paper.js/src/item/Item.js

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Item = Base.extend({
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beans: true,
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initialize: function() {
Paper.document.activeLayer.appendTop(this);
this.style = this.document.currentStyle;
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},
/**
* When passed a document, copies the item to the document,
* or duplicates it within the same document. When passed an item,
* copies the item into the specified item.
*
* @param document the document to copy the item to
* @return the new copy of the item
*/
copyTo: function(itemOrDocument) {
var copy = Base.clone(this);
if (itemOrDocument.layers) {
copy.parent = itemOrDocument.activeLayer;
itemOrDocument.activeLayer.appendTop(copy);
} else {
copy.parent = itemOrDocument;
itemOrDocument.appendTop(copy);
}
return copy;
},
/**
* Clones the item within the same document.
*
* @return the newly cloned item
*/
clone: function() {
return this.copyTo(this.parent);
},
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/**
* Specifies whether the item is locked.
*
* Sample code:
* <code>
* var path = new Path();
* print(path.locked) // false
* path.locked = true; // Locks the path
* </code>
*
* @return {@true if the item is locked}
*/
locked: false,
/**
* Specifies whether the item is visible.
*
* Sample code:
* <code>
* var path = new Path();
* print(path.visible) // true
* path.visible = false; // Hides the path
* </code>
*
* @return {@true if the item is visible}
*/
visible: true,
/**
* The opacity of the item.
*
* Sample code:
* <code>
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
*
* // Change the opacity of the circle to 50%:
* circle.opacity = 0.5;
* </code>
*
* @return the opacity of the item as a value between 0 and 1.
*/
opacity: 1,
/**
* Specifies whether the item is hidden.
*
* Sample code:
* <code>
* var path = new Path();
* print(path.hidden); // false
* path.hidden = true; // Hides the path
* </code>
*
* @return {@true if the item is hidden}
*
* @jshide
*/
isHidden: function() {
return !this.visible;
},
setHidden: function(hidden) {
this.setVisible(!hidden);
},
/**
* Specifies whether the item defines a clip mask. This can only be set on
* paths, compound paths, and text frame objects, and only if the item is
* already contained within a clipping group.
*
* Sample code:
* <code>
* var group = new Group();
* group.appendChild(path);
* group.clipped = true;
* path.clipMask = true;
* </code>
*
* @return {@true if the item defines a clip mask}
*/
isClipMask: function() {
return this._clipMask;
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},
setClipMask: function(clipMask) {
this._clipMask = clipMask;
if (this._clipMask) {
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this.fillColor = null;
this.strokeColor = null;
}
},
/**
* The first item contained within this item.
*/
getFirstChild: function() {
if (this.children.length > 0)
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return this.children[0];
},
/**
* The last item contained within this item.
*/
getLastChild: function() {
if (this.children.length > 0)
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return this.children[this.children.length - 1];
},
/**
* The next item on the same level as this item.
*/
getNextSibling: function() {
if (this.parent) {
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var index = this.index + 1;
if (index < this.parent.children.length)
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return this.parent.children[index];
}
},
/**
* The previous item on the same level as this item.
*/
getPreviousSibling: function() {
if (this.parent) {
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var index = this.index - 1;
if (index <= 0)
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return this.parent.children[index];
}
},
/**
* The index of this item within the list of it's parent's children.
*/
getIndex: function() {
// TODO: Relying on indexOf() here is slow, especially since it is
// used for getPrevious/NextSibling().
// We need linked lists instead.
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return this.parent.children.indexOf(this);
},
/**
* Removes the item from its parent's children list.
*/
removeFromParent: function() {
if (this.parent)
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this.parent.children.splice(this.index, 1);
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this.parent = null;
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},
/**
* Removes the item.
*/
remove: function() {
this.removeFromParent();
},
/**
* {@grouptitle Tests}
*
* Checks if the item contains any children items.
*
* @return {@true if it has one or more children}
*/
hasChildren: function() {
return this.children && this.children.length;
},
/**
* Checks whether the item is editable.
*
* @return {@true when neither the item, nor it's parents are locked or
* hidden}
*/
isEditable: function() {
var parent = this;
while(parent) {
if (parent.hidden || parent.locked)
return false;
parent = parent.parent;
}
return true;
},
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/**
* {@grouptitle Hierarchy Operations}
*
* Inserts the specified item as a child of the item by appending it to the
* list of children and moving it above all other children. You can use this
* function for groups, compound paths and layers.
*
* Sample code:
* <code>
* var group = new Group();
* var path = new Path();
* group.appendTop(path);
* print(path.isDescendant(group)); // true
* </code>
*
* @param item The item that will be appended as a child
*/
appendTop: function(item) {
item.removeFromParent();
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this.children.push(item);
item.parent = this;
item.document = this.document;
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},
/**
* Inserts the specified item as a child of this item by appending it to the
* list of children and moving it below all other children. You can use this
* function for groups, compound paths and layers.
*
* Sample code:
* <code>
* var group = new Group();
* var path = new Path();
* group.appendBottom(path);
* print(path.isDescendant(group)); // true
* </code>
*
* @param item The item that will be appended as a child
*/
appendBottom: function(item) {
item.removeFromParent();
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this.children.splice(0, 0, item);
item.parent = this;
item.document = this.document;
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},
/**
* A link to {@link #appendTop}
*
* @deprecated use {@link #appendTop} or {@link #appendBottom} instead.
*/
appendChild: function(item) {
return this.appendTop(item);
},
/**
* Moves this item above the specified item.
*
* Sample code:
* <code>
* var firstPath = new Path();
* var secondPath = new Path();
* print(firstPath.isAbove(secondPath)); // false
* firstPath.moveAbove(secondPath);
* print(firstPath.isAbove(secondPath)); // true
* </code>
*
* @param item The item above which it should be moved
* @return true if it was moved, false otherwise
*/
moveAbove: function(item) {
// first remove the item from its parent's children list
this.removeFromParent();
item.parent.children.splice(item.index + 1, 0, this);
this.parent = item.parent;
this.document = item.document;
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return true;
},
/**
* Moves the item below the specified item.
*
* Sample code:
* <code>
* var firstPath = new Path();
* var secondPath = new Path();
* print(secondPath.isBelow(firstPath)); // false
* secondPath.moveBelow(firstPath);
* print(secondPath.isBelow(firstPath)); // true
* </code>
*
* @param item the item below which it should be moved
* @return true if it was moved, false otherwise
*/
moveBelow: function(item) {
// first remove the item from its parent's children list
this.removeFromParent();
item.parent.children.splice(item.index - 1, 0, this);
this.parent = item.parent;
this.document = item.document;
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return true;
},
// TODO: this is confusing the beans
// isParent: function(item) {
// return this.parent == item;
// },
isChild: function(item) {
return item.parent == this;
},
/**
* Checks if the item is contained within the specified item.
*
* Sample code:
* <code>
* var group = new Group();
* var path = new Path();
* group.appendTop(path);
* print(path.isDescendant(group)); // true
* </code>
*
* @param item The item to check against
* @return {@true if it is inside the specified item}
*/
isDescendant: function(item) {
var parent = this;
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while(parent) {
if (parent == item)
return true;
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parent = parent.parent;
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}
return false;
},
/**
* Checks if the item is an ancestor of the specified item.
*
* Sample code:
* <code>
* var group = new Group();
* var path = new Path();
* group.appendChild(path);
* print(group.isAncestor(path)); // true
* print(path.isAncestor(group)); // false
* </code>
*
* @param item the item to check against
* @return {@true if the item is an ancestor of the specified item}
*/
isAncestor: function(item) {
var parent = item;
while(parent) {
if (parent == this)
return true;
parent = parent.parent;
}
return false;
},
getBounds: function() {
// TODO: Implement for items other than paths
return new Rectangle();
},
setBounds: function(rect) {
var bounds = this.bounds;
rect = Rectangle.read(arguments);
if (!rect)
return;
var matrix = new Matrix();
// Read this from bottom to top:
// Translate to new center:
var center = rect.center;
matrix.translate(center);
// Scale to new Size, if size changes and avoid divisions by 0:
if (rect.width != bounds.width || rect.height != bounds.height) {
matrix.scale(
bounds.width != 0 ? rect.width / bounds.width : 1,
bounds.height != 0 ? rect.height / bounds.height : 1);
}
// Translate to center:
center = bounds.center;
matrix.translate(-center.x, -center.y);
// Now execute the transformation:
this.transform(matrix);
},
/**
* The item's position within the art board. This is the
* {@link Rectangle#getCenter()} of the {@link Item#getBounds()} rectangle.
*
* Sample code:
* <code>
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
*
* // Move the circle to { x: 20, y: 20 }
* circle.position = new Point(20, 20);
*
* // Move the circle 10 points to the right
* circle.position += new Point(10, 0);
* print(circle.position); // { x: 30, y: 20 }
* </code>
*/
getPosition: function() {
return this.bounds.center;
},
setPosition: function(point) {
point = Point.read(arguments);
if (point) {
this.translate(point.subtract(this.position));
}
},
/**
* @param flags: Array of any of the following: 'objects', 'children',
* 'fill-gradients', 'fill-patterns', 'stroke-patterns', 'lines'.
* Default: ['objects', 'children']
*/
transform: function(matrix, flags) {
// TODO: Handle flags, add TransformFlag class and convert to bit mask
// for quicker checking
// TODO: Call transform on chidren only if 'children' flag is provided
if (this.transformContent)
this.transformContent(matrix, flags);
if (this.children) {
for (var i = 0, l = this.children.length; i < l; i++) {
var child = this.children[i];
child.transform(matrix, flags);
}
}
},
/*
transformContent: function(matrix, flags) {
// The code that performs the actual transformation of content,
// if defined. Item itself does not define this.
},
*/
/**
* Translates (moves) the item by the given offset point.
*
* Sample code:
* <code>
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.translate(new Point(5, 10));
* print(circle.position); // {x: 15, y: 20}
* </code>
*
* Alternatively you can also add to the {@link #getPosition()} of the item:
* <code>
* // Create a circle at position { x: 10, y: 10 }
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.position += new Point(5, 10);
* print(circle.position); // {x: 15, y: 20}
* </code>
*
* @param delta
*/
translate: function(delta) {
var mx = new Matrix();
mx.translate.apply(mx, arguments);
this.transform(mx);
},
/**
* {@grouptitle Transform Functions}
*
* Scales the item by the given values from its center point, or optionally
* by a supplied point.
*
* @param sx
* @param sy
* @param center {@default the center point of the item}
*
* @see Matrix#scale(double, double, Point center)
*/
scale: function(sx, sy /* | scale */, center) {
// See Matrix#scale for explanation of this:
if (arguments.length < 2 || typeof sy == 'object') {
center = sy;
sy = sx;
}
this.transform(new Matrix().scale(sx, sy, center || this.position));
},
/**
* Rotates the item by a given angle around the given point.
*
* Angles are oriented clockwise and measured in degrees by default. Read
* more about angle units and orientation in the description of the
* {@link com.scriptographer.ai.Point#getAngle()} property.
*
* @param angle the rotation angle
* @see Matrix#rotate(double, Point)
*/
rotate: function(angle, center) {
this.transform(new Matrix().rotate(angle, center || this.position));
},
/**
* Shears the item with a given amount around its center point.
*
* @param shx
* @param shy
* @see Matrix#shear(double, double)
*/
shear: function(shx, shy, center) {
// TODO: Add support for center back to Scriptographer too!
// See Matrix#scale for explanation of this:
if (arguments.length < 2 || typeof sy == 'object') {
center = shy;
shy = shx;
}
this.transform(new Matrix().shear(shx, shy, center || this.position));
},
/**
* The path style of the item.
*
* Sample code:
* <code>
* var circle = new Path.Circle(new Point(10, 10), 10);
* circle.style = {
* fillColor: new RGBColor(1, 0, 0),
* strokeColor: new RGBColor(0, 1, 0),
* strokeWidth: 5
* };
* </code>
*/
getStyle: function() {
return this._style;
},
setStyle: function(style) {
this._style = new PathStyle(this, style);
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}
});