paper.js/src/path/PathItem.Boolean.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/*
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* Boolean Geometric Path Operations
*
* This is mostly written for clarity and compatibility, not optimised for
* performance, and has to be tested heavily for stability.
*
* Supported
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* - Path and CompoundPath items
* - Boolean Union
* - Boolean Intersection
* - Boolean Subtraction
* - Resolving a self-intersecting Path
*
* Not supported yet
* - Boolean operations on self-intersecting Paths
* - Paths are clones of each other that ovelap exactly on top of each other!
*
* @author Harikrishnan Gopalakrishnan
* http://hkrish.com/playground/paperjs/booleanStudy.html
*/
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PathItem.inject(new function() { // FIXME: Is new necessary?
/**
* To deal with a HTML5 canvas requirement where CompoundPaths' child
* contours has to be of different winding direction for correctly filling
* holes. But if some individual countours are disjoint, i.e. islands, we
* have to reorient them so that:
* - the holes have opposit winding direction (already handled by paper.js)
* - islands have to have the same winding direction as the first child
*
* NOTE: Does NOT handle self-intersecting CompoundPaths.
*/
function reorientPath(path) {
if (path instanceof CompoundPath) {
var children = path.removeChildren(),
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length = children.length,
bounds = new Array(length),
counters = new Array(length),
clockwise;
children.sort(function(a, b) {
return b.getBounds().getArea() - a.getBounds().getArea();
});
path.addChildren(children);
clockwise = children[0].isClockwise();
for (var i = 0; i < length; i++) {
bounds[i] = children[i].getBounds();
counters[i] = 0;
}
for (var i = 0; i < length; i++) {
for (var j = 1; j < length; j++) {
if (i !== j && bounds[i].intersects(bounds[j]))
counters[j]++;
}
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// Omit the first child
if (i > 0 && counters[i] % 2 === 0)
children[i].setClockwise(clockwise);
}
}
return path;
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}
function computeBoolean(path1, path2, operator, subtract) {
// We do not modify the operands themselves
// The result might not belong to the same type
// i.e. subtraction(A:Path, B:Path):CompoundPath etc.
// Also apply matrices to both paths in case they were transformed.
path1 = reorientPath(path1.clone(false).applyMatrix());
path2 = reorientPath(path2.clone(false).applyMatrix());
// Do operator specific calculations before we begin
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// Make both paths at clockwise orientation, except when @subtract = true
// We need both paths at opposit orientation for subtraction
if (!path1.isClockwise())
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path1.reverse();
if (!(subtract ^ path2.isClockwise()))
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path2.reverse();
var intersections, i, j, l, lj, segment, wind,
point, startSeg, crv, length, parent, v, horizontal,
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curveChain = [],
windings = [],
lengths = [],
windMedian, lenCurves,
paths = [],
segments = [],
// Aggregate of all curves in both operands, monotonic in y
monoCurves = [],
result = new CompoundPath(),
random = Math.random,
abs = Math.abs,
tolerance = Numerical.TOLERANCE,
getWindingNumber = PathItem._getWindingNumber;
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// Split curves at intersections on both paths.
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intersections = path1.getIntersections(path2, true);
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PathItem._splitPath(intersections);
// Collect all sub paths and segments
paths.push.apply(paths, path1._children || [path1]);
paths.push.apply(paths, path2._children || [path2]);
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for (i = 0, l = paths.length; i < l; i++){
segments.push.apply(segments, paths[i].getSegments());
monoCurves.push.apply(monoCurves, paths[i]._getMonotoneCurves());
}
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// Propagate the winding contribution. Winding contribution of curves
// does not change between two intersections.
// First, sort all segments with an intersection to the begining.
segments.sort(function(a, b) {
var ixa = a._intersection,
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ixb = b._intersection;
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if ((!ixa && !ixb) || (ixa && ixb))
return 0;
return ixa ? -1 : 1;
});
for (i = 0, l = segments.length; i < l; i++) {
segment = segments[i];
if(segment._winding != null)
continue;
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// Here we try to determine the most probable winding number
// contribution for this curve-chain. Once we have enough
// confidence in the winding contribution, we can propagate it
// until the intersection or end of a curve chain.
curveChain.length = lengths.length = 0;
lenCurves = 0;
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startSeg = segment;
do {
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curveChain.push(segment);
lenCurves += segment.getCurve().getLength();
lengths.push(lenCurves);
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// Continue with next curve
segment = segment.getNext();
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} while(segment && !segment._intersection && segment !== startSeg);
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// Select the median winding of three random points along this
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// curve chain, as a representative winding number. The
// random selection gives a better chance of returning a
// correct winding than equally dividing the curve chain, with
// the same (amortised) time.
windings.length = 0;
for (wind = 0; wind < 3; wind++) {
length = lenCurves * random();
for (j = 0, lj = lengths.length ; j <= lj; j++)
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if (lengths[j] >= length) {
length = j > 0 ? length - lengths[j-1] : length;
break;
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}
crv = curveChain[j].getCurve();
point = crv.getPointAt(length);
v = crv.getValues();
horizontal = (Curve.isLinear(v) && abs(v[1] - v[7]) < tolerance);
// PathItem._getWindingNumber
windMedian = getWindingNumber(point, monoCurves, horizontal);
// While subtracting, we need to omit this curve if this
// curve is contributing to the second operand and is outside
// the first operand.
parent = crv._path;
if (parent._parent instanceof CompoundPath)
parent = parent._parent;
if (subtract && (parent._id === path2._id &&
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!path1._getWinding(point, horizontal) ||
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(parent._id === path1._id &&
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path2._getWinding(point, horizontal)))) {
windMedian = 0;
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}
windings[wind] = windMedian;
}
windings.sort();
windMedian = windings[1];
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// Assign the winding to the entire curve chain
for (j = curveChain.length - 1; j >= 0; j--)
curveChain[j]._winding = windMedian;
}
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// Trace closed contours and insert them into the result;
paths = PathItem._tracePaths(segments, operator);
for (i = 0, l = paths.length; i < l; i++)
result.addChild(paths[i], true);
// Delete the proxies
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path1.remove();
path2.remove();
// And then, we are done.
return result.reduce();
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}
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// Boolean operators return true if a curve with the given winding
// contribution contributes to the final result or not. They are called
// for each curve in the graph after curves in the operands are
// split at intersections.
return /** @lends Path# */{
/**
* Merges the geometry of the specified path from this path's
* geometry and returns the result as a new path item.
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*
* @param {PathItem} path the path to unite with
* @return {PathItem} the resulting path item
*/
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unite: function(path) {
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if (!path)
return this;
return computeBoolean(this, path,
function(w) { return w === 1 || w === 0; }, false);
},
/**
* Intersects the geometry of the specified path with this path's
* geometry and returns the result as a new path item.
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*
* @param {PathItem} path the path to intersect with
* @return {PathItem} the resulting path item
*/
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intersect: function(path) {
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if (!path)
return this;
return computeBoolean(this, path,
function(w) { return w === 2; }, false);
},
/**
* Subtracts the geometry of the specified path from this path's
* geometry and returns the result as a new path item.
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*
* @param {PathItem} path the path to subtract
* @return {PathItem} the resulting path item
*/
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subtract: function(path) {
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if (!path)
return this;
return computeBoolean(this, path,
function(w) { return w === 1; }, true);
},
// Compound boolean operators combine the basic boolean operations such
// as union, intersection, subtract etc.
/**
* Excludes the intersection of the geometry of the specified path with
* this path's geometry and returns the result as a new group item.
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*
* @param {PathItem} path the path to exclude the intersection of
* @return {Group} the resulting group item
*/
exclude: function(path) {
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if (!path)
return this;
return new Group([this.subtract(path), path.subtract(this)]);
},
/**
* Splits the geometry of this path along the geometry of the specified
* path returns the result as a new group item.
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*
* @param {PathItem} path the path to divide by
* @return {Group} the resulting group item
*/
divide: function(path) {
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if (!path)
return this;
return new Group([this.subtract(path), this.intersect(path)]);
}
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};
});