shaderc: Fixed Wine build.

This commit is contained in:
Branimir Karadžić 2016-01-30 18:53:30 -08:00
parent ccadbc91d1
commit ee40695502

View file

@ -7,7 +7,10 @@
#if SHADERC_CONFIG_HLSL
#define INITGUID
//#define __REQUIRED_RPCNDR_H_VERSION__ 475
//#define __in
//#define __out
#include <d3dcompiler.h>
#include <d3d11shader.h>
#include <bx/os.h>
@ -18,6 +21,8 @@
namespace bgfx
{
static const GUID IID_ID3D11ShaderReflection = { 0x6e6ffa6a, 0x9bae, 0x4613, { 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21 } };
typedef HRESULT(WINAPI* PFN_D3D_COMPILE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
, _In_ SIZE_T SrcDataSize
, _In_opt_ LPCSTR pSourceName
@ -482,7 +487,7 @@ namespace bgfx
fprintf(stderr, "Error: Shader profile must be specified.\n");
return false;
}
void* d3dcompilerdll = bx::dlopen("D3DCompiler_47.dll");
if (NULL == d3dcompilerdll)
{
@ -497,7 +502,7 @@ namespace bgfx
if (NULL == D3DCompile
|| NULL == D3DDisassemble
|| NULL == D3DReflect
|| NULL == D3DReflect
|| NULL == D3DStripShader)
{
bx::dlclose(d3dcompilerdll);