mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Added support for LATC/3DC texture compression.
This commit is contained in:
parent
6eed7bdccb
commit
c26f8f4718
15 changed files with 154 additions and 74 deletions
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@ -70,7 +70,8 @@ void main()
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normalize(v_normal)
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);
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vec3 normal = normalize(texture2D(u_texNormal, v_texcoord0).xyz * 2.0 - 1.0);
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vec3 normal = texture2D(u_texNormal, v_texcoord0).xy * 2.0 - 1.0;
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normal.z = sqrt(1.0 - dot(normal.xy, normal.xy) );
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vec3 view = -normalize(v_view);
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vec3 lightColor;
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@ -296,9 +296,11 @@ namespace bgfx
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{
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enum Enum
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{
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Dxt1,
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Dxt3,
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Dxt5,
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BC1, // DXT1
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BC2, // DXT3
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BC3, // DXT5
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BC4, // LATC1/ATI1
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BC5, // LATC2/ATI2
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Unknown,
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L8,
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BGRX8,
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@ -909,6 +909,8 @@ namespace bgfx
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4, // Dxt1
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4, // Dxt3
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4, // Dxt5
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4, // BC4
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4, // BC5
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0, // Unknown
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8, // L8
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32, // BGRX8
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115
src/dds.cpp
115
src/dds.cpp
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@ -18,6 +18,8 @@ namespace bgfx
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#define DDS_DXT3 BX_MAKEFOURCC('D', 'X', 'T', '3')
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#define DDS_DXT4 BX_MAKEFOURCC('D', 'X', 'T', '4')
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#define DDS_DXT5 BX_MAKEFOURCC('D', 'X', 'T', '5')
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#define DDS_ATI1 BX_MAKEFOURCC('A', 'T', 'I', '1')
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#define DDS_ATI2 BX_MAKEFOURCC('A', 'T', 'I', '2')
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#define D3DFMT_A16B16G16R16F 113
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@ -165,7 +167,7 @@ void decodeBlockDxt1(uint8_t _dst[16*4], const uint8_t _src[8])
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void decodeBlockDxt23A(uint8_t _dst[16*4], const uint8_t _src[8])
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{
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for (uint32_t ii = 3, next = 0; ii < 16*4; ii += 4, next += 4)
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for (uint32_t ii = 0, next = 0; ii < 16*4; ii += 4, next += 4)
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{
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uint32_t c0 = (_src[next>>3] >> (next&7) ) & 0xf;
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_dst[ii] = bitRangeConvert(c0, 4, 8);
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@ -197,20 +199,18 @@ void decodeBlockDxt45A(uint8_t _dst[16*4], const uint8_t _src[8])
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alpha[7] = 255;
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}
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for (uint32_t ii = 3, next = 8*2; ii < 16*4; ii += 4, ++next)
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uint32_t idx0 = _src[2];
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uint32_t idx1 = _src[5];
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idx0 |= uint32_t(_src[3])<<8;
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idx1 |= uint32_t(_src[6])<<8;
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idx0 |= uint32_t(_src[4])<<16;
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idx1 |= uint32_t(_src[7])<<16;
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for (uint32_t ii = 0; ii < 8*4; ii += 4)
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{
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uint32_t bit = (_src[next>>3] >> (next&7) ) & 1;
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uint32_t idx = bit;
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++next;
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bit = (_src[next>>3] >> (next&7) ) & 1;
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idx += bit << 1;
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++next;
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bit = (_src[next>>3] >> (next&7) ) & 1;
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idx += bit << 2;
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_dst[ii] = alpha[idx & 7];
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_dst[ii] = alpha[idx0&7];
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_dst[ii+32] = alpha[idx1&7];
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idx0 >>= 3;
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idx1 >>= 3;
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}
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}
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@ -233,7 +233,7 @@ void Mip::decode(uint8_t* _dst)
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switch (m_type)
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{
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case TextureFormat::Dxt1:
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case TextureFormat::BC1:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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@ -242,46 +242,91 @@ void Mip::decode(uint8_t* _dst)
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[0*pitch], &temp[ 0], 16);
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memcpy(&dst[1*pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case TextureFormat::Dxt3:
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case TextureFormat::BC2:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt23A(temp, src);
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decodeBlockDxt23A(temp+3, src);
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src += 8;
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decodeBlockDxt(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[0*pitch], &temp[ 0], 16);
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memcpy(&dst[1*pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case TextureFormat::Dxt5:
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case TextureFormat::BC3:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt45A(temp+3, src);
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src += 8;
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decodeBlockDxt(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(&dst[0*pitch], &temp[ 0], 16);
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memcpy(&dst[1*pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case TextureFormat::BC4:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt45A(temp, src);
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src += 8;
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decodeBlockDxt(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[0*pitch], &temp[ 0], 16);
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memcpy(&dst[1*pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case TextureFormat::BC5:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt45A(temp+1, src);
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src += 8;
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decodeBlockDxt45A(temp+2, src);
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src += 8;
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for (uint32_t ii = 0; ii < 16; ++ii)
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{
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float nx = temp[ii*4+2]*2.0f/255.0f - 1.0f;
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float ny = temp[ii*4+1]*2.0f/255.0f - 1.0f;
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float nz = sqrtf(1.0f - nx*nx - ny*ny);
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temp[ii*4+0] = uint8_t( (nz + 1.0f)*255.0f/2.0f);
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temp[ii*4+3] = 0;
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}
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(&dst[0*pitch], &temp[ 0], 16);
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memcpy(&dst[1*pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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@ -417,21 +462,33 @@ bool parseDds(Dds& _dds, const Memory* _mem)
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switch (fourcc)
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{
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case DDS_DXT1:
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type = TextureFormat::Dxt1;
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type = TextureFormat::BC1;
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blockSize = 8;
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bpp = 4;
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break;
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case DDS_DXT2:
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case DDS_DXT3:
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type = TextureFormat::Dxt3;
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type = TextureFormat::BC2;
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blockSize = 16;
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bpp = 4;
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break;
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case DDS_DXT4:
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case DDS_DXT5:
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type = TextureFormat::Dxt5;
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type = TextureFormat::BC3;
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blockSize = 16;
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bpp = 4;
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break;
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case DDS_ATI1:
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type = TextureFormat::BC4;
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blockSize = 16;
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bpp = 4;
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break;
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case DDS_ATI2:
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type = TextureFormat::BC5;
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blockSize = 16;
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bpp = 4;
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break;
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@ -152,6 +152,8 @@ namespace bgfx
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{ DXGI_FORMAT_BC1_UNORM, 4 },
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{ DXGI_FORMAT_BC2_UNORM, 4 },
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{ DXGI_FORMAT_BC3_UNORM, 4 },
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{ DXGI_FORMAT_BC4_UNORM, 4 },
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{ DXGI_FORMAT_BC5_UNORM, 4 },
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{ DXGI_FORMAT_UNKNOWN, 0 },
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{ DXGI_FORMAT_R8_UNORM, 8 },
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{ DXGI_FORMAT_B8G8R8A8_UNORM, 32 },
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@ -167,6 +167,8 @@ namespace bgfx
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{ D3DFMT_DXT1, 4 },
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{ D3DFMT_DXT3, 4 },
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{ D3DFMT_DXT5, 4 },
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{ D3DFMT_ATI1, 4 },
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{ D3DFMT_ATI2, 4 },
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{ D3DFMT_UNKNOWN, 0 },
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{ D3DFMT_L8, 8 },
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{ D3DFMT_X8R8G8B8, 32 },
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@ -357,7 +359,7 @@ namespace bgfx
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if (m_amd
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&& s_extendedFormats[ExtendedFormat::Inst].m_supported)
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{
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// ATi only
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// AMD only
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m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
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}
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@ -1360,23 +1362,27 @@ namespace bgfx
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m_format = dds.m_type;
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const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
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bool decompress = false;
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bool decompress = false
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|| (TextureFormat::BC4 == dds.m_type && !s_extendedFormats[ExtendedFormat::Ati1].m_supported)
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|| (TextureFormat::BC5 == dds.m_type && !s_extendedFormats[ExtendedFormat::Ati2].m_supported)
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;
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D3DFORMAT format = decompress ? D3DFMT_A8R8G8B8 : tfi.m_fmt;
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uint8_t bpp = decompress ? 32 : tfi.m_bpp;
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if (dds.m_cubeMap)
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{
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createCubeTexture(dds.m_width, dds.m_numMips, tfi.m_fmt);
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createCubeTexture(dds.m_width, dds.m_numMips, format);
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}
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else if (dds.m_depth > 1)
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{
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createVolumeTexture(dds.m_width, dds.m_height, dds.m_depth, dds.m_numMips, tfi.m_fmt);
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createVolumeTexture(dds.m_width, dds.m_height, dds.m_depth, dds.m_numMips, format);
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}
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else
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{
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createTexture(dds.m_width, dds.m_height, dds.m_numMips, tfi.m_fmt);
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createTexture(dds.m_width, dds.m_height, dds.m_numMips, format);
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}
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uint8_t bpp = tfi.m_bpp;
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if (decompress
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|| TextureFormat::Unknown < dds.m_type)
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{
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@ -71,43 +71,43 @@ namespace bgfx
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#endif // BGFX_CONFIG_DEBUG_PIX
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# ifndef D3DFMT_ATI1
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# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A','T','I','1') )
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# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') )
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# endif // D3DFMT_ATI1
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# ifndef D3DFMT_ATI2
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# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A','T','I','2') )
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# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '2') )
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# endif // D3DFMT_ATI2
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# ifndef D3DFMT_ATOC
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# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A','T','O','C') )
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# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'O', 'C') )
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# endif // D3DFMT_ATOC
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# ifndef D3DFMT_DF16
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# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D','F','1','6') )
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# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '1', '6') )
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# endif // D3DFMT_DF16
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# ifndef D3DFMT_DF24
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# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D','F','2','4') )
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# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '2', '4') )
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# endif // D3DFMT_DF24
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# ifndef D3DFMT_INST
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# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I','N','S','T') )
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# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'S', 'T') )
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# endif // D3DFMT_INST
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# ifndef D3DFMT_INTZ
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# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I','N','T','Z') )
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# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'T', 'Z') )
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# endif // D3DFMT_INTZ
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# ifndef D3DFMT_NULL
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# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N','U','L','L') )
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# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N', 'U', 'L', 'L') )
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# endif // D3DFMT_NULL
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# ifndef D3DFMT_RESZ
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# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R','E','S','Z') )
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# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'E', 'S', 'Z') )
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# endif // D3DFMT_RESZ
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# ifndef D3DFMT_RAWZ
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# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R','A','W','Z') )
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# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') )
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# endif // D3DFMT_RAWZ
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struct ExtendedFormat
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@ -22,6 +22,7 @@ namespace bgfx
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EXT_texture_compression_dxt1,
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CHROMIUM_texture_compression_dxt3,
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CHROMIUM_texture_compression_dxt5,
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EXT_texture_compression_latc,
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ARB_texture_float,
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OES_texture_float,
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OES_texture_float_linear,
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@ -70,6 +71,7 @@ namespace bgfx
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{ "GL_EXT_texture_compression_dxt1", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt3", false, true },
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{ "GL_CHROMIUM_texture_compression_dxt5", false, true },
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{ "GL_EXT_texture_compression_latc", false, true },
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{ "GL_ARB_texture_float", false, true },
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{ "GL_OES_texture_float", false, true },
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{ "GL_OES_texture_float_linear", false, true },
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@ -152,7 +154,6 @@ namespace bgfx
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: m_capture(NULL)
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, m_captureSize(0)
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, m_maxAnisotropy(0.0f)
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, m_dxtSupport(false)
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, m_vaoSupport(false)
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, m_programBinarySupport(false)
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, m_textureSwizzleSupport(false)
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@ -328,7 +329,6 @@ namespace bgfx
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void* m_capture;
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uint32_t m_captureSize;
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float m_maxAnisotropy;
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bool m_dxtSupport;
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bool m_vaoSupport;
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bool m_programBinarySupport;
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bool m_textureSwizzleSupport;
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@ -521,26 +521,29 @@ namespace bgfx
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GLenum m_fmt;
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GLenum m_type;
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uint8_t m_bpp;
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bool m_supported;
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};
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static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
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{
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{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4 },
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4 },
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{ GL_ZERO, GL_ZERO, GL_ZERO, 0 },
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{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8 },
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 },
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 },
|
||||
{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
|
||||
{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4, false },
|
||||
{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4, false },
|
||||
{ GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
|
||||
{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 4, false },
|
||||
{ GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
|
||||
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
{ GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64 },
|
||||
{ GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64, true },
|
||||
#else
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64 },
|
||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16 },
|
||||
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16 },
|
||||
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16 },
|
||||
{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32 },
|
||||
{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
|
||||
{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
|
||||
{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
|
||||
{ GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
|
||||
};
|
||||
|
||||
const char* glslTypeName(GLuint _type)
|
||||
|
@ -1019,7 +1022,7 @@ namespace bgfx
|
|||
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
||||
}
|
||||
|
||||
if (!s_renderCtx.m_dxtSupport
|
||||
if (!tfi.m_supported
|
||||
|| TextureFormat::Unknown < dds.m_type)
|
||||
{
|
||||
bool decompress = TextureFormat::Unknown > dds.m_type;
|
||||
|
@ -1790,15 +1793,14 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
s_renderCtx.m_dxtSupport = true
|
||||
&& s_extension[Extension::EXT_texture_compression_dxt1].m_supported
|
||||
&& s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
|
||||
&& s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
|
||||
;
|
||||
bool dxtSupported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
|
||||
s_textureFormat[TextureFormat::BC1].m_supported = dxtSupported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
|
||||
s_textureFormat[TextureFormat::BC2].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
|
||||
s_textureFormat[TextureFormat::BC3].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
|
||||
|
||||
s_renderCtx.m_dxtSupport |=
|
||||
s_extension[Extension::EXT_texture_compression_s3tc].m_supported
|
||||
;
|
||||
bool latcSupported = s_extension[Extension::EXT_texture_compression_latc].m_supported;
|
||||
s_textureFormat[TextureFormat::BC4].m_supported = latcSupported;
|
||||
s_textureFormat[TextureFormat::BC5].m_supported = latcSupported;
|
||||
|
||||
s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|| s_extension[Extension::ARB_vertex_array_object].m_supported
|
||||
|
|
|
@ -123,6 +123,14 @@
|
|||
# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
# endif // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
|
||||
# ifndef GL_COMPRESSED_LUMINANCE_LATC1_EXT
|
||||
# define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
||||
# endif // GL_COMPRESSED_LUMINANCE_LATC1_EXT
|
||||
|
||||
# ifndef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
|
||||
# define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
||||
# endif // GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
|
||||
|
||||
# ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
|
||||
# define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
|
||||
# endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
|
||||
|
|
Loading…
Reference in a new issue