paper.js/src/path/PathItem.Boolean.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/*
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* Boolean Geometric Path Operations
*
* This is mostly written for clarity and compatibility, not optimised for
* performance, and has to be tested heavily for stability.
*
* Supported
* - paperjs Path and CompoundPath objects
* - Boolean Union
* - Boolean Intersection
* - Boolean Subtraction
* - Resolving a self-intersecting Path
*
* Not supported yet
* - Boolean operations on self-intersecting Paths
* - Paths are clones of each other that ovelap exactly on top of each other!
*
* @author Harikrishnan Gopalakrishnan
* http://hkrish.com/playground/paperjs/booleanStudy.html
*/
PathItem.inject(new function() {
function splitPath(intersections, collectOthers) {
// Sort intersections by paths ids, curve index and parameter, so we
// can loop through all intersections, divide paths and never need to
// readjust indices.
intersections.sort(function(loc1, loc2) {
var path1 = loc1.getPath(),
path2 = loc2.getPath();
return path1 === path2
// We can add parameter (0 <= t <= 1) to index (a integer)
// to compare both at the same time
? (loc1.getIndex() + loc1.getParameter())
- (loc2.getIndex() + loc2.getParameter())
: path1._id - path2._id;
});
var others = collectOthers && [];
for (var i = intersections.length - 1; i >= 0; i--) {
var loc = intersections[i],
other = loc.getIntersection(),
curve = loc.divide(),
// When the curve doesn't need to be divided since t = 0, 1,
// #divide() returns null and we can use the existing segment.
segment = curve && curve.getSegment1() || loc.getSegment();
if (others)
others.push(other);
other.__segment = segment;
segment._ixPair = other;
}
return others;
}
/**
* To deal with a HTML canvas requirement where CompoundPaths' child contours
* has to be of different winding direction for correctly filling holes.
* But if some individual countours are disjoint, i.e. islands, we have to
* reorient them so that
* the holes have opposit winding direction (already handled by paperjs)
* islands has to have same winding direction (as the first child of the path)
*
* Does NOT handle selfIntersecting CompoundPaths.
*
* @param {CompoundPath} path - Input CompoundPath, Note: This path could be modified if need be.
* @return {boolean} the winding direction of the base contour(true if clockwise)
*/
function reorientPath(path) {
if (path instanceof CompoundPath) {
var children = path._children,
length = children.length,
bounds = new Array(length),
counters = new Array(length),
clockwise = children[0].isClockwise();
for (var i = 0; i < length; i++) {
bounds[i] = children[i].getBounds();
counters[i] = 0;
}
for (var i = 0; i < length; i++) {
for (var j = 1; j < length; j++) {
if (i !== j && bounds[i].contains(bounds[j]))
counters[j]++;
}
}
// Omit the first child
for (var i = 1; i < length; i++) {
if (counters[i] % 2 === 0) {
children[i].setClockwise(clockwise);
}
}
}
return path;
}
function computeBoolean(path1, path2, operator, subtract, _cache) {
// We do not modify the operands themselves
// The result might not belong to the same type
// i.e. subtraction(A:Path, B:Path):CompoundPath etc.
var _path1 = reorientPath(path1.clone()),
_path2 = reorientPath(path2.clone()),
path1Clockwise = _path1.isClockwise(),
path2Clockwise = _path2.isClockwise(),
path1Id = _path1.id,
path2Id = _path2.id,
// Calculate all the intersections
intersections = _cache && _cache.intersections
|| _path1.getIntersections(_path2);
// if we have a empty _cache object as an operand, skip calculating
// boolean and cache the intersections
if (_cache && !_cache.intersections) {
// TODO: Don't we need to clear up and remove _path1 & _path2 again?
return _cache.intersections = intersections;
}
// Now split intersections on both curves, by asking the first call to
// collect the 'other' intersections for us and passing that on to the
// second call.
splitPath(splitPath(intersections, true));
// Do operator specific calculations before we begin
if (subtract) {
_path2.reverse();
path2Clockwise = !path2Clockwise;
}
var paths = []
.concat(_path1._children || [_path1])
.concat(_path2._children || [_path2]),
nodes = [],
result = new CompoundPath();
// Step 1: Discard invalid links according to the boolean operator
for (var i = 0, l = paths.length; i < l; i++) {
var path = paths[i],
parent = path._parent,
id = parent instanceof CompoundPath ? parent._id : path._id,
clockwise = path.isClockwise(),
segments = path._segments,
insidePath1 = false,
insidePath2 = false;
for (var j = segments.length - 1; j >= 0; j--) {
var segment = segments[j],
midPoint = segment.getCurve().getPoint(0.5);
if (id !== path1Id) {
insidePath1 = _path1.contains(midPoint)
&& (clockwise === path1Clockwise || subtract
|| !testOnCurve(_path1, midPoint));
}
if (id !== path2Id) {
insidePath2 = _path2.contains(midPoint)
&& (clockwise === path2Clockwise
|| !testOnCurve(_path2, midPoint));
}
if (operator(id === path1Id, insidePath1, insidePath2)) {
segment._INVALID = true;
// markPoint(midPoint, '+');
} else {
nodes.push(segment);
}
}
}
// Step 2: Retrieve the resulting paths from the graph
for (var i = 0, l = nodes.length; i < l; i++) {
var node = nodes[i];
if (node._visited)
continue;
var path = node.path,
nuPath = new Path(),
firstNode = node,
firstNode_ix = null;
if (node.getPrevious()._INVALID) {
node.setHandleIn(node._ixPair
? node._ixPair.getIntersection().__segment._handleIn
: Point.create(0, 0));
}
while (node && !node._visited && node !== firstNode_ix) {
node._visited = true;
firstNode_ix = firstNode_ix || firstNode._ixPair
&& firstNode._ixPair.getIntersection().__segment;
// node._ixPair is this node's intersection CurveLocation object
// node._ixPair.getIntersection() is the other CurveLocation object this node intersects with
var nextNode = node._ixPair && node._INVALID
? node._ixPair.getIntersection().__segment
: node;
if (node._ixPair) {
nuPath.add(new Segment(node._point, node._handleIn,
nextNode._handleOut));
nextNode._visited = true;
node = nextNode;
} else {
nuPath.add(node);
}
node = node.getNext();
}
// Avoid stray segments and incomplete paths
if (nuPath._segments.length > 2) {
nuPath.setClosed(true);
result.addChild(nuPath, true);
} else {
nuPath.remove();
}
}
// Delete the proxies
_path1.remove();
_path2.remove();
// And then, we are done.
return result.reduce();
}
function testOnCurve(path, point) {
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var curves = path.getCurves(),
bounds = path.getBounds();
if (bounds.contains(point)) {
for (var i = 0, l = curves.length; i < l; i++) {
var curve = curves[i];
if (curve.getBounds().contains(point)
&& curve.getParameterOf(point))
return true;
}
}
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return false;
}
// A boolean operator is a binary operator function of the form
// function(isPath1, isInPath1, isInPath2)
//
// Operators return true if a curve in the operands is to be removed,
// and they aare called for each curve segment in the graph after all the
// intersections between the operands are calculated and curves in the
// operands were split at intersections.
//
// The boolean operator return a Boolean value indicating whether to
// keep the curve or not.
// return true - discard the curve
// return false - keep the curve
return {
unite: function(path, _cache) {
return computeBoolean(this, path,
function(isPath1, isInPath1, isInPath2) {
return isInPath1 || isInPath2;
}, false, _cache);
},
intersect: function(path, _cache) {
return computeBoolean(this, path,
function(isPath1, isInPath1, isInPath2) {
return !(isInPath1 || isInPath2);
}, false, _cache);
},
subtract: function(path, _cache) {
return computeBoolean(this, path,
function(isPath1, isInPath1, isInPath2) {
return isPath1 && isInPath2 || !isPath1 && !isInPath1;
}, true, _cache);
},
// Compound boolean operators combine the basic boolean operations such
// as union, intersection, subtract etc.
// TODO: cache the split objects and find a way to properly clone them!
// a.k.a. eXclusiveOR
exclude: function(path) {
return new Group([this.subtract(path), path.subtract(this)]);
},
// Divide path1 by path2
divide: function(path) {
return new Group([this.subtract(path), this.intersect(path)]);
}
};
});