From b209308fbce4c30705cb5478c7d2fc55673350fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Wed, 20 Aug 2014 20:11:50 -0700 Subject: [PATCH] Cleanup. --- src/renderer_d3d9.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index a9f9687c..81fe1dd6 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -940,8 +940,8 @@ namespace bgfx void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true) { if (isValid(m_fbh) - && m_fbh.idx != _fbh.idx - && m_rtMsaa) + && m_fbh.idx != _fbh.idx + && m_rtMsaa) { FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx]; frameBuffer.resolve(); @@ -960,7 +960,7 @@ namespace bgfx { const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx]; - // If frame buffer has only depth attachement D3DFMT_NULL + // If frame buffer has only depth attachment D3DFMT_NULL // render target is created. uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);