Branimir Karadžić
2234678dde
Fixed 06-bump for Emscripten.
2015-08-21 20:39:43 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
ddf0959d35
Cleanup.
2015-06-07 21:20:55 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
9d91d3bbbc
Reversed instance data bindings. Issue #309 .
2015-04-15 10:37:00 -07:00
Branimir Karadžić
a34e6e7965
Fixed VS2015 warnings.
2015-03-29 11:47:32 -07:00
Branimir Karadžić
f6fe2de941
Cleanup.
2015-01-20 21:41:51 -08:00
Branimir Karadžić
ff7f967c1b
Removed _BIT suffix from BGFX_CLEAR_* flags.
2015-01-10 21:39:45 -08:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
584a32038f
Cleanup.
2014-12-04 19:56:19 -08:00
Branimir Karadžić
a2153729be
Added HMD recenter support. Updated examples to support HMD.
2014-11-02 00:06:18 -07:00
Branimir Karadžić
208a348ab2
Fixed compile errors. Added default part of view debug name. Added example how to use view debug name.
2014-10-25 18:07:51 -07:00
Branimir Karadžić
eec4ae9847
Fixing paths.
2014-09-10 21:48:08 -07:00
Branimir Karadžić
02e549bfec
Moved fpumath to bx.
2014-05-26 19:31:37 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
ac925b00c8
Cleanup.
2014-05-03 15:18:28 -07:00
Branimir Karadžić
85c5172a29
Changed GLES macro to use version number.
2014-03-29 23:12:15 -07:00
Branimir Karadžić
f436f79c10
Simplified API, removed difference between vertex and fragment shaders.
2014-03-29 19:42:57 -07:00
Branimir Karadžić
e7b42f13c6
Updated copyright year.
2014-02-10 22:18:39 -08:00
Branimir Karadžić
9ff1d0c513
Updated copyright year.
2014-02-10 22:07:04 -08:00
bkaradzic
48c477d0ac
Updated screenshots.
2013-10-23 22:48:16 -07:00
bkaradzic
f440f160f9
Exposed renderer capabilities.
2013-10-10 18:29:57 -07:00
bkaradzic
cacff49d99
Cleanup.
2013-09-08 23:14:34 -07:00
bkaradzic
983f1e6f9a
GL: When using ARB_texture_swizzle don't swizzle image to BGRA8.
2013-09-08 23:03:14 -07:00
bkaradzic
4c4c2eb5cb
examples-common: Reogranized sources. Added command interpreter and input bindings support.
2013-08-07 21:45:56 -07:00
bkaradzic
640c61fe45
Cleanup.
2013-08-06 21:09:02 -07:00
bkaradzic
b1901ae776
Fixed instancing.
2013-07-25 23:13:48 -07:00
bkaradzic
538796302f
iOS: Fixed aspect ratio in examples.
2013-07-22 21:24:20 -07:00
bkaradzic
18f2e82362
Added include path to common. Renamed math to fpumath.
2013-05-23 22:07:54 -07:00
bkaradzic
6752a421a2
Fixed LOD shader.
2013-05-18 22:55:43 -07:00
bkaradzic
bed490bd53
Cleanup.
2013-05-18 22:12:40 -07:00
bkaradzic
3601c74e92
Fixed reset flag in examples.
2013-05-08 22:57:54 -07:00
bkaradzic
fb7fd32f24
Run all samples with vsync on by default.
2013-04-27 18:47:18 -07:00
bkaradzic
9780828b98
Fixing update time.
2013-04-27 00:11:23 -07:00
bkaradzic
507af8c9f1
Fixed shaderc crash when $in/output lines have comments.
2013-04-11 20:36:28 -07:00
bkaradzic
6582276e3e
Fixed L4 warnings.
2013-03-25 21:13:54 -07:00
bkaradzic
ea49146ea1
Fixing eols.
2013-03-17 16:10:50 -07:00
bkaradzic
5fe1132b1c
Cleanup.
2013-02-23 20:43:31 -08:00
bkaradzic
e0eca362ad
Fixed DX9 lack of non-normalized UINT16 vertex decl type.
2013-02-23 19:02:51 -08:00
bkaradzic
35d7d2ff1b
Added F8 as MSAA toggle in examples.
2013-02-21 22:05:33 -08:00
bkaradzic
8e0e21f40d
Normalized line endings.
2013-02-21 21:07:31 -08:00
bkaradzic
cc69b20e14
Fixed 'unexpected EOL' when building shaders. Added error message for missing shader entry point.
2013-02-14 17:27:10 -08:00
bkaradzic
f78a18c9b7
Fixed resource leaks in examples.
2013-01-28 22:08:16 -08:00
bkaradzic
cedfee113d
Fixed geometryc arguments.
2013-01-24 22:22:04 -08:00
bkaradzic
f829e38654
Undo screenshot removal.
2013-01-20 12:53:40 -08:00
bkaradzic
116efe21b0
Rebuilt shaders.
2013-01-20 12:50:59 -08:00
bkaradzic
c26f8f4718
Added support for LATC/3DC texture compression.
2013-01-20 12:47:29 -08:00