Fixed 'unexpected EOL' when building shaders. Added error message for missing shader entry point.

This commit is contained in:
bkaradzic 2013-02-14 17:27:10 -08:00
parent 8511cefe54
commit cc69b20e14
7 changed files with 201 additions and 190 deletions

View file

@ -41,16 +41,6 @@ vec4 powRgba(vec4 _rgba, float _pow)
return result;
}
vec4 toLinear(vec4 _rgba)
{
return powRgba(_rgba, 2.2);
}
vec4 toGamma(vec4 _rgba)
{
return powRgba(_rgba, 1.0/2.2);
}
vec3 calcLight(int _idx, mat3 _tbn, vec3 _wpos, vec3 _normal, vec3 _view)
{
vec3 lp = u_lightPosRadius[_idx].xyz - _wpos;

View file

@ -78,6 +78,16 @@ osx-release64:
make -C .build/projects/gmake-osx config=release64
osx: osx-debug32 osx-release32 osx-debug64 osx-release64
rebuild-shaders:
make -C examples/01-cubes rebuild
make -C examples/02-metaballs rebuild
make -C examples/03-raymarch rebuild
make -C examples/04-mesh rebuild
make -C examples/05-instancing rebuild
make -C examples/06-bump rebuild
make -C examples/07-callback rebuild
make -C examples/08-update rebuild
docs:
markdown README.md > .build/docs/readme.html

View file

@ -21,7 +21,9 @@ namespace bgfx
#define DDS_DXT4 BX_MAKEFOURCC('D', 'X', 'T', '4')
#define DDS_DXT5 BX_MAKEFOURCC('D', 'X', 'T', '5')
#define DDS_ATI1 BX_MAKEFOURCC('A', 'T', 'I', '1')
#define DDS_BC4U BX_MAKEFOURCC('B', 'C', '4', 'U')
#define DDS_ATI2 BX_MAKEFOURCC('A', 'T', 'I', '2')
#define DDS_BC5U BX_MAKEFOURCC('B', 'C', '5', 'U')
#define D3DFMT_A16B16G16R16 36
#define D3DFMT_A16B16G16R16F 113
@ -466,34 +468,36 @@ bool parseDds(Dds& _dds, const Memory* _mem)
{
case DDS_DXT1:
type = TextureFormat::BC1;
blockSize = 8;
bpp = 4;
blockSize = 4*4*bpp/8;
break;
case DDS_DXT2:
case DDS_DXT3:
type = TextureFormat::BC2;
blockSize = 16;
bpp = 4;
bpp = 8;
blockSize = 4*4*bpp/8;
break;
case DDS_DXT4:
case DDS_DXT5:
type = TextureFormat::BC3;
blockSize = 16;
bpp = 4;
bpp = 8;
blockSize = 4*4*bpp/8;
break;
case DDS_ATI1:
case DDS_BC4U:
type = TextureFormat::BC4;
blockSize = 16;
bpp = 4;
blockSize = 4*4*bpp/8;
break;
case DDS_ATI2:
case DDS_BC5U:
type = TextureFormat::BC5;
blockSize = 16;
bpp = 4;
bpp = 8;
blockSize = 4*4*bpp/8;
break;
case D3DFMT_A16B16G16R16:

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@ -1478,96 +1478,103 @@ int main(int _argc, const char* _argv[])
}
}
const size_t padding = 16;
uint32_t size = (uint32_t)fsize(file);
char* data = new char[size+padding];
size = (uint32_t)fread(data, 1, size, file);
memset(&data[size], 0, padding);
fclose(file);
const size_t padding = 16;
uint32_t size = (uint32_t)fsize(file);
char* data = new char[size+padding+1];
size = (uint32_t)fread(data, 1, size, file);
// Compiler generates "error X3000: syntax error: unexpected end of file"
// if input doesn't have empty line at EOF.
data[size] = '\n';
memset(&data[size+1], 0, padding);
fclose(file);
char* entry = strstr(data, "void main()");
if (NULL == entry)
{
fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
}
else
{
InOut shaderInputs;
InOut shaderOutputs;
uint32_t inputHash = 0;
uint32_t outputHash = 0;
InOut shaderInputs;
InOut shaderOutputs;
uint32_t inputHash = 0;
uint32_t outputHash = 0;
const char* input = data;
while (input[0] == '$')
{
const char* str = input+1;
const char* eol = bx::streol(str);
const char* nl = bx::strnl(eol);
input = nl;
if (0 == strncmp(str, "input", 5) )
const char* input = data;
while (input[0] == '$')
{
str += 5;
inputHash = parseInOut(shaderInputs, str, eol);
}
else if (0 == strncmp(str, "output", 6) )
{
str += 6;
outputHash = parseInOut(shaderOutputs, str, eol);
}
}
const char* str = input+1;
const char* eol = bx::streol(str);
const char* nl = bx::strnl(eol);
input = nl;
if (glsl)
{
preprocessor.writef(
"#define ivec2 vec2\n"
"#define ivec3 vec3\n"
"#define ivec4 vec4\n"
);
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
if (0 == strncmp(str, "input", 5) )
{
const Varying& var = varyingIt->second;
const char* name = var.m_name.c_str();
if (0 == strncmp(name, "a_", 2)
|| 0 == strncmp(name, "i_", 2) )
{
preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
}
else
{
preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name);
}
str += 5;
inputHash = parseInOut(shaderInputs, str, eol);
}
else if (0 == strncmp(str, "output", 6) )
{
str += 6;
outputHash = parseInOut(shaderOutputs, str, eol);
}
}
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
if (glsl)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
preprocessor.writef(
"#define ivec2 vec2\n"
"#define ivec3 vec3\n"
"#define ivec4 vec4\n"
);
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
{
const Varying& var = varyingIt->second;
preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() );
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
{
const Varying& var = varyingIt->second;
const char* name = var.m_name.c_str();
if (0 == strncmp(name, "a_", 2)
|| 0 == strncmp(name, "i_", 2) )
{
preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
}
else
{
preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name);
}
}
}
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
{
const Varying& var = varyingIt->second;
preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() );
}
}
}
}
else
{
preprocessor.writef(
"#define lowp\n"
"#define mediump\n"
"#define highp\n"
"#define ivec2 int2\n"
"#define ivec3 int3\n"
"#define ivec4 int4\n"
"#define vec2 float2\n"
"#define vec3 float3\n"
"#define vec4 float4\n"
"#define mat2 float2x2\n"
"#define mat3 float3x3\n"
"#define mat4 float4x4\n"
);
char* entry = strstr(data, "void main()");
if (NULL != entry)
else
{
preprocessor.writef(
"#define lowp\n"
"#define mediump\n"
"#define highp\n"
"#define ivec2 int2\n"
"#define ivec3 int3\n"
"#define ivec4 int4\n"
"#define vec2 float2\n"
"#define vec3 float3\n"
"#define vec4 float4\n"
"#define mat2 float2x2\n"
"#define mat3 float3x3\n"
"#define mat4 float4x4\n"
);
entry[4] = '_';
if (fragment)
@ -1667,109 +1674,109 @@ int main(int _argc, const char* _argv[])
);
}
}
}
if (preprocessor.run(input) )
{
BX_TRACE("Input file: %s", filePath);
BX_TRACE("Output file: %s", outFilePath);
if (preprocessOnly)
if (preprocessor.run(input) )
{
bx::CrtFileWriter writer;
BX_TRACE("Input file: %s", filePath);
BX_TRACE("Output file: %s", outFilePath);
if (0 != writer.open(outFilePath) )
if (preprocessOnly)
{
fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
return false;
}
if (glsl)
{
const char* profile = cmdLine.findOption('p', "profile");
if (NULL == profile)
{
writef(&writer, "#ifdef GL_ES\n");
writef(&writer, "precision highp float;\n");
writef(&writer, "#endif // GL_ES\n\n");
}
else
{
writef(&writer, "#version %s\n\n", profile);
}
}
writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
writer.close();
return EXIT_SUCCESS;
}
bool compiled = false;
{
bx::CrtFileWriter* writer = NULL;
if (NULL != bin2c)
{
writer = new Bin2cWriter(bin2c);
}
else
{
writer = new bx::CrtFileWriter;
}
if (0 != writer->open(outFilePath) )
{
fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
return false;
}
if (fragment)
{
bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
bx::write(writer, inputHash);
}
else
{
bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
bx::write(writer, outputHash);
}
if (glsl)
{
compiled = compileGLSLShader(cmdLine, preprocessor.m_preprocessed, writer);
}
else
{
if (hlsl > 3)
{
compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
}
else
{
compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
}
}
writer->close();
delete writer;
}
if (compiled)
{
if (depends)
{
std::string ofp = outFilePath;
ofp += ".d";
bx::CrtFileWriter writer;
if (0 == writer.open(ofp.c_str() ) )
if (0 != writer.open(outFilePath) )
{
writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
writer.close();
fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
return false;
}
if (glsl)
{
const char* profile = cmdLine.findOption('p', "profile");
if (NULL == profile)
{
writef(&writer, "#ifdef GL_ES\n");
writef(&writer, "precision highp float;\n");
writef(&writer, "#endif // GL_ES\n\n");
}
else
{
writef(&writer, "#version %s\n\n", profile);
}
}
writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
writer.close();
return EXIT_SUCCESS;
}
return EXIT_SUCCESS;
bool compiled = false;
{
bx::CrtFileWriter* writer = NULL;
if (NULL != bin2c)
{
writer = new Bin2cWriter(bin2c);
}
else
{
writer = new bx::CrtFileWriter;
}
if (0 != writer->open(outFilePath) )
{
fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
return false;
}
if (fragment)
{
bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
bx::write(writer, inputHash);
}
else
{
bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
bx::write(writer, outputHash);
}
if (glsl)
{
compiled = compileGLSLShader(cmdLine, preprocessor.m_preprocessed, writer);
}
else
{
if (hlsl > 3)
{
compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
}
else
{
compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
}
}
writer->close();
delete writer;
}
if (compiled)
{
if (depends)
{
std::string ofp = outFilePath;
ofp += ".d";
bx::CrtFileWriter writer;
if (0 == writer.open(ofp.c_str() ) )
{
writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
writer.close();
}
}
return EXIT_SUCCESS;
}
}
}