)
&& Numerical.isZero(handle2.getLength() /
corner.subtract(to).getLength() - kappa);
}
}
// See if actually have any curves in the path. Differentiate
// between straight objects (line, polyline, rect, and polygon) and
// objects with curves(circle, ellipse, roundedRectangle).
if (path.isPolygon()) {
return segments.length === 4 && path._closed
&& isColinear(0, 2) && isColinear(1, 3)
? 'rect'
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: segments.length === 0
? 'empty'
: segments.length >= 3
? path._closed ? 'polygon' : 'polyline'
: 'line';
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} else if (path._closed) {
if (segments.length === 8
&& isArc(0) && isArc(2) && isArc(4) && isArc(6)
&& isColinear(1, 5) && isColinear(3, 7)) {
return 'roundrect';
} else if (segments.length === 4
&& isArc(0) && isArc(1) && isArc(2) && isArc(3)) {
// If the distance between (point0 and point2) and (point1
// and point3) are equal, then it is a circle
return Numerical.isZero(getDistance(segments, 0, 2)
- getDistance(segments, 1, 3))
? 'circle'
: 'ellipse';
}
}
return 'path';
}
function exportGroup(group) {
var attrs = getTransform(group),
children = group._children;
// Override default SVG style on groups, then apply style.
attrs.fill = 'none';
var svg = createElement('g', attrs);
for (var i = 0, l = children.length; i < l; i++) {
var child = children[i].exportSvg();
if (child)
svg.appendChild(child);
}
return svg;
}
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function exportRaster(item) {
var attrs = getTransform(item, true),
size = item.getSize();
attrs.width = size.width;
attrs.height = size.height;
attrs.x -= size.width / 2;
attrs.y -= size.height / 2;
var svg = createElement('image', attrs);
svg.setAttributeNS('http://www.w3.org/1999/xlink','href', item.toDataURL());
return svg;
}
function exportText(item) {
var attrs = getTransform(item, true),
style = item._style;
if (style._font != null)
attrs['font-family'] = style._font;
if (style._fontSize != null)
attrs['font-size'] = style._fontSize;
var svg = createElement('text', attrs);
svg.textContent = item._content;
return svg;
}
function exportPath(path) {
var segments = path._segments,
center = path.getPosition(true),
type = determineType(path, segments),
angle = determineAngle(path, segments, type, center),
attrs;
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switch (type) {
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case 'empty':
return null;
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case 'path':
attrs = {
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d: getPath(path, segments)
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};
break;
case 'polyline':
case 'polygon':
var parts = [];
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for(i = 0, l = segments.length; i < l; i++)
parts.push(formatPoint(segments[i]._point));
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attrs = {
points: parts.join(' ')
};
break;
case 'rect':
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var width = getDistance(segments, 0, 3),
height = getDistance(segments, 0, 1),
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// Counter-compensate the determined rotation angle
point = segments[1]._point.rotate(-angle, center);
attrs = {
x: point.x,
y: point.y,
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width: width,
height: height
};
break;
case 'roundrect':
type = 'rect';
// d-variables and point are used to determine the rounded corners
// for the rounded rectangle
var width = getDistance(segments, 1, 6),
height = getDistance(segments, 0, 3),
// Subtract side lengths from total width and divide by 2 to get
// corner radius size
rx = (width - getDistance(segments, 0, 7)) / 2,
ry = (height - getDistance(segments, 1, 2)) / 2,
// Calculate topLeft corner point, by using sides vectors and
// subtracting normalized rx vector to calculate arc corner.
left = segments[3]._point, // top-left side point
right = segments[4]._point, // top-right side point
point = left.subtract(right.subtract(left).normalize(rx))
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// Counter-compensate the determined rotation angle
.rotate(-angle, center);
attrs = {
x: point.x,
y: point.y,
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width: width,
height: height,
rx: rx,
ry: ry
};
break;
case'line':
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var first = segments[0]._point,
last = segments[segments.length - 1]._point;
attrs = {
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x1: first._x,
y1: first._y,
x2: last._x,
y2: last._y
};
break;
case 'circle':
var radius = getDistance(segments, 0, 2) / 2;
attrs = {
cx: center.x,
cy: center.y,
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r: radius
};
break;
case 'ellipse':
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var rx = getDistance(segments, 2, 0) / 2,
ry = getDistance(segments, 3, 1) / 2;
attrs = {
cx: center.x,
cy: center.y,
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rx: rx,
ry: ry
};
break;
}
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if (angle) {
attrs.transform = 'rotate(' + formatFloat(angle) + ','
+ formatPoint(center) + ')';
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}
var svg = createElement(type, attrs);
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return svg;
}
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var exporters = {
group: exportGroup,
layer: exportGroup,
path: exportPath,
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raster: exportRaster,
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pointtext: exportText
// TODO:
// placedsymbol:
// compoundpath:
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// gradients
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};
function applyStyle(item, svg) {
var attrs = {},
style = item._style,
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parent = item.getParent(),
parentStyle = parent && parent._style;
if (item._name != null)
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attrs.id = item._name;
Base.each(SvgStyles.properties, function(entry) {
// Get a given style only if it differs from the value on the parent
// (A layer or group which can have style values in SVG).
var value = style[entry.get]();
if (!parentStyle || !Base.equals(parentStyle[entry.get](), value)) {
// Support for css-style rgba() values is not in SVG 1.1, so
// separate the alpha value of colors with alpha into the
// separate fill- / stroke-opacity attribute:
if (entry.type === 'color' && value != null && value.getAlpha() < 1)
attrs[entry.attribute + '-opacity'] = value.getAlpha();
attrs[entry.attribute] = value == null
? 'none'
: entry.type === 'color'
? value.toCss(true) // false for noAlpha, see above
: entry.type === 'array'
? value.join(',')
: entry.type === 'number'
? formatFloat(value)
: value;
}
});
if (item._opacity != null && item._opacity < 1)
attrs.opacity = item._opacity;
if (item._visibility != null && !item._visibility)
attrs.visibility = 'hidden';
return setAttributes(svg, attrs);
}
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Item.inject(/** @lends Item# */{
/**
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* {@grouptitle SVG Conversion}
*
* Exports the item and all its child items as an SVG DOM, all contained
* in one top level SVG group node.
*
* @return {SVGSVGElement} the item converted to an SVG node
*/
exportSvg: function() {
var exporter = exporters[this._type],
svg = exporter && exporter(this, this._type);
return svg && applyStyle(this, svg);
}
});
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Project.inject(/** @lends Project# */{
/**
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* {@grouptitle SVG Conversion}
*
* Exports the project and all its layers and child items as an SVG DOM,
* all contained in one top level SVG group node.
*
* @return {SVGSVGElement} the project converted to an SVG node
*/
exportSvg: function() {
var svg = createElement('svg'),
layers = this.layers;
for (var i = 0, l = layers.length; i < l; i++)
svg.appendChild(layers[i].exportSvg());
return svg;
}
});
};