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NVG now uses same viewId as imgui.
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6eafd8b137
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3 changed files with 9 additions and 0 deletions
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@ -813,6 +813,7 @@ struct Imgui
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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IMGUI_beginFrame(_mx, _my, _button, _width, _height, _inputChar, _view);
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nvgViewId(m_nvg, _view);
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m_view = _view;
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m_viewWidth = _width;
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@ -599,6 +599,7 @@ struct NVGparams {
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typedef struct NVGparams NVGparams;
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NVGcontext* nvgCreate(int edgeaa, unsigned char viewid);
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void nvgViewId(struct NVGcontext* ctx, unsigned char viewid);
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void nvgDelete(struct NVGcontext* ctx);
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// Contructor and destructor, called by the render back-end.
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@ -1051,6 +1051,13 @@ error:
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return NULL;
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}
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void nvgViewId(struct NVGcontext* ctx, unsigned char viewid)
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{
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struct NVGparams* params = nvgInternalParams(ctx);
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struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
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gl->viewid = uint8_t(viewid);
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}
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void nvgDelete(struct NVGcontext* ctx)
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{
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nvgDeleteInternal(ctx);
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