bgfx/src/glcontext_ppapi.cpp

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
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#if BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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# include <bgfxplatform.h>
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# include "renderer_gl.h"
namespace bgfx
{
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# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
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# include "glimports.h"
# undef GL_IMPORT
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void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/);
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PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
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struct Ppapi
{
Ppapi()
: m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
, m_postSwapBuffers(NULL)
, m_forceSwap(true)
{
}
void setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers);
void resize(uint32_t _width, uint32_t _height, bool /*_vsync*/)
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
}
void swap()
{
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
bool isValid() const
{
return 0 != m_context;
}
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
PostSwapBuffersFn m_postSwapBuffers;
bool m_forceSwap;
};
static Ppapi s_ppapi;
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
{
// For NaCl bgfx doesn't create render thread, but rendering is always
// multithreaded. Frame rendering is done on main thread, and context
// is initialized when PPAPI interfaces are set. Force swap is there to
// keep calling swap complete callback, so that initialization doesn't
// deadlock on semaphores.
if (s_ppapi.m_forceSwap)
{
s_ppapi.swap();
}
renderFrame();
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}
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
{
s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor);
}
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount);
}
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
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{
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s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount);
}
void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
s_ppapi.setIntefraces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
void Ppapi::setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
BX_TRACE("PPAPI Interfaces");
m_instance = _instance;
m_instInterface = _instInterface;
m_graphicsInterface = _graphicsInterface;
m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
m_postSwapBuffers = _postSwapBuffers;
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int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
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PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH,
PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT,
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PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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glVertexAttribDivisor = naclVertexAttribDivisor;
glDrawArraysInstanced = naclDrawArraysInstanced;
glDrawElementsInstanced = naclDrawElementsInstanced;
}
void GlContext::create(uint32_t _width, uint32_t _height)
{
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BX_UNUSED(_width, _height);
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BX_TRACE("GlContext::create");
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}
void GlContext::destroy()
{
}
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void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
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{
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s_ppapi.m_forceSwap = false;
s_ppapi.resize(_width, _height, _vsync);
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}
void GlContext::swap()
{
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s_ppapi.swap();
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}
void GlContext::import()
{
}
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bool GlContext::isValid() const
{
return s_ppapi.isValid();
}
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} // namespace bgfx
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#endif // BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)