Bind all depth slices of 3D textures.

This commit is contained in:
Andrew Mac 2015-08-22 09:11:50 -03:00
parent 7eb18e4a10
commit 88d7afe576

View file

@ -2427,7 +2427,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
desc.Texture3D.MipSlice = _mip;
desc.Texture3D.FirstWSlice = 0;
desc.Texture3D.WSize = 1;
desc.Texture3D.WSize = -1;
break;
}