This commit is contained in:
Branimir Karadžić 2014-08-20 20:11:50 -07:00
parent 3c0d09273e
commit b209308fbc

View file

@ -960,7 +960,7 @@ namespace bgfx
{ {
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx]; const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
// If frame buffer has only depth attachement D3DFMT_NULL // If frame buffer has only depth attachment D3DFMT_NULL
// render target is created. // render target is created.
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num); uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);