Branimir Karadžić
016bfc4290
Improved reader/writer error handling.
2016-01-31 16:00:02 -08:00
Branimir Karadžić
d53b27d353
Cleanup.
2016-01-30 21:13:41 -08:00
Branimir Karadžić
2cf7eaaefc
Cleanup.
2016-01-30 20:59:50 -08:00
Branimir Karadžić
ee40695502
shaderc: Fixed Wine build.
2016-01-30 18:53:30 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
6c68a79526
Added ETC2 encoding.
2016-01-28 21:09:03 -08:00
Branimir Karadžić
6d80ef7835
shaderc: Added command line argument for setting preprocessor defines. Issue #662 .
2016-01-22 20:27:03 -08:00
Branimir Karadžić
066c4fb3e3
Cleanup.
2016-01-12 22:32:22 -08:00
Branimir Karadžić
529fdb01c7
GL: Fixed texture formats.
2016-01-11 14:49:56 -08:00
Branimir Karadžić
ddec926231
Added missing pack/unpack for texture formats.
2016-01-10 20:57:12 -08:00
Branimir Karadžić
895c3e43d3
texturec: Added normalmap BC5 encoding.
2016-01-07 17:31:57 -08:00
Branimir Karadžić
6c25d56551
texturec: Added basic normalmap mipmap filter.
2016-01-06 18:15:05 -08:00
Branimir Karadžić
8f5202ca99
Cleanup.
2016-01-05 18:32:54 -08:00
Branimir Karadžić
4770831b11
texturec: Support for normal maps WIP.
2016-01-04 21:48:01 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
026a2563f1
texturec: Added mip-map gen.
2015-12-31 20:05:00 -08:00
Branimir Karadžić
930fbe9e1a
shaderc: Normalize EOL before processing shader.
2015-12-28 17:16:11 -08:00
Branimir Karadžić
30b7d5dc26
Cleanup.
2015-12-27 20:04:17 -08:00
Branimir Karadžić
76e45fe53c
texturec: Fixed ETC1 encoder.
2015-12-23 22:17:51 -08:00
Branimir Karadžić
c525059d18
Added tinyexr.
2015-12-22 20:31:46 -08:00
Branimir Karadžić
69a0f6fa4e
texturec: Added PVR1 RGB/A 4-bpp compression.
2015-12-22 18:05:06 -08:00
Branimir Karadžić
c82d3e86d9
texturec: Added BC4/5 compression.
2015-12-22 15:40:55 -08:00
Branimir Karadžić
8ab70bd8cf
Added stripped down NVTT library.
2015-12-20 20:40:35 -08:00
Branimir Karadžić
35340d121f
texturec: Added BC1/2/3 and ETC1 compression.
2015-12-18 18:15:30 -08:00
Branimir Karadžić
61b78529af
Added ETC1.
2015-12-15 22:13:01 -08:00
Branimir Karadžić
d1eaafc138
Added libsquish.
2015-12-14 17:35:24 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
39409696e6
Cleanup.
2015-11-19 20:10:51 -08:00
Branimir Karadžić
de347e9f23
Cleanup.
2015-11-17 23:31:34 -08:00
Branimir Karadžić
8677017bac
KTX: Added support for more formats and stubbed writer.
2015-11-15 20:40:23 -08:00
Branimir Karadžić
86839f6e2e
shaderc: GLSL autodetect use of profile 130.
2015-10-18 19:35:46 -07:00
Branimir Karadžić
3d2405232e
geometryc: Fixed empty primitive group crash.
2015-08-29 23:46:10 -07:00
Branimir Karadžić
d1f99896ec
Moved public header files into bgfx subdirectory.
...
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
86ec6b5f90
Cleanup.
2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Brad Roepstorff
b8fc92520f
adding better error message for missing varying.def.sc in shaderc
2015-07-29 20:58:35 -04:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
ce1b41336d
shaderc: Adding metal shader type.
2015-06-12 15:08:01 -07:00
Nodrev
4df0cca212
Fixing geometryc for meshes exported without uv coordinates
2015-06-02 22:37:22 +02:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca
Removed dxguid from shaderc, use INITGUID instead.
2015-05-26 12:08:12 -07:00
Branimir Karadžić
1deb6a2e9d
Fixed issue #385 .
2015-05-12 19:55:54 -07:00
Branimir Karadžić
ea375d5c03
Fixed MinGW compile error.
2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
...
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00