This commit is contained in:
Branimir Karadžić 2014-08-20 20:11:50 -07:00
parent 3c0d09273e
commit b209308fbc

View file

@ -940,8 +940,8 @@ namespace bgfx
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true) void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
{ {
if (isValid(m_fbh) if (isValid(m_fbh)
&& m_fbh.idx != _fbh.idx && m_fbh.idx != _fbh.idx
&& m_rtMsaa) && m_rtMsaa)
{ {
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx]; FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
frameBuffer.resolve(); frameBuffer.resolve();
@ -960,7 +960,7 @@ namespace bgfx
{ {
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx]; const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
// If frame buffer has only depth attachement D3DFMT_NULL // If frame buffer has only depth attachment D3DFMT_NULL
// render target is created. // render target is created.
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num); uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);