diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index a9f9687c..81fe1dd6 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -940,8 +940,8 @@ namespace bgfx void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true) { if (isValid(m_fbh) - && m_fbh.idx != _fbh.idx - && m_rtMsaa) + && m_fbh.idx != _fbh.idx + && m_rtMsaa) { FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx]; frameBuffer.resolve(); @@ -960,7 +960,7 @@ namespace bgfx { const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx]; - // If frame buffer has only depth attachement D3DFMT_NULL + // If frame buffer has only depth attachment D3DFMT_NULL // render target is created. uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);