Branimir Karadžić
608e038b96
Manually merged PR #676 .
2016-02-08 12:53:19 -08:00
Branimir Karadžić
728a8ee4e5
NanoVG: Added ability to pass custom allocator.
2016-02-07 18:58:17 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
6af72ce686
nanovg: Allow texture update after creation.
2016-01-25 09:26:14 -08:00
Branimir Karadžić
ab9a0c12b0
Cleanup.
2016-01-12 13:20:07 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
46822b242a
Updated NanoVG.
2015-12-05 11:00:11 -08:00
Branimir Karadžić
35f9c78080
Cleanup.
2015-11-28 16:13:26 -08:00
Branimir Karadžić
f5d9c28f03
Fixed clang warning.
2015-11-23 19:05:52 -08:00
Branimir Karadžić
6e7de6f122
NanoVG: Fixed #519 crash.
2015-11-02 18:59:01 -08:00
Branimir Karadžić
69fd07a590
Rebuilt shaders.
2015-10-24 22:47:24 -07:00
Branimir Karadžić
6aa6efda12
Added initial texture read back support.
2015-10-20 16:32:08 -07:00
Branimir Karadžić
0fba3c137e
Added checks for redundant uniform sets.
2015-09-25 20:54:40 -07:00
Branimir Karadžić
d1f99896ec
Moved public header files into bgfx subdirectory.
...
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
6e9ed09d19
Rebuilt shaders.
2015-09-03 20:00:15 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Kocsis Attila
5d5df77318
Metal backend: initial commit
2015-08-14 15:12:44 +02:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
dedf75a89b
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
Branimir Karadžić
57cfeffb8d
Rebuilt shaders.
2015-04-11 18:18:43 -07:00
Branimir Karadžić
a042d6f7b9
Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL.
2015-04-11 00:17:49 -07:00
Branimir Karadžić
c7eb016ae0
Rebuilt shaders.
2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e
Recompiling shaders. Shouldn't have any effect on runtime behavior.
2015-04-10 22:49:39 -04:00
Branimir Karadžić
1824a3f5bd
Cleanup.
2015-04-08 14:16:02 -07:00
Branimir Karadžić
2e6ac0ca49
Silence -Wshadow warning in stb_image.
2015-04-04 16:23:50 -07:00
Branimir Karadžić
81d6876067
Cleanup.
2015-03-31 09:44:51 -07:00
Dario Manesku
4360841989
Imgui can be now downscaled to fit small resolution screens.
2015-03-16 13:59:28 +01:00
Dario Manesku
5cca4686e2
NVG now uses same viewId as imgui.
2015-03-12 20:28:07 +01:00
Branimir Karadžić
13ac805085
Cleanup.
2015-02-16 21:58:13 -08:00
Miodrag Milanovic
93ea52c23a
Compile fixes for Apple GCC 4.2
2015-02-15 13:55:45 +01:00
Branimir Karadžić
bbeb0a3ffe
Updated to latest ocornut imgui.
2015-01-22 21:01:09 -08:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadzic
36e02361d1
Fixed bad include path.
2014-11-20 16:51:14 -08:00
Branimir Karadžić
cf7b1542d2
Merge pull request #187 from SmilyOrg/patch-2
...
Fix for crash with too many lines / vertices
2014-11-20 16:48:32 -08:00
Miha Lunar
e5da24f490
Fix for crash when too many lines / vertices
...
When a lot of lines are being drawn, this can overflow the vertex buffer, causing a crash in `nvgRenderFlush`. While the underlying code handles this case in an okay manner (truncating the vertex buffer instead of crashing), the `nvgRenderFlush` code is missing a check for this case, causing it to think it has more space than was allocated.
I tried to fix it with multiple buffers as mentioned in #160 , however it seems more complex than it appears. This fix just makes it truncate the output according to the actual allocated amount of bytes in the vertex buffer, so it doesn't crash at least.
2014-11-21 00:57:33 +01:00
Miha Lunar
6c6a550fd6
Fix for convexFill crash when path fillCount is 0
...
In our situation, the crash happened due to the view dimensions being reset to 0x0 after minimizing the window. This translated to fillCount of a path ending up at 0, which makes `fan` crash as it computes number of tris to -2 of fillCount. Since `numTris` is unsigned, this could lead to terrible things, but luckily it crashes soon.
There might be a cleaner fix for this further up the call stack, but this is a good solution in the meanwhile.
2014-11-21 00:39:04 +01:00
Branimir Karadžić
6c7589c0c9
Cleanup.
2014-11-17 21:35:53 -08:00
Branimir Karadzic
d54063bfd5
Fixed GCC/Clang warnings.
2014-11-17 08:33:14 -08:00
Branimir Karadžić
ff44d73480
Updated NanoVG and Blendish.
2014-11-16 18:59:17 -08:00
Branimir Karadžić
4a1a31b538
Updated glsl-optimizer.
2014-10-11 12:32:43 -07:00
Miha Lunar
78746c8972
Merged fixed allocation for paths from nanovg
2014-09-25 13:23:51 +02:00
Branimir Karadžić
c627e55451
Fixed issue #149 .
2014-09-13 21:23:23 -07:00
Branimir Karadžić
eec4ae9847
Fixing paths.
2014-09-10 21:48:08 -07:00
Branimir Karadžić
ae9da4b2a6
Fixed alignment.
2014-08-25 19:32:20 -07:00
Branimir Karadžić
612eb2f7ed
Fixed uniform leak at shutdown.
2014-08-23 10:37:34 -07:00