paper.js/src/svg/ImportSVG.js

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/**
* Imports svg into items with groups
* Stetson Alpha - Paper.js
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*
*/
var ImportSVG = this.ImportSVG = Base.extend({
/**
* Takes the svg dom obj and parses the data
* to create a layer with groups (if needed) with
* items inside. Should support nested groups.
*
* takes in a svg object (xml dom)
* returns Paper.js Layer
*/
importSVG: function(svg)
{
var layer = new Layer();
groups = this.importGroup(svg);
layer.addChild(groups);
return layer;
},
/**
* Creates a Paper.js Group by parsing
* a specific svg g node
*
* takes in a svg object (xml dom)
* returns Paper.js Group
*/
importGroup: function(svg)
{
var group = new Group();
var child;
for (var i in svg.childNodes) {
child = svg.childNodes[i];
if (child.nodeType != 1) {
continue;
}
item = this.importPath(child);
group.addChild(item);
}
return group;
},
/**
* Creates a Paper.js Path by parsing
* a specific svg node (rect, path, circle, polygon, etc)
* and creating the right path object based on the svg type.
*
* takes in a svg object (xml dom)
* returns Paper.js Item
*/
importPath: function(svg)
{
switch (svg.nodeName.toLowerCase()) {
case 'line':
item = this._importLine(svg);
break;
case 'rect':
item = this._importRectangle(svg);
break;
case 'ellipse':
item = this._importOval(svg);
break;
case 'g':
item = this.importGroup(svg);
break;
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case 'text':
item = this._importText(svg);
break;
default:
break;
}
return item;
},
/**
* Creates a Path.Circle Paper.js item
*
* takes a svg circle node (xml dom)
* returns Paper.js Path.Circle item
*/
_importCircle: function(svgCircle)
{
var cx = svgCircle.cx.baseVal.value || 0;
var cy = svgCircle.cy.baseVal.value || 0;
var r = svgCircle.r.baseVal.value || 0;
var center = new Point(cx, cy);
var circle = new Path.Circle(center, r);
return circle;
},
/**
* Creates a Path.Oval Paper.js item
*
* takes a svg ellipse node (xml dom)
* returns Paper.js Path.Oval item
*/
_importOval: function(svgOval)
{
var cx = svgOval.cx.baseVal.value || 0;
var cy = svgOval.cy.baseVal.value || 0;
var rx = svgOval.rx.baseVal.value || 0;
var ry = svgOval.ry.baseVal.value || 0;
var center = new Point(cx, cy);
var offset = new Point(rx, ry);
var topLeft = center.subtract(offset);
var bottomRight = center.add(offset);
var rect = new Rectangle(topLeft, bottomRight);
var oval = new Path.Oval(rect);
return oval;
},
/**
* Creates a "rectangle" Paper.js item
*
* takes a svg rect node (xml dom)
* returns either a
* - Path.Rectangle item
* - Path.RoundRectangle item (if the rectangle has rounded corners)
*/
_importRectangle: function(svgRectangle)
{
var x = svgRectangle.x.baseVal.value || 0;
var y = svgRectangle.y.baseVal.value || 0;
var rx = svgRectangle.rx.baseVal.value || 0;
var ry = svgRectangle.ry.baseVal.value || 0;
var width = svgRectangle.width.baseVal.value || 0;
var height = svgRectangle.height.baseVal.value || 0;
var topLeft = new Point(x, y);
var size = new Size(width, height);
var rectangle = new Rectangle(topLeft, size);
if (rx > 0 || ry > 0) {
var cornerSize = new Size(rx, ry);
rectangle = new Path.RoundRectangle(rectangle, cornerSize);
} else {
rectangle = new Path.Rectangle(rectangle);
}
return rectangle;
},
/**
* Creates a Path.Line Paper.js item
*
* takes a svg line node (xml dom)
* returns a Path.Line item
*/
_importLine: function(svgLine)
{
var x1 = svgLine.x1.baseVal.value || 0;
var y1 = svgLine.y1.baseVal.value || 0;
var x2 = svgLine.x2.baseVal.value || 0;
var y2 = svgLine.y2.baseVal.value || 0;
var from = new Point(x1, y1);
var to = new Point(x2, y2);
var line = new Path.Line(from, to);
return line;
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},
/**
* Creates a PointText Paper.js item
*
* takes a svg text node (xml dom)
* returns a PointText item
*/
_importText: function(svgText)
{
//TODO: Extend this for multiple values
var x = svgText.x.baseVal.getItem(0).value || 0;
var y = svgText.y.baseVal.getItem(0).value || 0;
//END:Todo
var dx; //character kerning
var dy; //character baseline
var rotate; //character rotation
var textLength; //the width of the containing box
var lengthAdjust; //
var textContent = svgText.textContent || "";
var topLeft = new Point(x, y);
var text = new PointText(topLeft);
text.content = textContent;
return text;
}
});