paper.js/src/path/Path.Constructors.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
*
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* Distributed under the MIT license. See LICENSE file for details.
*
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* All rights reserved.
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*/
Path.inject({ statics: new function() {
function createPath(args) {
return new Path(Base.getNamed(args));
}
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var kappa = Numerical.KAPPA,
halfKappa = kappa / 2,
ellipseSegments = [
new Segment([0, 0.5], [0, halfKappa ], [0, -halfKappa]),
new Segment([0.5, 0], [-halfKappa, 0], [halfKappa, 0 ]),
new Segment([1, 0.5], [0, -halfKappa], [0, halfKappa ]),
new Segment([0.5, 1], [halfKappa, 0 ], [-halfKappa, 0])
];
function createEllipse(rect, args) {
var path = createPath(args),
point = rect.getPoint(true),
size = rect.getSize(true),
segments = new Array(4);
for (var i = 0; i < 4; i++) {
var segment = ellipseSegments[i];
segments[i] = new Segment(
segment._point.multiply(size).add(point),
segment._handleIn.multiply(size),
segment._handleOut.multiply(size)
);
}
path._add(segments);
path._closed = true;
return path;
}
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return /** @lends Path */{
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/**
* {@grouptitle Shaped Paths}
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*
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* Creates a Path item with two anchor points forming a line.
*
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* @name Path.Line
* @param {Point} from the first anchor point of the path
* @param {Point} to the second anchor point of the path
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var from = new Point(20, 20);
* var to = new Point(80, 80);
* var path = new Path.Line(from, to);
* path.strokeColor = 'black';
*
* @example {@paperscript} // Using object notation
* var path = new Path.Line({
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* from: [20, 20],
* to: [80, 80],
* strokeColor: 'black'
* });
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*/
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Line: function(/* from, to */) {
return new Path(
Point.readNamed(arguments, 'from'),
Point.readNamed(arguments, 'to')
).set(Base.getNamed(arguments));
},
/**
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* Creates a circle shaped Path item.
*
* @param {Point} center the center point of the circle
* @param {Number} radius the radius of the circle
* @return {Path} the newly created path
*
* @example {@paperscript}
* var path = new Path.Circle(new Point(80, 50), 30);
* path.strokeColor = 'black';
*
* @example {@paperscript} // Using object notation
* var path = new Path.Circle({
* center: [80, 50],
* radius: 30,
* strokeColor: 'black'
* });
*/
Circle: function(/* center, radius */) {
var center = Point.readNamed(arguments, 'center'),
radius = Base.readNamed(arguments, 'radius');
return createEllipse(new Rectangle(center.subtract(radius),
new Size(radius * 2, radius * 2)), arguments);
},
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/**
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* Creates a rectangle shaped Path item from the passed point and size.
*
* @name Path.Rectangle
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* @param {Point} point
* @param {Size} size
* @return {Path} the newly created path
*
* @example {@paperscript}
* var point = new Point(20, 20);
* var size = new Size(60, 60);
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* var path = new Path.Rectangle(point, size);
* path.strokeColor = 'black';
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*
* @example {@paperscript} // Using object notation
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* var path = new Path.Rectangle({
* point: [20, 20],
* size: [60, 60],
* strokeColor: 'black'
* });
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*/
/**
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* Creates a rectangle shaped Path item from the passed points. These do
* not necessarily need to be the top left and bottom right corners, the
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* constructor figures out how to fit a rectangle between them.
*
* @name Path.Rectangle
* @param {Point} from The first point defining the rectangle
* @param {Point} to The second point defining the rectangle
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var from = new Point(20, 20);
* var to = new Point(80, 80);
* var path = new Path.Rectangle(from, to);
* path.strokeColor = 'black';
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*
* @example {@paperscript} // Using object notation
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* var path = new Path.Rectangle({
* from: [20, 20],
* to: [80, 80],
* strokeColor: 'black'
* });
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*/
/**
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* Creates a rectangle shaped Path item from the passed abstract
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* {@link Rectangle}.
*
* @name Path.Rectangle
* @param {Rectangle} rectangle
* @return {Path} the newly created path
*
* @example {@paperscript}
* var rectangle = new Rectangle({
* point: new Point(20, 20),
* size: new Size(60, 60)
* });
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* var path = new Path.Rectangle(rectangle);
* path.strokeColor = 'black';
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*
* @example {@paperscript}
* var rectangle = new Rectangle({
* point: [20, 20],
* size: [60, 60]
* });
*
* var path = new Path.Rectangle({
* rectangle: rectangle,
* strokeColor: 'black'
* });
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*/
/**
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* Creates a rectangular Path item with rounded corners.
*
* @name Path.Rectangle
* @param {Rectangle} rectangle
* @param {Size} radius the size of the rounded corners
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var rectangle = new Rectangle({
* point: new Point(20, 20),
* size: new Size(60, 60)
* });
* var cornerSize = new Size(10, 10);
* var path = new Path.Rectangle(rectangle, cornerSize);
* path.strokeColor = 'black';
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*
* @example {@paperscript} // Using object notation
* var path = new Path.Rectangle({
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* rectangle: {
* point: [20, 20],
* size: [60, 60]
* },
* radius: 10,
* strokeColor: 'black'
* });
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*/
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Rectangle: function(/* rectangle */) {
var rect = Rectangle.readNamed(arguments, 'rectangle'),
radius = Size.readNamed(arguments, 'radius', 0, 0,
{ readNull: true }),
bl = rect.getBottomLeft(true),
tl = rect.getTopLeft(true),
tr = rect.getTopRight(true),
br = rect.getBottomRight(true),
path = createPath(arguments);
if (!radius || radius.isZero()) {
path._add([
new Segment(bl),
new Segment(tl),
new Segment(tr),
new Segment(br)
]);
} else {
radius = Size.min(radius, rect.getSize(true).divide(2));
var rx = radius.width,
ry = radius.height,
hx = rx * kappa,
hy = ry * kappa;
path._add([
new Segment(bl.add(rx, 0), null, [-hx, 0]),
new Segment(bl.subtract(0, ry), [0, hy]),
new Segment(tl.add(0, ry), null, [0, -hy]),
new Segment(tl.add(rx, 0), [-hx, 0], null),
new Segment(tr.subtract(rx, 0), null, [hx, 0]),
new Segment(tr.add(0, ry), [0, -hy], null),
new Segment(br.subtract(0, ry), null, [0, hy]),
new Segment(br.subtract(rx, 0), [hx, 0])
]);
}
// No need to use setter for _closed since _add() called _changed().
path._closed = true;
return path;
},
/**
* @deprecated use {@link #Path.Rectangle(rectangle, size)} instead.
*/
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RoundRectangle: '#Rectangle',
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/**
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* Creates an ellipse shaped Path item.
*
* @param {Rectangle} rectangle
* @param {Boolean} [circumscribed=false] when set to {@code true} the
* ellipse shaped path will be created so the rectangle fits into
* it. When set to {@code false} the ellipse path will fit within
* the rectangle.
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var rectangle = new Rectangle({
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* point: [20, 20],
* size: [180, 60]
* });
* var path = new Path.Ellipse(rectangle);
* path.fillColor = 'black';
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*
* @example {@paperscript} // Using object notation
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* var path = new Path.Ellipse({
* point: [20, 20],
* size: [180, 60],
* fillColor: 'black'
* });
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*/
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Ellipse: function(/* rectangle */) {
var rect;
if (Base.hasNamed(arguments, 'center')) {
var center = Point.readNamed(arguments, 'center'),
radius = Size.readNamed(arguments, 'radius');
rect = new Rectangle(center.subtract(radius),
radius.multiply(2));
} else {
rect = Rectangle.readNamed(arguments, 'rectangle');
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}
return createEllipse(rect, arguments);
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},
/**
* @deprecated use {@link #Path.Ellipse(rectangle)} instead.
*/
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Oval: '#Ellipse',
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/**
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* Creates a circular arc shaped Path item.
*
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* @param {Point} from the starting point of the circular arc
* @param {Point} through the point the arc passes through
* @param {Point} to the end point of the arc
* @return {Path} the newly created path
*
* @example {@paperscript}
* var from = new Point(20, 20);
* var through = new Point(60, 20);
* var to = new Point(80, 80);
* var path = new Path.Arc(from, through, to);
* path.strokeColor = 'black';
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*
* @example {@paperscript} // Using object notation
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* var path = new Path.Arc({
* from: [20, 20],
* through: [60, 20],
* to: [80, 80],
* strokeColor: 'black'
* });
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*/
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Arc: function(/* from, through, to */) {
var from = Point.readNamed(arguments, 'from'),
through = Point.readNamed(arguments, 'through'),
to = Point.readNamed(arguments, 'to'),
path = createPath(arguments);
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path.moveTo(from);
path.arcTo(through, to);
return path;
},
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/**
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* Creates a regular polygon shaped Path item.
*
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* @param {Point} center the center point of the polygon
* @param {Number} sides the number of sides of the polygon
* @param {Number} radius the radius of the polygon
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var center = new Point(50, 50);
* var sides = 3;
* var radius = 40;
* var triangle = new Path.RegularPolygon(center, sides, radius);
* triangle.fillColor = 'black';
*
* @example {@paperscript} // Using object notation
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* var triangle = new Path.RegularPolygon({
* center: [50, 50],
* sides: 10,
* radius: 40,
* fillColor: 'black'
* });
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*/
RegularPolygon: function(/* center, sides, radius */) {
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var center = Point.readNamed(arguments, 'center'),
sides = Base.readNamed(arguments, 'sides'),
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radius = Base.readNamed(arguments, 'radius'),
path = createPath(arguments),
step = 360 / sides,
three = !(sides % 3),
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vector = new Point(0, three ? -radius : radius),
offset = three ? -1 : 0.5,
segments = new Array(sides);
for (var i = 0; i < sides; i++) {
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segments[i] = new Segment(center.add(
vector.rotate((i + offset) * step)));
}
path._add(segments);
path._closed = true;
return path;
},
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/**
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* Creates a star shaped Path item.
*
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* The largest of {@code radius1} and {@code radius2} will be the outer
* radius of the star. The smallest of radius1 and radius2 will be the
* inner radius.
*
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* @param {Point} center the center point of the star
* @param {Number} points the number of points of the star
* @param {Number} radius1
* @param {Number} radius2
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* @return {Path} the newly created path
*
* @example {@paperscript}
* var center = new Point(50, 50);
* var points = 12;
* var radius1 = 25;
* var radius2 = 40;
* var path = new Path.Star(center, points, radius1, radius2);
* path.fillColor = 'black';
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*
* @example {@paperscript} // Using object notation
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* var path = new Path.Star({
* center: [50, 50],
* points: 12,
* radius1: 25,
* radius2: 40,
* fillColor: 'black'
* });
*/
Star: function(/* center, points, radius1, radius2 */) {
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var center = Point.readNamed(arguments, 'center'),
points = Base.readNamed(arguments, 'points') * 2,
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radius1 = Base.readNamed(arguments, 'radius1'),
radius2 = Base.readNamed(arguments, 'radius2'),
path = createPath(arguments),
step = 360 / points,
vector = new Point(0, -1),
segments = new Array(points);
for (var i = 0; i < points; i++) {
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segments[i] = new Segment(center.add(
vector.rotate(step * i).multiply(i % 2 ? radius2 : radius1)));
}
path._add(segments);
path._closed = true;
return path;
}
};
}});