paper.js/src/svg/SvgExporter.js

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/*
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* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*
* The base for this code was donated by Stetson-Team-Alpha.
*/
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/**
* @name SvgExporter
*
* @class The SvgExporter object holds all the functionality to convert a
* Paper.js DOM to a SVG DOM.
*/
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var SvgExporter = this.SvgExporter = new function() {
function setAttributes(svg, attrs) {
for (var key in attrs)
svg.setAttribute(key, attrs[key]);
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return svg;
}
function createElement(tag, attrs) {
return setAttributes(
document.createElementNS('http://www.w3.org/2000/svg', tag), attrs);
}
function getDistance(segments, index1, index2) {
return segments[index1]._point.getDistance(segments[index2]._point);
}
function exportGroup(group) {
var svg = createElement('g'),
children = group._children;
for (var i = 0, l = children.length; i < l; i++)
svg.appendChild(SvgExporter.exportItem(children[i]));
// Override default SVG style on groups, then apply style.
return setAttributes(svg, {
fill: 'none'
});
}
function exportText(item) {
var point = item.getPoint(),
style = item._style,
attrs = {
x: point._x,
y: point._y
};
if (style._font != null)
attrs['font-family'] = style._font;
if (style._fontSize != null)
attrs['font-size'] = style._fontSize;
var svg = createElement('text', attrs);
svg.textContent = item.getContent();
svg.setAttribute('transform','rotate(' + item.matrix.getRotation() + ',' + item.getPoint()._x + ',' + item.getPoint()._y +')');
return svg;
}
function exportPath(path) {
var segments = path._segments,
type = determineType(path, segments),
topCenter;
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// If the object is a circle, ellipse, rectangle, or rounded rectangle,
// see if they are placed at an angle.
switch (type) {
case 'rect':
topCenter = segments[1]._point.add(segments[2]._point).divide(2);
break;
case 'roundrect':
topCenter = segments[3]._point.add(segments[4]._point).divide(2);
break;
case 'circle':
case 'ellipse':
topCenter = segments[1]._point;
break;
}
if (topCenter) {
var angle = topCenter.subtract(path.getPosition()).getAngle() + 90;
if (!Numerical.isZero(angle)) {
// TODO: Need to implement exported transforms for circle,
// ellipse and rectangles instead of making them paths.
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return pathSetup(path, segments);
}
}
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switch (type) {
case 'rect':
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var width = getDistance(segments, 0, 3),
height = getDistance(segments, 0, 1),
point = path.getBounds().getTopLeft();
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return createElement('rect', {
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x: point._x,
y: point._y,
width: width,
height: height
});
case 'roundrect':
// d-variables and point are used to determine the rounded corners
// for the rounded rectangle
var width = getDistance(segments, 1, 6),
height = getDistance(segments, 0, 3),
point = path.getBounds().getTopLeft(),
dx2 = getDistance(segments, 0, 7),
dy2 = getDistance(segments, 1, 2),
dx3 = (width - dx2) / 2,
dy3 = (height - dy2) / 2,
point = new Point((segments[3]._point._x - dx3), (segments[2]._point._y - dy3)),
rx = segments[3]._point._x - point.x,
ry = segments[2]._point._y - point.y;
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return createElement('rect', {
x: point._x,
y: point._y,
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width: width,
height: height,
rx: rx,
ry: ry
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});
case'line':
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var first = segments[0]._point,
last = segments[segments.length - 1]._point;
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return createElement('line', {
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x1: first._x,
y1: first._y,
x2: last._x,
y2: last._y
});
case 'circle':
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var radius = getDistance(segments, 0, 2) / 2,
center = path.getPosition();
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return createElement('circle', {
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cx: center._x,
cy: center._y,
r: radius
});
case 'ellipse':
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var rx = getDistance(segments, 2, 0) / 2,
ry = getDistance(segments, 3, 1) / 2,
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center = path.getPosition();
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return createElement('ellipse', {
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cx: center._x,
cy: center._y,
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rx: rx,
ry: ry
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});
case 'polyline':
case 'polygon':
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var parts = [];
for(i = 0; i < segments.length; i++) {
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var point = segments[i]._point;
parts.push(point._x + ',' + point._y);
}
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return createElement(type, {
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points: parts.join(' ')
});
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}
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return pathSetup(path, segments);
}
function pathSetup(path, segments) {
var svg = createElement('path');
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var parts = [];
parts.push('M' + segments[0]._point._x + ',' + segments[0]._point._y);
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function drawCurve(seg1, seg2, skipLine) {
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var point1 = seg1._point,
point2 = seg2._point,
x1 = point1._x,
y1 = point1._y,
x2 = point2._x,
y2 = point2._y,
handle1 = seg1._handleOut,
handle2 = seg2._handleIn;
if (handle1.isZero() && handle2.isZero()) {
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if (!skipLine) {
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// L is lineto, moving to a point with drawing
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parts.push('L' + x2 + ',' + y2 + ' ');
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}
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} else {
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// c is curveto, relative: handle1, handle2 + end - start, end - start
x2 -= x1;
y2 -= y1;
parts.push(
'c' + handle1._x + ',' + handle1._y,
(x2 + handle2._x) + ',' + (y2 + handle2._y),
x2 + ',' + y2
);
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}
}
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for (i = 0; i < segments.length - 1; i++)
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drawCurve(segments[i], segments[i + 1], false);
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// We only need to draw the connecting curve if the path is cosed and
// has a stroke color, or if it's filled.
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if (path._closed && path._style._strokeColor || path._style._fillColor)
drawCurve(segments[segments.length - 1], segments[0], true);
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if (path._closed)
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parts.push('z');
svg.setAttribute('d', parts.join(' '));
return svg;
}
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/**
* Checks the type SVG object created by converting from Paper.js
*/
function determineType(path, segments) {
// See if actually have any curves in the path. Differentiate
// between straight objects (line, polyline, rect, and polygon) and
// objects with curves(circle, ellipse, roundedRectangle).
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if (path.isPolygon()) {
// If the distance between (point0 and point1) and (point2 and
// point3) are equal, then it is a rectangle
return segments.length == 4 && Numerical.isZero(
getDistance(segments, 0, 1) - getDistance(segments, 3, 2))
? 'rect'
: segments.length >= 3
? path._closed ? 'polygon' : 'polyline'
: 'line';
} else {
if (segments.length == 8) {
// If the distance between (point0 and point3) and (point7 and
// point4) are equal then it is a roundedRectangle
if (Numerical.isZero(
getDistance(segments, 0, 3) - getDistance(segments, 7, 5)))
return 'roundrect';
} else if (segments.length == 4) {
// Check if the values of the point have values similar to
// circles and ellipses.
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var checkPointValues = true;
for (var i = 0; i < segments.length && checkPointValues; i++) {
var handleIn = segments[i]._handleIn,
handleOut = segments[i]._handleOut;
checkPointValues = !handleIn.isZero()
&& Numerical.isZero(Math.abs(handleIn._x) - Math.abs(handleOut._x))
&& Numerical.isZero(Math.abs(handleIn._y) - Math.abs(handleOut._y));
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}
if (checkPointValues) {
// If the distance between (point0 and point2) and (point1
// and point3) are equal, then it is a circle
return Numerical.isZero(getDistance(segments, 0, 2)
- getDistance(segments, 1, 3))
? 'circle'
: 'ellipse';
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}
}
}
}
function applyStyle(item, svg) {
var attrs = {},
style = item._style,
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parent = item.getParent(),
parentStyle = parent && parent._style;
if (item._name != null)
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attrs.id = item._name;
Base.each(SvgStyles.properties, function(entry) {
// Get a given style only if it differs from the value on the parent
// (A layer or group which can have style values in SVG).
var value = style[entry.get]();
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if (value != null && (!parentStyle
|| !Base.equals(parentStyle[entry.get](), value))) {
attrs[entry.attribute] = entry.type === 'color'
? value.toCssString()
: entry.type === 'array'
? value.join(',')
: value;
}
});
if (item._opacity != null)
attrs.opacity = item._opacity;
if (item._visibility != null)
attrs._visibility = item._visibility ? 'visible' : 'hidden';
return setAttributes(svg, attrs);
}
var exporters = {
group: exportGroup,
layer: exportGroup,
path: exportPath,
pointtext: exportText
// TODO:
// raster:
// placedsymbol:
// compoundpath:
};
return /** @Lends SvgExporter */{
/**
* Takes the selected Paper.js project and parses all of its layers and
* groups to be placed into SVG groups, converting the project into one
* SVG group.
*
* @function
* @param {Project} project a Paper.js project
* @return {SVGSVGElement} the imported project converted to an SVG project
*/
// TODO: Implement symbols and Gradients
exportProject: function(project) {
var svg = createElement('svg'),
layers = project.layers;
for (var i = 0, l = layers.length; i < l; i++) {
svg.appendChild(this.exportItem(layers[i]));
}
return svg;
},
exportItem: function(item) {
var exporter = exporters[item._type];
// TODO: exporter == null: Not supported yet.
var svg = exporter && exporter(item, item._type);
return svg && applyStyle(item, svg);
}
};
};