paper.js/src/document/DocumentView.js

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var DocumentView = this.DocumentView = Base.extend({
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beans: true,
initialize: function(document) {
this.document = document;
this._bounds = this.document.bounds.clone();
this.matrix = new Matrix();
this._zoom = 1;
this._center = this._bounds.center;
},
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// TODO: test this.
getCenter: function() {
return this._center;
},
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setCenter: function() {
var center = Point.read(arguments);
if (center) {
var delta = center.subtract(this._center);
this.scrollBy(delta);
this._center = center;
}
},
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getZoom: function() {
return this._zoom;
},
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setZoom: function(zoom) {
// TODO: clamp the view between 1/32 and 64?
var mx = new Matrix();
mx.scale(zoom / this._zoom, this._center);
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this.transform(mx);
this._zoom = zoom;
},
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scrollBy: function() {
var point = Point.read(arguments).negate();
var mx = new Matrix().translate(point);
this.transform(mx);
},
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getBounds: function() {
return this._bounds;
},
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// TODO:
// setBounds: function(rect) {
//
// },
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// TODO: getInvalidBounds
// TODO: invalidate(rect)
// TODO: style: artwork / preview / raster / opaque / ink
// TODO: getShowGrid
// TODO: getMousePoint
// TODO: artworkToView(rect)
artworkToView: function(point) {
return this.matrix.transform(point);
},
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viewToArtwork: function(point) {
// TODO: cache the inverse matrix:
return this.matrix.createInverse().transform(point);
},
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// TODO: inherit this code somehow?
transform: function(matrix, flags) {
var width = this.document.bounds.width;
var height = this.document.bounds.height;
var x = width * -0.5;
var y = height * -0.5;
var coords = [
x, y,
x + width, y,
x + width, y + height,
x, y + height];
this.matrix.preConcatenate(matrix);
this.matrix.createInverse().transform(coords, 0, coords, 0, 4);
var xMin = coords[0], xMax = coords[0];
var yMin = coords[1], yMax = coords[1];
for (var i = 2; i < 8; i += 2) {
var x = coords[i];
var y = coords[i + 1];
xMin = Math.min(x, xMin);
xMax = Math.max(x, xMax);
yMin = Math.min(y, yMin);
yMax = Math.max(y, yMax);
};
var bounds = this._bounds;
bounds.x = xMin;
bounds.y = yMin;
bounds.width = xMax - xMin;
bounds.height = yMax - yMin;
}
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});