paper.js/src/util/CanvasProvider.js

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/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
*
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* Distributed under the MIT license. See LICENSE file for details.
*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
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* All rights reserved.
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*/
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// TODO: it might be better to make a ContextProvider class, since you
// can always find the canvas through context.canvas. This saves code and
// speed by not having to do canvas.getContext('2d')
// TODO: Run through the canvas array to find a canvas with the requested
// width / height, so we don't need to resize it?
var CanvasProvider = {
canvases: [],
getCanvas: function(size) {
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if (this.canvases.length) {
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var canvas = this.canvases.pop();
// If they are not the same size, we don't need to clear them
// using clearRect and visa versa.
if ((canvas.width != size.width)
|| (canvas.height != size.height)) {
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canvas.width = size.width;
canvas.height = size.height;
} else {
var context = canvas.getContext('2d');
// +1 is needed on some browsers to really clear the borders
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context.clearRect(0, 0, size.width + 1, size.height + 1);
}
return canvas;
} else {
var canvas = document.createElement('canvas');
canvas.width = size.width;
canvas.height = size.height;
return canvas;
}
},
returnCanvas: function(canvas) {
this.canvases.push(canvas);
}
};