mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-05 20:32:00 -05:00
Remove separate point, handleIn and handleOut arrays and just use segments instead.
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4c93ce546a
commit
a0a04a0bc1
1 changed files with 65 additions and 76 deletions
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@ -50,10 +50,7 @@ var SvgExporter = this.SvgExporter = new function() {
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function exportItem(path) {
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var svg;
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//Getting all of the segments(a point, a HandleIn and a HandleOut) in the path
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var segArray;
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var pointArray;
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var handleInArray;
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var handleOutArray;
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var segments;
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var type;
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//finding the type of path to export
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if (path.content) {
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@ -61,22 +58,14 @@ var SvgExporter = this.SvgExporter = new function() {
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} else {
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//Values are only defined if the path is not text because
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// text does not have these values
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segArray = path.getSegments();
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pointArray = [];
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handleInArray = [];
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handleOutArray = [];
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for (var i = 0; i < segArray.length; i++) {
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pointArray[i] = segArray[i].getPoint();
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handleInArray[i] = segArray[i].getHandleIn();
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handleOutArray[i] = segArray[i].getHandleOut();
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}
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type = determineType(path, segArray, pointArray, handleInArray, handleOutArray);
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segments = path.getSegments();
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type = determineType(path, segments);
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}
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//switch statement that determines what type of SVG element to add to the SVG Object
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switch (type) {
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case 'rect':
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var width = pointArray[0].getDistance(pointArray[3]);
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var height = pointArray[0].getDistance(pointArray[1]);
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var width = segments[0]._point.getDistance(segments[3]._point);
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var height = segments[0]._point.getDistance(segments[1]._point);
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svg = createElement('rect');
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svg.setAttribute('x', path.bounds.topLeft.getX());
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svg.setAttribute('y', path.bounds.topLeft.getY());
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@ -85,17 +74,17 @@ var SvgExporter = this.SvgExporter = new function() {
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break;
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case 'roundrect':
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//d variables and point are used to determine the rounded corners for the rounded rectangle
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var dx1 = pointArray[1].getDistance(pointArray[6]);
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var dx2 = pointArray[0].getDistance(pointArray[7]);
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var dx1 = segments[1]._point.getDistance(segments[6]._point);
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var dx2 = segments[0]._point.getDistance(segments[7]._point);
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var dx3 = (dx1 - dx2) / 2;
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var dy1 = pointArray[0].getDistance(pointArray[3]);
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var dy2 = pointArray[1].getDistance(pointArray[2]);
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var dy1 = segments[0]._point.getDistance(segments[3]._point);
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var dy2 = segments[1]._point.getDistance(segments[2]._point);
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var dy3 = (dy1 - dy2) / 2;
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var point = new Point((pointArray[3].getX() - dx3), (pointArray[2].getY() - dy3));
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var point = new Point((segments[3]._point.getX() - dx3), (segments[2]._point.getY() - dy3));
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var width = Math.round(dx1);
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var height = Math.round(dy1);
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var rx = pointArray[3].getX() - point.x;
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var ry = pointArray[2].getY() - point.y;
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var rx = segments[3]._point.getX() - point.x;
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var ry = segments[2]._point.getY() - point.y;
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svg = createElement('rect');
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svg.setAttribute('x', path.bounds.topLeft.getX());
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svg.setAttribute('y', path.bounds.topLeft.getY());
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@ -106,22 +95,22 @@ var SvgExporter = this.SvgExporter = new function() {
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break;
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case'line':
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svg = createElement('line');
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svg.setAttribute('x1', pointArray[0].getX());
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svg.setAttribute('y1', pointArray[0].getY());
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svg.setAttribute('x2', pointArray[pointArray.length - 1].getX());
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svg.setAttribute('y2', pointArray[pointArray.length - 1].getY());
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svg.setAttribute('x1', segments[0]._point.getX());
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svg.setAttribute('y1', segments[0]._point.getY());
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svg.setAttribute('x2', segments[segments.length - 1]._point.getX());
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svg.setAttribute('y2', segments[segments.length - 1]._point.getY());
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break;
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case 'circle':
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svg = createElement('circle');
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var radius = (pointArray[0].getDistance(pointArray[2])) /2;
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var radius = (segments[0]._point.getDistance(segments[2]._point)) /2;
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svg.setAttribute('cx', path.bounds.center.x);
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svg.setAttribute('cy', path.bounds.center.y);
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svg.setAttribute('r', radius);
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break;
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case 'ellipse':
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svg = createElement('ellipse');
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var radiusX = pointArray[2].getDistance(pointArray[0]) / 2;
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var radiusY = pointArray[3].getDistance(pointArray[1]) /2;
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var radiusX = segments[2]._point.getDistance(segments[0]._point) / 2;
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var radiusY = segments[3]._point.getDistance(segments[1]._point) /2;
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svg.setAttribute('cx', path.bounds.center.x);
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svg.setAttribute('cy', path.bounds.center.y);
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svg.setAttribute('rx', radiusX);
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@ -130,16 +119,16 @@ var SvgExporter = this.SvgExporter = new function() {
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case 'polyline':
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svg = createElement('polyline');
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var pointString = '';
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for(var i = 0; i < pointArray.length; i++) {
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pointString += pointArray[i].getX() + ',' + pointArray[i].getY() + ' ';
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for(var i = 0; i < segments.length; i++) {
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pointString += segments[i]._point.getX() + ',' + segments[i]._point.getY() + ' ';
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}
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svg.setAttribute('points', pointString);
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break;
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case 'polygon':
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svg = createElement('polygon');
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var pointString = '';
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for(i = 0; i < pointArray.length; i++) {
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pointString += pointArray[i].getX() + ',' + pointArray[i].getY() + ' ';
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for(i = 0; i < segments.length; i++) {
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pointString += segments[i]._point.getX() + ',' + segments[i]._point.getY() + ' ';
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}
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svg.setAttribute('points', pointString);
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break;
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@ -156,7 +145,7 @@ var SvgExporter = this.SvgExporter = new function() {
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svg.textContent = path.getContent();
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break;
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default:
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svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
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svg = pathSetup(path, segments);
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break;
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}
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//If the object is a circle, ellipse, rectangle, or rounded rectangle, it will find the angle
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@ -164,12 +153,12 @@ var SvgExporter = this.SvgExporter = new function() {
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if (type != 'text' && type != undefined && type != 'polygon' && type != 'polyline' && type != 'line') {
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//TODO: Need to implement exported transforms for circle, ellipse, and rectangles instead of
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//making them paths
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var angle = determineIfTransformed(path, pointArray, type) + 90;
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var angle = determineIfTransformed(path, segments, type) + 90;
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if (angle != 0) {
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if (type == 'rect' || type == 'roundrect') {
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svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
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svg = pathSetup(path, segments);
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} else {
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svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
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svg = pathSetup(path, segments);
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}
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}
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}
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@ -191,7 +180,7 @@ var SvgExporter = this.SvgExporter = new function() {
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};
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// Determines whether the object has been transformed or not through finding the angle
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function determineIfTransformed(path, pointArray, type) {
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function determineIfTransformed(path, segments, type) {
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var topMidBoundx = (path.bounds.topRight.getX() + path.bounds.topLeft.getX() )/2;
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var topMidBoundy = (path.bounds.topRight.getY() + path.bounds.topLeft.getY() )/2;
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var topMidBound = new Point(topMidBoundx, topMidBoundy);
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@ -201,19 +190,19 @@ var SvgExporter = this.SvgExporter = new function() {
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var topMidPath;
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switch (type) {
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case 'rect':
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topMidPathx = (pointArray[1].getX() + pointArray[2].getX() )/2;
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topMidPathy = (pointArray[1].getY() + pointArray[2].getY() )/2;
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topMidPathx = (segments[1]._point.getX() + segments[2]._point.getX() )/2;
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topMidPathy = (segments[1]._point.getY() + segments[2]._point.getY() )/2;
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topMidPath = new Point(topMidPathx, topMidPathy);
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break;
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case 'ellipse':
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topMidPath = new Point(pointArray[1].getX(), pointArray[1].getY());
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topMidPath = new Point(segments[1]._point.getX(), segments[1]._point.getY());
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break;
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case 'circle':
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topMidPath = new Point(pointArray[1].getX(), pointArray[1].getY());
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topMidPath = new Point(segments[1]._point.getX(), segments[1]._point.getY());
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break;
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case 'roundrect':
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topMidPathx = (pointArray[3].getX() + pointArray[4].getX())/2;
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topMidPathy = (pointArray[3].getY() + pointArray[4].getY())/2;
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topMidPathx = (segments[3]._point.getX() + segments[4]._point.getX())/2;
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topMidPathy = (segments[3]._point.getY() + segments[4]._point.getY())/2;
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topMidPath = new Point(topMidPathx, topMidPathy);
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break;
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default:
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@ -226,20 +215,20 @@ var SvgExporter = this.SvgExporter = new function() {
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return angleInDegrees;
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}
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function pathSetup(path, pointArray, hIArray, hOArray) {
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function pathSetup(path, segments) {
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var svgPath = createElement('path');
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var pointString = '';
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// pointstring is formatted in the way the SVG XML will be reading.
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// Namely, a point and the way to traverse to that point.
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pointString += 'M' + pointArray[0].getX() + ',' + pointArray[0].getY() + ' ';
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pointString += 'M' + segments[0]._point.getX() + ',' + segments[0]._point.getY() + ' ';
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//Checks 2 points and the angles in between the 2 points
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for (i = 0; i < pointArray.length-1; i++) {
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var x1 = pointArray[i].getX(),
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y1 = pointArray[i].getY(),
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x2 = pointArray[i + 1].getX(),
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y2 = pointArray[i + 1].getY(),
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handleOut1 = hOArray[i],
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handleIn2 = hIArray[i+1];
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for (i = 0; i < segments.length-1; i++) {
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var x1 = segments[i]._point.getX(),
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y1 = segments[i]._point.getY(),
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x2 = segments[i + 1]._point.getX(),
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y2 = segments[i + 1]._point.getY(),
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handleOut1 = segments[i]._handleOut,
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handleIn2 = segments[i+1]._handleIn;
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if (handleOut1.getX() == 0 && handleOut1.getY() == 0 && handleIn2.getX() == 0 && handleIn2.getY() == 0) {
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// L is lineto, moving to a point with drawing
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pointString+= 'L' + x2 + ',' + y2 + ' ';
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@ -250,14 +239,14 @@ var SvgExporter = this.SvgExporter = new function() {
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pointString += (x2 - x1) + ',' + (y2 - y1) + ' ';
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}
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}
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if (!hOArray[hOArray.length - 1].equals([0, 0]) && !hIArray[0].equals([0, 0])) {
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var handleOut1 = hOArray[hOArray.length - 1],
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handleIn2 = hIArray[0],
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if (!segments[segments.length - 1]._handleOut.equals([0, 0]) && !segments[0]._handleIn.equals([0, 0])) {
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var handleOut1 = segments[segments.length - 1]._handleOut,
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handleIn2 = segments[0]._handleIn,
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// Bezier curve from last point to first
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x1 = pointArray[pointArray.length - 1].getX(),
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y1 = pointArray[pointArray.length - 1].getY(),
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x2 = pointArray[0].getX(),
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y2 = pointArray[0].getY();
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x1 = segments[segments.length - 1]._point.getX(),
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y1 = segments[segments.length - 1]._point.getY(),
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x2 = segments[0]._point.getX(),
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y2 = segments[0]._point.getY();
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pointString += 'c' + (handleOut1.getX()) + ',' + (handleOut1.getY()) + ' ';
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pointString += (x2 - x1 + handleIn2.getX()) + ',' + (y2 - y1 + handleIn2.getY()) + ' ';
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pointString += (x2 - x1) + ',' + (y2 - y1) + ' ';
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@ -273,7 +262,7 @@ var SvgExporter = this.SvgExporter = new function() {
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/**
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* Checks the type SVG object created by converting from Paper.js
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*/
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function determineType(path, segArray, pointArray, handleInArray, handleOutArray) {
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function determineType(path, segments) {
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var type;
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var dPoint12;
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var dPoint34;
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@ -281,15 +270,15 @@ var SvgExporter = this.SvgExporter = new function() {
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// between straight objects (line, polyline, rect, and polygon) and
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// objects with curves(circle, ellipse, roundedRectangle).
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if (path.isPolygon()) {
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if (segArray.length == 4) {
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if (segments.length == 4) {
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// If the distance between (point0 and point1) and (point2 and
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// point3) are equal, then it is a rectangle
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dPoint12 = Math.round(pointArray[0].getDistance(pointArray[1]));
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dPoint34 = Math.round(pointArray[3].getDistance(pointArray[2]));
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dPoint12 = Math.round(segments[0]._point.getDistance(segments[1]._point));
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dPoint34 = Math.round(segments[3]._point.getDistance(segments[2]._point));
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if (dPoint12 == dPoint34) {
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type = 'rect';
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}
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} else if (segArray.length >= 3) {
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} else if (segments.length >= 3) {
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//If it is an object with more than 3 segments and the path is closed, it is a polygon
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if (path.getClosed()) {
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type = 'polygon';
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@ -301,22 +290,22 @@ var SvgExporter = this.SvgExporter = new function() {
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type = 'line';
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}
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} else {
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if (segArray.length == 8) {
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if (segments.length == 8) {
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// If the distance between (point0 and point3) and (point7 and
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// point4) are equal then it is a roundedRectangle
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dPoint12 = Math.round(pointArray[0].getDistance(pointArray[3]));
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dPoint34 = Math.round(pointArray[7].getDistance(pointArray[4]));
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dPoint12 = Math.round(segments[0]._point.getDistance(segments[3]._point));
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dPoint34 = Math.round(segments[7]._point.getDistance(segments[4]._point));
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if (dPoint12 == dPoint34) {
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type = 'roundrect';
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}
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} else if (segArray.length == 4) {
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} else if (segments.length == 4) {
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// Check if the values of the point have values similar to
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// circles and ellipses.
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var checkPointValues = true;
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for (i = 0; i < pointArray.length && checkPointValues; i++) {
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if (handleInArray[i].getX() != 0 || handleInArray[i].getY() != 0
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&& Math.round(Math.abs(handleInArray[i].getX())) === Math.round(Math.abs(handleOutArray[i].getX()))
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&& Math.round(Math.abs(handleInArray[i].getY())) === Math.round(Math.abs(handleOutArray[i].getY()))) {
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for (i = 0; i < segments.length && checkPointValues; i++) {
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if (segments[i]._handleIn.getX() != 0 || segments[i]._handleIn.getY() != 0
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&& Math.round(Math.abs(segments[i]._handleIn.getX())) === Math.round(Math.abs(segments[i]._handleOut.getX()))
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&& Math.round(Math.abs(segments[i]._handleIn.getY())) === Math.round(Math.abs(segments[i]._handleOut.getY()))) {
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checkPointValues = true;
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} else {
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checkPointValues = false;
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@ -325,8 +314,8 @@ var SvgExporter = this.SvgExporter = new function() {
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if (checkPointValues) {
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// If the distance between (point0 and point2) and (point1
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// and point3) are equal, then it is a circle
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var d1 = Math.round(pointArray[0].getDistance(pointArray[2]));
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var d2 = Math.round(pointArray[1].getDistance(pointArray[3]));
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var d1 = Math.round(segments[0]._point.getDistance(segments[2]._point));
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var d2 = Math.round(segments[1]._point.getDistance(segments[3]._point));
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if (d1 == d2) {
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type = 'circle';
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} else {
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