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Cleanup.
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1 changed files with 3 additions and 3 deletions
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@ -960,7 +960,7 @@ namespace bgfx
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{
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{
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const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
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const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
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// If frame buffer has only depth attachement D3DFMT_NULL
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// If frame buffer has only depth attachment D3DFMT_NULL
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// render target is created.
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// render target is created.
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uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
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uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
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