Commit graph

25 commits

Author SHA1 Message Date
Branimir Karadžić
d1f99896ec Moved public header files into bgfx subdirectory.
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Kocsis Attila
5d5df77318 Metal backend: initial commit 2015-08-14 15:12:44 +02:00
Branimir Karadžić
1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
a042d6f7b9 Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00
Branimir Karadžić
1824a3f5bd Cleanup. 2015-04-08 14:16:02 -07:00
Dario Manesku
4360841989 Imgui can be now downscaled to fit small resolution screens. 2015-03-16 13:59:28 +01:00
Dario Manesku
5cca4686e2 NVG now uses same viewId as imgui. 2015-03-12 20:28:07 +01:00
Branimir Karadžić
13ac805085 Cleanup. 2015-02-16 21:58:13 -08:00
Branimir Karadžić
c25dd466be Updated copyright year. 2015-01-01 15:04:46 -08:00
Branimir Karadzic
36e02361d1 Fixed bad include path. 2014-11-20 16:51:14 -08:00
Branimir Karadžić
cf7b1542d2 Merge pull request #187 from SmilyOrg/patch-2
Fix for crash with too many lines / vertices
2014-11-20 16:48:32 -08:00
Miha Lunar
e5da24f490 Fix for crash when too many lines / vertices
When a lot of lines are being drawn, this can overflow the vertex buffer, causing a crash in `nvgRenderFlush`. While the underlying code handles this case in an okay manner (truncating the vertex buffer instead of crashing), the `nvgRenderFlush` code is missing a check for this case, causing it to think it has more space than was allocated.

I tried to fix it with multiple buffers as mentioned in #160, however it seems more complex than it appears. This fix just makes it truncate the output according to the actual allocated amount of bytes in the vertex buffer, so it doesn't crash at least.
2014-11-21 00:57:33 +01:00
Miha Lunar
6c6a550fd6 Fix for convexFill crash when path fillCount is 0
In our situation, the crash happened due to the view dimensions being reset to 0x0 after minimizing the window. This translated to fillCount of a path ending up at 0, which makes `fan` crash as it computes number of tris to -2 of fillCount. Since `numTris` is unsigned, this could lead to terrible things, but luckily it crashes soon.

There might be a cleaner fix for this further up the call stack, but this is a good solution in the meanwhile.
2014-11-21 00:39:04 +01:00
Branimir Karadžić
ff44d73480 Updated NanoVG and Blendish. 2014-11-16 18:59:17 -08:00
Miha Lunar
78746c8972 Merged fixed allocation for paths from nanovg 2014-09-25 13:23:51 +02:00
Branimir Karadžić
c627e55451 Fixed issue #149. 2014-09-13 21:23:23 -07:00
Branimir Karadžić
ae9da4b2a6 Fixed alignment. 2014-08-25 19:32:20 -07:00
Branimir Karadžić
612eb2f7ed Fixed uniform leak at shutdown. 2014-08-23 10:37:34 -07:00
Dario Manesku
4cc0d8e777 Added setViewRect inside nanovg. 2014-06-23 07:59:09 +01:00
Dario Manesku
5084649832 Added imguiColorWheel(). 2014-06-23 06:34:42 +01:00
Branimir Karadžić
bba2ef8031 Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
5dca5791c5 Fixed half texel offset in NanoVG for DX9. 2014-04-29 19:52:42 -07:00
Branimir Karadžić
1cda6159c7 Added 20-nanovg example. 2014-04-26 23:50:11 -07:00