mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Fixed 'unexpected EOL' when building shaders. Added error message for missing shader entry point.
This commit is contained in:
parent
8511cefe54
commit
cc69b20e14
7 changed files with 201 additions and 190 deletions
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@ -41,16 +41,6 @@ vec4 powRgba(vec4 _rgba, float _pow)
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return result;
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}
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vec4 toLinear(vec4 _rgba)
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{
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return powRgba(_rgba, 2.2);
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}
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vec4 toGamma(vec4 _rgba)
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{
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return powRgba(_rgba, 1.0/2.2);
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}
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vec3 calcLight(int _idx, mat3 _tbn, vec3 _wpos, vec3 _normal, vec3 _view)
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{
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vec3 lp = u_lightPosRadius[_idx].xyz - _wpos;
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10
makefile
10
makefile
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@ -78,6 +78,16 @@ osx-release64:
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make -C .build/projects/gmake-osx config=release64
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osx: osx-debug32 osx-release32 osx-debug64 osx-release64
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rebuild-shaders:
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make -C examples/01-cubes rebuild
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make -C examples/02-metaballs rebuild
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make -C examples/03-raymarch rebuild
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make -C examples/04-mesh rebuild
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make -C examples/05-instancing rebuild
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make -C examples/06-bump rebuild
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make -C examples/07-callback rebuild
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make -C examples/08-update rebuild
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docs:
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markdown README.md > .build/docs/readme.html
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20
src/dds.cpp
20
src/dds.cpp
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@ -21,7 +21,9 @@ namespace bgfx
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#define DDS_DXT4 BX_MAKEFOURCC('D', 'X', 'T', '4')
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#define DDS_DXT5 BX_MAKEFOURCC('D', 'X', 'T', '5')
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#define DDS_ATI1 BX_MAKEFOURCC('A', 'T', 'I', '1')
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#define DDS_BC4U BX_MAKEFOURCC('B', 'C', '4', 'U')
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#define DDS_ATI2 BX_MAKEFOURCC('A', 'T', 'I', '2')
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#define DDS_BC5U BX_MAKEFOURCC('B', 'C', '5', 'U')
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#define D3DFMT_A16B16G16R16 36
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#define D3DFMT_A16B16G16R16F 113
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@ -466,34 +468,36 @@ bool parseDds(Dds& _dds, const Memory* _mem)
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{
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case DDS_DXT1:
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type = TextureFormat::BC1;
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blockSize = 8;
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bpp = 4;
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blockSize = 4*4*bpp/8;
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break;
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case DDS_DXT2:
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case DDS_DXT3:
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type = TextureFormat::BC2;
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blockSize = 16;
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bpp = 4;
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bpp = 8;
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blockSize = 4*4*bpp/8;
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break;
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case DDS_DXT4:
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case DDS_DXT5:
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type = TextureFormat::BC3;
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blockSize = 16;
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bpp = 4;
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bpp = 8;
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blockSize = 4*4*bpp/8;
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break;
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case DDS_ATI1:
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case DDS_BC4U:
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type = TextureFormat::BC4;
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blockSize = 16;
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bpp = 4;
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blockSize = 4*4*bpp/8;
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break;
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case DDS_ATI2:
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case DDS_BC5U:
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type = TextureFormat::BC5;
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blockSize = 16;
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bpp = 4;
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bpp = 8;
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blockSize = 4*4*bpp/8;
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break;
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case D3DFMT_A16B16G16R16:
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Binary file not shown.
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@ -1478,96 +1478,103 @@ int main(int _argc, const char* _argv[])
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}
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}
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const size_t padding = 16;
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uint32_t size = (uint32_t)fsize(file);
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char* data = new char[size+padding];
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size = (uint32_t)fread(data, 1, size, file);
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memset(&data[size], 0, padding);
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fclose(file);
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const size_t padding = 16;
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uint32_t size = (uint32_t)fsize(file);
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char* data = new char[size+padding+1];
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size = (uint32_t)fread(data, 1, size, file);
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// Compiler generates "error X3000: syntax error: unexpected end of file"
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// if input doesn't have empty line at EOF.
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data[size] = '\n';
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memset(&data[size+1], 0, padding);
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fclose(file);
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char* entry = strstr(data, "void main()");
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if (NULL == entry)
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{
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fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
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}
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else
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{
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InOut shaderInputs;
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InOut shaderOutputs;
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uint32_t inputHash = 0;
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uint32_t outputHash = 0;
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InOut shaderInputs;
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InOut shaderOutputs;
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uint32_t inputHash = 0;
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uint32_t outputHash = 0;
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const char* input = data;
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while (input[0] == '$')
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{
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const char* str = input+1;
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const char* eol = bx::streol(str);
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const char* nl = bx::strnl(eol);
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input = nl;
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if (0 == strncmp(str, "input", 5) )
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const char* input = data;
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while (input[0] == '$')
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{
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str += 5;
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inputHash = parseInOut(shaderInputs, str, eol);
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}
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else if (0 == strncmp(str, "output", 6) )
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{
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str += 6;
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outputHash = parseInOut(shaderOutputs, str, eol);
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}
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}
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const char* str = input+1;
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const char* eol = bx::streol(str);
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const char* nl = bx::strnl(eol);
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input = nl;
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if (glsl)
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{
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preprocessor.writef(
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"#define ivec2 vec2\n"
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"#define ivec3 vec3\n"
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"#define ivec4 vec4\n"
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);
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for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
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{
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VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
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if (varyingIt != varyingMap.end() )
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if (0 == strncmp(str, "input", 5) )
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{
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const Varying& var = varyingIt->second;
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const char* name = var.m_name.c_str();
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if (0 == strncmp(name, "a_", 2)
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|| 0 == strncmp(name, "i_", 2) )
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{
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preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
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}
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else
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{
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name);
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}
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str += 5;
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inputHash = parseInOut(shaderInputs, str, eol);
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}
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else if (0 == strncmp(str, "output", 6) )
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{
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str += 6;
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outputHash = parseInOut(shaderOutputs, str, eol);
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}
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}
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for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
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if (glsl)
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{
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VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
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if (varyingIt != varyingMap.end() )
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preprocessor.writef(
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"#define ivec2 vec2\n"
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"#define ivec3 vec3\n"
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"#define ivec4 vec4\n"
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);
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for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
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{
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const Varying& var = varyingIt->second;
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() );
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VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
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if (varyingIt != varyingMap.end() )
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{
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const Varying& var = varyingIt->second;
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const char* name = var.m_name.c_str();
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if (0 == strncmp(name, "a_", 2)
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|| 0 == strncmp(name, "i_", 2) )
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{
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preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
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}
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else
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{
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name);
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}
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}
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}
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for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
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{
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VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
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if (varyingIt != varyingMap.end() )
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{
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const Varying& var = varyingIt->second;
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() );
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}
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}
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}
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}
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else
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{
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preprocessor.writef(
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"#define lowp\n"
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"#define mediump\n"
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"#define highp\n"
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"#define ivec2 int2\n"
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"#define ivec3 int3\n"
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"#define ivec4 int4\n"
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"#define vec2 float2\n"
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"#define vec3 float3\n"
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"#define vec4 float4\n"
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"#define mat2 float2x2\n"
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"#define mat3 float3x3\n"
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"#define mat4 float4x4\n"
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);
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char* entry = strstr(data, "void main()");
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if (NULL != entry)
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else
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{
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preprocessor.writef(
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"#define lowp\n"
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"#define mediump\n"
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"#define highp\n"
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"#define ivec2 int2\n"
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"#define ivec3 int3\n"
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"#define ivec4 int4\n"
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"#define vec2 float2\n"
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"#define vec3 float3\n"
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"#define vec4 float4\n"
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"#define mat2 float2x2\n"
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"#define mat3 float3x3\n"
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"#define mat4 float4x4\n"
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);
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entry[4] = '_';
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if (fragment)
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@ -1667,109 +1674,109 @@ int main(int _argc, const char* _argv[])
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);
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}
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}
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}
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if (preprocessor.run(input) )
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{
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BX_TRACE("Input file: %s", filePath);
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BX_TRACE("Output file: %s", outFilePath);
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if (preprocessOnly)
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if (preprocessor.run(input) )
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{
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bx::CrtFileWriter writer;
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BX_TRACE("Input file: %s", filePath);
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BX_TRACE("Output file: %s", outFilePath);
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if (0 != writer.open(outFilePath) )
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if (preprocessOnly)
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{
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fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
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return false;
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}
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if (glsl)
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{
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const char* profile = cmdLine.findOption('p', "profile");
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if (NULL == profile)
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{
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writef(&writer, "#ifdef GL_ES\n");
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writef(&writer, "precision highp float;\n");
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writef(&writer, "#endif // GL_ES\n\n");
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}
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else
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{
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writef(&writer, "#version %s\n\n", profile);
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}
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}
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writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
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writer.close();
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return EXIT_SUCCESS;
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}
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bool compiled = false;
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{
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bx::CrtFileWriter* writer = NULL;
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if (NULL != bin2c)
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{
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writer = new Bin2cWriter(bin2c);
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}
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else
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{
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writer = new bx::CrtFileWriter;
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}
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if (0 != writer->open(outFilePath) )
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{
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fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
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return false;
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}
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if (fragment)
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{
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bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
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bx::write(writer, inputHash);
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}
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else
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{
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bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
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bx::write(writer, outputHash);
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}
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if (glsl)
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{
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compiled = compileGLSLShader(cmdLine, preprocessor.m_preprocessed, writer);
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}
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else
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{
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if (hlsl > 3)
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{
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compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
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}
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else
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{
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compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
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}
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}
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writer->close();
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delete writer;
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}
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if (compiled)
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{
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if (depends)
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{
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std::string ofp = outFilePath;
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ofp += ".d";
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bx::CrtFileWriter writer;
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if (0 == writer.open(ofp.c_str() ) )
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if (0 != writer.open(outFilePath) )
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{
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writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
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writer.close();
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fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
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return false;
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}
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if (glsl)
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{
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const char* profile = cmdLine.findOption('p', "profile");
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if (NULL == profile)
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{
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writef(&writer, "#ifdef GL_ES\n");
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writef(&writer, "precision highp float;\n");
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writef(&writer, "#endif // GL_ES\n\n");
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}
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else
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{
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writef(&writer, "#version %s\n\n", profile);
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}
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}
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writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
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writer.close();
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return EXIT_SUCCESS;
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}
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return EXIT_SUCCESS;
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bool compiled = false;
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{
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bx::CrtFileWriter* writer = NULL;
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if (NULL != bin2c)
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{
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writer = new Bin2cWriter(bin2c);
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}
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else
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{
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writer = new bx::CrtFileWriter;
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}
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if (0 != writer->open(outFilePath) )
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{
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fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
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return false;
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}
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if (fragment)
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{
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bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
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bx::write(writer, inputHash);
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}
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else
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{
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bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
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bx::write(writer, outputHash);
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}
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if (glsl)
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{
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compiled = compileGLSLShader(cmdLine, preprocessor.m_preprocessed, writer);
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}
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else
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{
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if (hlsl > 3)
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{
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compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
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}
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else
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{
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compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
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}
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}
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writer->close();
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delete writer;
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}
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if (compiled)
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{
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if (depends)
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{
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std::string ofp = outFilePath;
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ofp += ".d";
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bx::CrtFileWriter writer;
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if (0 == writer.open(ofp.c_str() ) )
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{
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writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
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writer.close();
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}
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}
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return EXIT_SUCCESS;
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}
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}
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}
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